jiminycrick
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1337fdaa57
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Generalize rotation time
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2020-11-24 17:48:49 -06:00 |
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jshipsey
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a27b086401
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placeholder for charge animal, animated leapmelee, small fixes
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2020-11-24 17:48:49 -06:00 |
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jiminycrick
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a1aa3efd29
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Moved hit timer to charged melee and adjusted for tail slap
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2020-11-24 17:48:48 -06:00 |
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jshipsey
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1f59ef92d8
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species specific speeds, more animation
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2020-11-24 17:48:48 -06:00 |
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jiminycrick
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6b534729be
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Initial AI for quad low
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2020-11-24 17:48:47 -06:00 |
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jshipsey
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c07d8df58b
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assigning weapons, building animations
ability mapping
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2020-11-24 17:48:43 -06:00 |
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jiminycrick
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793d6095b3
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Maneater AI
Rebase fixes and maneater AI
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2020-11-24 17:48:38 -06:00 |
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jshipsey
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e3e513cc11
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initial quadlow ranged work
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2020-11-24 17:48:27 -06:00 |
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jshipsey
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ae06016e9a
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Wolf attacks and ai.
initial wolf dash testing
tool.rs
Wolf attack AI
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2020-11-24 17:48:20 -06:00 |
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Knarkzel
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e0265012e8
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added to changelog
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2020-11-16 17:01:55 +01:00 |
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Knarkzel
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e0a814b3f8
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dont allow spam op hammer when stamina is 0
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2020-11-16 17:00:04 +01:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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4c6ee4b161
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Created manifest file to tie abilities to a particular weapon kind.
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2020-11-12 21:24:33 -06:00 |
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Sam
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770aaf6b93
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Added projectile constructor. Removed a bunch of cloning.
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2020-11-12 21:24:32 -06:00 |
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Sam
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abf7301a89
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Changed how buffs were constructed on projectiles.
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2020-11-12 21:24:32 -06:00 |
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Sam
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f4244ecbaf
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Added ron files for unique and WIP tools.
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2020-11-12 21:24:31 -06:00 |
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Sam
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a4bfe07fbc
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Created ron files for abilities of the base 6 weapons.
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2020-11-12 21:24:31 -06:00 |
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