Joshua Barretto
9ad32b37e7
More efficient texture fetches
2022-07-15 08:43:34 +01:00
Joshua Barretto
07fc53f9bc
No walls outside caves
2022-07-15 08:43:34 +01:00
Joshua Barretto
2694f5f917
Fixed lava
2022-07-15 08:43:34 +01:00
Joshua Barretto
07ba4dcc33
Fixed particles for non-body entities, AO for non-volumetric illumination
2022-07-15 08:43:34 +01:00
Joshua Barretto
b5662163f0
Better lighting and verticality in caves
2022-07-15 08:43:33 +01:00
Joshua Barretto
7463acc641
Moonbells in caves
2022-07-15 08:42:56 +01:00
Joshua Barretto
af10a3e6da
No biomes near cave entrance
2022-07-15 08:42:56 +01:00
Joshua Barretto
b40095d867
Better mushroom cave biome
2022-07-15 08:42:56 +01:00
Joshua Barretto
1f979e4133
More biomes
2022-07-15 08:42:56 +01:00
Joshua Barretto
418839ee20
Biome improvements
2022-07-15 08:42:56 +01:00
Joshua Barretto
c6564e2c59
Better cave biomes
2022-07-15 08:42:56 +01:00
Joshua Barretto
2cce44fc36
Began work on caves2
2022-07-15 08:42:56 +01:00
Joshua Yanovski
35deaae540
Fix various builds.
2022-07-14 22:25:00 -07:00
Christof Petig
7a1218cf2f
make a recipe of all modular weapons
2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403
use ItemDefintionId across trade_pricing
2022-07-13 20:15:27 +02:00
Joshua Yanovski
ebe76abc54
Shrubs back!
2022-07-10 22:58:28 -07:00
Joshua Yanovski
8db5acd987
Rocks!
2022-07-10 21:08:18 -07:00
Joshua Yanovski
c4f2cae04a
Minor fixes (e.g. snow not filling in sprites).
2022-07-08 19:11:16 -07:00
Joshua Yanovski
3ba53b3e4c
Deserialize chunks off the main thread.
2022-07-07 21:06:56 -07:00
Joshua Yanovski
6eb26ba6d8
Merge remote-tracking branch 'origin/master' into sharp/zoomy-worldgen
2022-07-07 16:02:18 -07:00
Marcel Märtens
e4909650e1
update hashbrown, specs, and tracy
2022-07-06 15:41:59 +02:00
Joshua Yanovski
32fdcc1c1c
Fix iteration area.
...
I'm pretty sure this bug already existed on master, so if the
performance degradation is unacceptable, we can revert.
2022-07-05 23:00:05 -07:00
Joshua Yanovski
c2410c6303
Iterate over more trees... slower, but maybe more correct.
2022-07-05 21:35:51 -07:00
Joshua Yanovski
4cf42e2563
Not really fixed water.
2022-07-05 19:23:17 -07:00
IsseW
273c5ed2f0
Temporary noise solution
2022-07-04 18:07:00 +02:00
Joshua Yanovski
66569cb085
WIP: snowfall.
2022-07-03 17:09:38 -07:00
Joshua Yanovski
034d4d084a
Temporary bench changes.
2022-07-02 21:23:51 -07:00
Joshua Yanovski
45f5fbe3dd
Remove unused tree code.
2022-07-02 19:45:33 -07:00
Joshua Yanovski
16ffbc92dd
Reenabling prefab structures.
...
This has barely any impact on anything but dungeons. Could probably be
sped up further but not a big deal.
2022-07-02 18:21:15 -07:00
Joshua Yanovski
957467e114
Fix chunk noise.
2022-07-01 23:57:09 -07:00
Joshua Yanovski
0b14ca2f3a
Improved base_z => faster and smaller chunks!
2022-07-01 15:23:27 -07:00
Joshua Yanovski
4819a17ab6
Stop duplicating terrian chunk metadata.
2022-06-30 11:22:14 -07:00
Joshua Yanovski
ad5bcf3cd8
Turning "full" chunks back on, deserialization improvements.
2022-06-29 21:52:04 -07:00
Marcel
fddc97bc77
Merge branch 'tweaks' into 'master'
...
tweaks entity stats
See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Joshua Yanovski
9c4b03482d
Fixing compression benchmarks.
2022-06-28 21:28:26 -07:00
Joshua Yanovski
50070e738b
Somewhat zoomier serde.
2022-06-28 17:45:32 -07:00
Joshua Yanovski
a3b7127de9
Evven zoomier WorldGen, lots of things broken!
