Commit Graph

2188 Commits

Author SHA1 Message Date
14400f6380 Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
af755c0964 fmt 2019-06-29 22:47:24 +01:00
f2df3a9d18 Block-hopping fix, better dusk shaders 2019-06-29 22:47:24 +01:00
f1ba97ae7a Merge branch 'timo-rolling-fix' into 'master'
Rolling bugs + NPC bugs + "Impossible" bug

See merge request veloren/veloren!265
2019-06-29 21:47:05 +00:00
ccbacabd2f Make agents use controller correctly 2019-06-29 22:51:22 +02:00
d235374d8e Fix npc and death bug 2019-06-29 22:43:44 +02:00
5fcf6ededa magnitude_squared everywhere, actionstate everywhere, constant for moving 2019-06-29 22:11:21 +02:00
610c86a3b9 Animation fixes 2019-06-29 21:01:27 +02:00
9f83533741 Fix invisible characters 2019-06-29 20:24:07 +02:00
c80351f6ca Fix double roll bug 2019-06-29 19:49:51 +02:00
324de39bfe fmt 2019-06-29 16:48:43 +01:00
0c918c835f Prevented invalid username usage 2019-06-29 16:48:43 +01:00
905b3d6f45 Prevented block-hopping when not on ground 2019-06-29 16:48:43 +01:00
b0ea959f67 Remove animation syncing (does not fix any known bug) 2019-06-29 17:09:38 +02:00
5a41a58c0a End roll when going too slow 2019-06-29 14:10:52 +02:00
fe6f627d42 Clean up ecs actor body components 2019-06-29 01:49:33 +02:00
5ffa79d07d Added the standard linux asset path and an enviroment variable for configuring it
The variable is VELOREN_ASSETS
2019-06-28 19:50:11 +02:00
cef52a0440 Char fixes 2019-06-28 14:45:02 +00:00
4ac7307f8f minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional

changed server list placement and spacing
2019-06-28 08:24:13 +00:00
acb184e15d Made physics cheaper still 2019-06-27 15:37:33 +01:00
6444ba1933 Made collision detection cheaper, fixed snapping bug, somewhat nerfed rolling 2019-06-27 15:21:41 +01:00
cdb405d7b8 Made physics fps-independent 2019-06-26 22:43:47 +01:00
46fce696a2 Better path noise, better shadows 2019-06-26 19:14:12 +01:00
b987bda9ce Stronger shadows, fewer cliffs in oceans 2019-06-26 19:14:12 +01:00
d0b38e9875 Worldgen performance improvements, better sun 2019-06-26 19:14:12 +01:00
9279611d6d Added longer day/night cycle, /time command 2019-06-26 19:14:12 +01:00
7b7d843d0f Comments and fmt 2019-06-26 11:53:43 +01:00
4a340f69b5 Camera clipping and block-hop fix 2019-06-26 11:53:43 +01:00
5decd48db6 Used velocity bias for collision correction 2019-06-26 11:53:43 +01:00
6258035a4d Added attempts counter to prevent infinite collision loops 2019-06-26 11:53:43 +01:00
44f4031e58 Resolved collision bugs with prioritised collision system 2019-06-26 11:53:43 +01:00
ae168711d7 Added configurable details 2019-06-26 11:53:43 +01:00
0d984a5671 Fixed collision bugs 2019-06-26 11:53:43 +01:00
af432ec510 Calculate delta time properly, fix low fps collision issues by decreasing max dt 2019-06-26 11:53:43 +01:00
2c24ba7776 Fixed block-hopping, block-snapping, added interpolation to figures 2019-06-26 11:52:36 +01:00
7a1359961c Removed block-hopping, fixed collisions 2019-06-26 11:52:36 +01:00
285cf2f973 Added proper 3D collisions 2019-06-26 11:52:36 +01:00
62f148b46f Network fix for 32-bit 2019-06-16 22:59:25 +01:00
9ad2feb037 Ignore ForcedUpdate insertion 2019-06-16 20:53:10 +01:00
eb10389eb6 cargo fmt 2019-06-16 19:59:16 +02:00
f0e6e76423 Don't sync animations, just sync components used to construct them 2019-06-16 19:59:15 +02:00
8e019cdbec lowered roll duration 2019-06-16 19:59:14 +02:00
14ff033770 Fix glider 2019-06-16 19:59:14 +02:00
2afc45617d More input validation 2019-06-16 19:59:14 +02:00
0c534efddd adjusted v-tilt, roll speed, run animation tempo 2019-06-16 19:59:13 +02:00
e066d98762 slight roll tweak, altered speeds in physics 2019-06-16 19:59:13 +02:00
ae081b8f67 Make roll timed 2019-06-16 19:59:13 +02:00
ecf0d9647c added roll physics, improved anims for roll, glide, run, attached hands to torso 2019-06-16 19:59:12 +02:00
7deb3da1af Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
955c20fa61 Remove crun and cidle components and inputs 2019-06-16 19:57:04 +02:00