Commit Graph

3902 Commits

Author SHA1 Message Date
Marcel Märtens
c968e5c748 Initial reproduction of the slowjob freezen with par_iter and slowjob,
See that we spawn 2 jobs in the first loop, the loop seems to NOT complete until those jobs are executed

Next step is to do everything with plain rayon coding
2022-08-18 12:38:17 +02:00
Tormod Gjeitnes Hellen
e306b3bfe3
Have the ambushers say something.
Very unsure about the way I did this...
2022-08-17 23:50:09 +02:00
Marcel
c6bcdd7a2c Merge branch 'juliancoffee/i18n-tooling-fluent' into 'master'
Implement i18n-tooling

See merge request veloren/veloren!3536
2022-08-17 20:39:00 +00:00
juliancoffee
847ee1c1b1 Implement i18n-tooling
* Working csv export
* Working i18n-check
2022-08-17 22:46:48 +03:00
DaforLynx
daadf3abdb Gnarling Fort music; more specific sites; fix music spacing; new sfx 2022-08-14 01:57:58 +00:00
Samuel Keiffer
a1b5f53d15 Merge branch 'craft-all' into 'master'
Craft all

See merge request veloren/veloren!3525
2022-08-12 00:47:48 +00:00
Julio Cezar Silva
9315482fc4 Craft all 2022-08-12 00:47:48 +00:00
Joshua Barretto
602de267b1 Perform validation on all kinds of chat message 2022-08-11 11:11:33 +01:00
Joshua Barretto
52bd7b2485 Added automod 2022-08-11 11:09:52 +01:00
IsseW
87821d5c1d force update counter 2022-08-09 19:22:09 +02:00
Isse
0471e78f41 spectate mode :D 2022-08-09 18:43:13 +02:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
juliancoffee
f2df1adf27 Improve documentation 2022-08-07 16:21:58 +03:00
juliancoffee
8ba50e62d5 New i18n implementation based on Fluent 2022-08-06 21:45:23 +03:00
Samuel Keiffer
abf0a27323 Merge branch 'sam/remove-cr-ui' into 'master'
Removed weapon CR from UI.

See merge request veloren/veloren!3497
2022-07-30 16:22:29 +00:00
Sam
29dd9eac9b Remvoed CR from UI. Changed all stats in tools and armor to be same size. Cleaned up item stats UI code. 2022-07-28 19:19:20 -04:00
Sam
28a4ce9be1 Various tweaks 2022-07-26 19:44:49 -04:00
Marcel Märtens
ffe7b2158d put light_emitters in par_loop to improve the runtime of the campfire lit out loop 2022-07-18 20:56:28 +02:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Youssef Fahmy
91c85dea22 Humanoid Model Overhaul 2022-07-16 11:13:24 +00:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
tygyh
25e20b5fa0 Remove unecesssary lifetimes 2022-07-15 16:20:15 +02:00
tygyh
cbe4d9d807 Remove unused imports 2022-07-15 16:00:27 +02:00
tygyh
fefe745508 Reorder impl member order to match trait member order 2022-07-15 15:54:32 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Christof Petig
2dce472d1f Merge branch 'christof/modular-weapon-prices' into 'master'
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list

See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
Isse
1e3b5383cf Merge branch 'zesterer/better-rain' into 'master'
Better rain

See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
Christof Petig
bb952fe755 rustfmt the last cleanup 2022-07-13 23:38:11 +02:00
Christof Petig
edfe6d887e final polish 2022-07-13 23:32:20 +02:00
Christof Petig
eab062450a clippy helped to get rid of one level of indirection 2022-07-13 23:27:17 +02:00
Christof Petig
d2aa9028ec clippy is right about this flat_map 2022-07-13 23:17:22 +02:00
Christof Petig
197f84a360 returning a vec creates much more readable code 2022-07-13 23:03:58 +02:00
Christof Petig
3bdeb77268 Full support for modular weapon in loot table read 2022-07-13 22:56:52 +02:00
Christof Petig
a0749ac9bc test passes, not happy with implementation yet 2022-07-13 20:15:28 +02:00
Christof Petig
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
Christof Petig
5ee72f8a5e fix test; add tusk, crest, pincer 2022-07-13 20:15:28 +02:00
Christof Petig
8c5901516e clean up 2022-07-13 20:15:28 +02:00
Christof Petig
7a1218cf2f make a recipe of all modular weapons 2022-07-13 20:15:28 +02:00
Christof Petig
3a7835c6d0 replace one Owned reference by the normal Reference type 2022-07-13 20:15:28 +02:00
Avi Weinstock
cea2550dde Add Item::new_from_item_definition_id. 2022-07-13 20:15:28 +02:00
Christof Petig
7e5ebada2d still incomplete but looks surprisingly usable 2022-07-13 20:15:28 +02:00
Christof Petig
33a01a0dab fix compilation of example 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
Socksonme
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
Joshua Barretto
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
Joshua Barretto
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
Joshua Barretto
28bc9db198 Better cloud cover 2022-07-08 18:09:13 +01:00
Joshua Barretto
853d622e19 Better fall rate 2022-07-08 16:41:31 +01:00
Joshua Barretto
23aea72466 Fixed fall rate 2022-07-08 16:09:36 +01:00
Isse
c0f06dcb8a Merge branch 'socksonme/fix_crushing_damage_crit' into 'master'
Group up extra damage from crushing attacks whenever they're crits