2022-06-28 00:24:46 -07:00
Joshua Yanovski
a973155597
Zoomy worldgen WIP, please do not complain things are broken.
2022-06-24 02:48:09 -07:00
Brandon Dyer
d1c80f0b25
#1455 | Sprites now only spawn on designated block types
2022-06-20 19:24:51 +00:00
runrobdog
25eed55ca9
stat tweaks to theropod, arthropods and basilisk
2022-06-19 01:35:18 +02:00
Samuel Keiffer
179bf7216e
Merge branch 'tormod/remove-size' into 'master'
...
Remove site size from site suitability function.
See merge request veloren/veloren!3427
2022-06-10 18:12:59 +00:00
Christof Petig
1c5cb8abcd
follow the more elegant proposal by clippy
2022-06-07 23:37:51 +02:00
Christof Petig
fca4372205
avoid economy of scale in economy_tree
2022-06-07 21:46:41 +02:00
Christof Petig
5a965d21c7
replace vector copying with an iterator
2022-06-07 21:38:17 +02:00
Christof Petig
db85d2a146
fix clippy
2022-06-07 18:30:05 +02:00
Christof Petig
6d3ea3172c
separate orders by professions and everyone
...
cleanup and fix
strictly this population growth logic is wrong, but identical to the existing one
standardize on production, remove more dead code
fix example + rustfmt
separate csv logic from tick (intention is to move it into economy)
remove the format call from economy (inactive debugging code)
remove more formatting
rustfmt
small clippy fix
Reduce precision on output
move csv code
move rest of sim2 mod into economy (context)
remove more unused parts
keep things a bit more coherent
remove pub
make more functions and fields private
remove outdated input, fix other, print names, move output to proper abstraction
remove dead code
2022-06-07 18:30:05 +02:00
Christof Petig
edffd576d4
only the code move part of shredded_economy4
2022-06-07 18:30:05 +02:00
Tormod G. Hellen
08ffcdf5a5
Create temperature requirement for giant tree.
...
Since the giant tree is currently a leafy tree, it looks a bit out
of place in colder regions where there's otherwise only pine trees.
2022-06-07 00:32:46 +02:00
Tormod G. Hellen
c1335e16fe
Remove site size from site suitability function.
...
This was buggy, in that the requirement was for _any_ chunk
in the site area being suitable as opposed to _all_ chunks
in the site being suitable. This is easy to fix, but we don't
always want to have exactly the same criteria for the center
of a site as for the outskirts of it.
This should fix gnarling forts etc. spawning in the water just
off the shore.
2022-06-07 00:27:37 +02:00
Christof Petig
59d876a654
pass humidity to meta, move smoke cycle to separate file
2022-06-01 22:13:34 +02:00
Christof Petig
3fc59d7e4d
lower trading output to trace (and raise one to warn)
2022-05-29 19:09:52 +02:00
Marcel
47a7943cc2
Merge branch 'upgrade_assets_manager' into 'master'
...
Upgrade `assets_manager` to `0.8.0` and `image` to `0.24`
See merge request veloren/veloren!3410
2022-05-28 22:41:23 +00:00
Makselord
69041137a0
reduced bamboo spawn rates
2022-05-28 18:04:06 -04:00
Makselord
c92cd26ff1
bamboo collectibles spawn near rivers
2022-05-28 17:56:35 -04:00
Benoît du Garreau
f36e74e383
Fix deprecated function use
2022-05-28 23:53:30 +02:00
Benoît du Garreau
8488c7b25e
Upgrade assets_manager
to 0.8.0
and image
to 0.24
...
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Avi Weinstock
a073307072
Backport site2 rasterization benchmarks from other CSG optimization branches.
2022-05-21 18:16:47 -04:00
Sam
95c3fdffa1
Addressed playtest feedback (no assets).
2022-05-16 15:11:39 -04:00
Sam
816c265662
Rebase stuffs
2022-05-16 15:11:26 -04:00
Joshua Barretto
eec2d67bb7
Merge branch 'zesterer/worldgen' into 'master'
...