See merge request veloren/veloren!3461
2022-07-06 21:38:41 +00:00
Socksonme
e3b1d02fce Group up extra damage from crushing attacks whenever they're crits 2022-07-06 22:59:58 +03:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
IsseW
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
IsseW
27ec6d7469 add weather_zone command 2022-07-04 18:18:33 +02:00
IsseW
9f26afb4a5 refactor rain_dir to rain_vel 2022-07-04 18:11:45 +02:00
IsseW
121cf3becc Comment fixes 2022-07-04 18:11:44 +02:00
Treeco
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
IsseW
fd12c8abdb Remove dead shader code, clean up weather.rs 2022-07-04 18:10:06 +02:00
IsseW
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
IsseW
08b0989789 add slider for rain map resolution 2022-07-04 18:07:18 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
DaforLynx
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
DaforLynx
16ca1410be Remove extraneous sfx code 2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
IsseW
4fa2644507 Interpolate weather in voxygen 2022-07-04 18:07:04 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
6585ef1513 weather dependant music 2022-07-04 18:11:43 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00
socksonme
0e84794217 change font size formula to not use crit_mult + use ints for change by check 2022-06-29 17:31:43 +03:00
socksonme
3d2dcbf894 Revert some changes 2022-06-29 17:31:43 +03:00
socksonme
559d5ca804 Some changes to DamageSources + various code qual changes 2022-06-29 17:31:43 +03:00
socksonme
5360a7c93e Tons of code quality changes, added damage rounding option 2022-06-29 17:31:37 +03:00
socksonme
64f0f05608 Fixed bug with healing above 5.0 and preparing for options 2022-06-29 17:31:10 +03:00
socksonme
db16e6147c Instance inside projectile constructor is now a variable 2022-06-29 17:31:09 +03:00
socksonme
202d558246 Instance number generated inside projectile constructor, remove crit field 2022-06-29 17:31:07 +03:00
socksonme
6c75ad6ef8 Code quality changes and comments 2022-06-29 17:30:54 +03:00
socksonme
c0e78d869e Instance numbers are now based on the AttackDamage struct 2022-06-29 17:30:53 +03:00
socksonme
ac5bf53c42 Instance numbers for HpChanges 2022-06-29 17:30:50 +03:00
socksonme
f8924d6c1a tweaks to damage floaters
Added some comments where stuff needs to be discussed
2022-06-29 17:30:32 +03:00
socksonme
7a1e19d42c Crits now only glob with eachother, now show up like healing
Still a WIP, need to change crits to being non-floating and try implementing crits popping, need to remove some debugging stuff later
2022-06-29 17:30:29 +03:00
socksonme
ce95680df9 Addressed comments, health and damage floaters are now separated
Enemy healing probably needs to be discussed as it doesn't show up as of now and the way crits are handled also needs to be discussed
2022-06-29 17:29:59 +03:00
socksonme
94f193fbe0 Damage outcomes are now emitted with health change events
Being healed and damaged at the same time still leads to issues - needs to be sorted out
2022-06-29 17:29:19 +03:00
socksonme
634a3095d6 Handling crits (very bad color choice+naming) 2022-06-29 17:24:05 +03:00
socksonme
93d3ce18b4 Remove dbgs and temporary? 0.0 damage fix 2022-06-29 17:24:05 +03:00
socksonme
aee7888a92 HpFloaters are now created by Outcomes, touched up Damage Outcome 2022-06-29 17:24:05 +03:00
socksonme
bf6c6fb33d Changed Damage Outcome to store more data 2022-06-29 17:24:05 +03:00
Sam
4a5ef6dce3 Poise damage dealt to a target in a stunned state is now no longer universally applied to the target as health damage.
Instead poise damage is only converted to health damage when its source is mitigated crushing damage.
Fixed 'Long Pole' -> 'Longpole'
2022-06-17 21:13:45 -04:00
Imbris
950723dd0d Add metrics for counting server events 2022-06-15 00:40:58 -04:00
Samantha W
57ab1c5767 Add a client-side mutelist 2022-06-14 20:35:01 +00:00
IsseW
e05da7f6fa fix depot bug 2022-06-09 09:53:06 +02:00
Christof Petig
a55cbbbf11 move the character_state test to the systems crate (where the infrastructure is complete) 2022-06-08 07:47:20 +02:00
Christof Petig
b702a27b28 different incomplete unit test attempts [ci skip] 2022-06-08 07:46:00 +02:00
Christof Petig
f8dd030643 remove dead code, test skeleton 2022-06-08 07:46:00 +02:00
Christof Petig
9c07f204a4 introduce a fast path for the common case of already horizontal ori and small rotation changes 2022-06-08 07:46:00 +02:00
Marcel Märtens
17661d9655 Revert "massivly decrease the effects of bigger tick times on the pos calculatuion by moving the block friction calcuation into the inner iterator"
This reverts commit 819dae754e.