Worldgen Improvements
See merge request veloren/veloren!3378
2022-05-15 19:44:12 +00:00
Joshua Barretto
30b041282f
More rocks near rivers
2022-05-15 18:31:24 +01:00
Joshua Barretto
692309029d
Improved badlands
2022-05-15 16:14:03 +01:00
Joshua Barretto
cc295b483a
Better snow cover
2022-05-15 15:34:36 +01:00
Isse
2050bce77d
Water caves
2022-05-15 10:16:53 +00:00
Joshua Barretto
ecf97a53cd
Regular warping
2022-05-15 10:19:57 +01:00
Joshua Barretto
e5c49af547
Faster, prettier, and less troublesome terrain warping
2022-05-14 17:00:03 +01:00
Joshua Barretto
907ba3dcbc
Added giant trees to LoD
2022-05-10 20:30:48 +01:00
Joshua Barretto
d4fd9d2d0e
Added LoD houses
2022-05-10 19:19:46 +01:00
Joshua Barretto
f35c98d1a1
Added LoD distance setting
2022-05-10 12:40:06 +01:00
Joshua Barretto
3881d2ea38
Fixed i16 underflow
2022-05-10 12:38:36 +01:00
Joshua Barretto
1db7cc7fde
LoD trees in snow are white
2022-05-10 12:38:36 +01:00
Joshua Barretto
cf346d05c1
Different kinds of tree
2022-05-10 12:38:36 +01:00
Joshua Barretto
b3126ca687
Initial implementation of LoD trees
2022-05-10 12:38:36 +01:00
IsseW
9a9302a0b6
Use a seperate rng for peak and biome name gen
2022-05-10 10:24:25 +02:00
Imbris
bed8ae68fe
Optimize biome naming floodfill by replacing hashmaps
2022-05-10 03:30:09 -04:00
IsseW
9abbb0e928
naming behind feature and fix addition overflow
2022-05-10 08:03:40 +02:00
Joshua Barretto
30e73735de
Added SpawnMode to allow for ice and water column spawning of wildlife
2022-05-08 12:37:29 +01:00
Treeco
66fe458623
Improve water.rs usability
...
Will have an accompanying book update
2022-05-06 13:12:11 +01:00
Marcel Märtens
697673bcca
update toolchain to nightly-2022-04-25
2022-05-03 15:22:28 +02:00
Marcel
593d8fa4b5
Merge branch 'xMAC94x/update_vek' into 'master'
...
switch to upstream vek again
See merge request veloren/veloren!3342
2022-05-02 08:34:21 +00:00
Marcel
e30845c68f
Merge branch 'christof/shredded_economy3' into 'master'
...
Economic debugging and documentation
See merge request veloren/veloren!3309
2022-05-01 18:26:29 +00:00
Marcel Märtens
fa49248c31
switch to upstream vek again
2022-04-28 09:10:55 +02:00
Isse
3027597352
Site2 giant tree entity spawning
2022-04-27 10:53:08 +00:00
Christof Petig
2ddd1cc0a7
execute with local tracing environment
...
sadly the level passed is ignored, and it warns about an invalid filter directive
but RUST_LOG environment variables work as expected
2022-04-24 17:26:16 +02:00
Christof Petig
ab985b54ab
initialize ERROR not INFO
2022-04-24 17:26:16 +02:00
Christof Petig
5f5ebeecfe
ignore expensive tests without much added value
2022-04-24 17:26:16 +02:00
Christof Petig
2f7c50281f
fix neighbor logic in test, fix clippy, fix rustfmt
2022-04-24 17:26:16 +02:00
Christof Petig
8dfd6dc523
document more elements of economy
2022-04-24 17:26:16 +02:00
Christof Petig
53ace17327
output trade to csv file
2022-04-24 17:26:16 +02:00
Christof Petig
dc4b9dc19e
more readable and meaningful csv output
2022-04-24 17:26:16 +02:00
Christof Petig
d897df4b78
output number of trade partners
2022-04-24 17:26:16 +02:00
Christof Petig
eedfce45bc
also output normal economic simulation
2022-04-24 17:26:16 +02:00
Christof Petig
8e48d59539
also print situation in other econ test
2022-04-24 17:26:16 +02:00
Christof Petig
b144ed42e3
display trade volume
2022-04-24 17:26:16 +02:00
Christof Petig
57dafea9b4
group the first three settlements together (should enable them to survive by trade)
2022-04-24 17:26:16 +02:00
Christof Petig
6f431a6fff
rearrange and connect towns (shows planning weakness)
2022-04-24 17:26:16 +02:00
Christof Petig
faf12118f0
remember which good a profession is missing for productivity
2022-04-24 17:26:16 +02:00
Christof Petig
94bef521ce
new test to check different resource situations
2022-04-24 17:26:15 +02:00
Christof Petig
40cf44d7b1
Enforce a minimum price for goods
2022-04-23 22:11:29 +02:00
Youssef Fahmy
aec866e5ec
Balance tweaks
2022-04-23 14:54:01 +00:00