I wanted to have it in the commit history though
2022-06-07 22:57:40 +02:00
Marcel Märtens
819dae754e massivly decrease the effects of bigger tick times on the pos calculatuion by moving the block friction calcuation into the inner iterator
do physics always after character_behavior as this one is saying how the input should be handled
2022-06-07 22:57:17 +02:00
Marcel Märtens
997b330f19 add physics tests that verify the status quo 2022-06-07 22:53:34 +02:00
terrarier2111
45efdb6602 Implement group owned loot 2022-06-04 17:16:12 +00:00
Christof Petig
59d876a654 pass humidity to meta, move smoke cycle to separate file 2022-06-01 22:13:34 +02:00
Maxwell
14d5b2e579 added all other types of chest sprites to check for non-explodable objects 2022-05-30 22:41:57 -05:00
Maxwell
a8892bab53 updated explode_power function to make chests non-explodable 2022-05-30 22:40:59 -05:00
Sam
5e57eabd11 Code changes and msm 2022-05-30 20:25:31 -04:00
N A
c09f070241 Change animal species to have only one inventory slot 2022-05-29 23:53:00 +00:00
Christof Petig
b8c3d71fbe economy trace defaults to info 2022-05-29 19:08:39 +02:00
Benoît du Garreau
8488c7b25e Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
2022-05-28 23:18:31 +02:00
Ben Wallis
34f580dfaa Introduced loot ownership rules to combat loot stealing by players
* Added `LootOwner` component used to indicate that an `ItemDrop` entity is owned by another entity
* A loot winner is now calculated after EXP allocation using the EXP per entity for weighted chance distribution
* Used existing Inventory Full overitem text to show "Owned by {player} for {seconds}secs" when a pickup fails due to a loot ownership check
* Updated agent code to take into account loot ownership when searching for `ItemDrop` targets to pick up
* Added `loot` ECS system to clear expired loot ownerships
2022-05-28 12:06:49 +00:00
Christof Petig
2bf8e1865f Skiing and ice skating 2022-05-27 17:19:52 +00:00
Imbris
ca1a27bd11 Merge branch 'imbris/update-tracy' into 'master'
Update tracy

See merge request veloren/veloren!3400
2022-05-27 02:50:24 +00:00
Joshua Barretto
3b6e6be947 Merge branch 'zesterer/fix-climbing' into 'master'
Fixed climbing

See merge request veloren/veloren!3401
2022-05-26 09:34:10 +00:00
Joshua Barretto
4eb781cdf7 Fixed climbing 2022-05-26 10:08:41 +01:00
Imbris
a366fc4512 Update tracy 2022-05-26 00:04:03 -04:00
N A
d84a26dfd8 Special case taming and mounting. 2022-05-24 02:09:45 +00:00
Corvella
42af9b8e15 Hitbox improvements 2022-05-23 09:18:10 +00:00
Joshua Barretto
d18483756b Fixed frozen character when wall-run into water horizontally 2022-05-22 19:37:52 +01:00
Sam
bbe22d6807 Fixed bins (no assets) 2022-05-18 16:44:09 -04:00
Sam
534c7dc8b9 Simplified item key (no assets) 2022-05-18 16:28:06 -04:00
Sam
72f38068e0 Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (no assets). 2022-05-16 15:11:44 -04:00
Sam
bcf36d08b0 Add removed items to migration. 2022-05-16 15:11:43 -04:00
Sam
54a6c31c63 Slight optimization to persistence 2022-05-16 15:11:42 -04:00
Sam
85c2a85817 Addressed review comments 2022-05-16 15:11:42 -04:00
Sam
00276acbdb More feedback addressed (no assets). 2022-05-16 15:11:41 -04:00
Sam
5d0ba6e2b8 Addressed round 3 of feedback (no assets). 2022-05-16 15:11:41 -04:00
Sam
c0dd748bc7 Addressed second round of balance feedback (no assets). 2022-05-16 15:11:40 -04:00
Sam
95c3fdffa1 Addressed playtest feedback (no assets). 2022-05-16 15:11:39 -04:00
Sam
f47cbeb022 Addressed review comments 2022-05-16 15:11:38 -04:00
Sam
de8f98446e Fixed errors in csv import, csv export, and recipe graphviz bins 2022-05-16 15:11:37 -04:00
Sam
528b62c59a Rebase commit 2022-05-16 15:11:36 -04:00
Sam
64d07d02c4 Changed item definition id to better handle modular items. 2022-05-16 15:11:34 -04:00
Sam
37442b638c Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (no assets). 2022-05-16 15:11:33 -04:00
Sam
afd2c8730f Addressed most review comments (no assets). 2022-05-16 15:11:32 -04:00
Sam
816c265662 Rebase stuffs 2022-05-16 15:11:26 -04:00
Sam
fceb48c3ac Removed vec allocation for component recipe iterators 2022-05-16 15:11:26 -04:00
Sam
a5a517916e Initial UI including ingredients in crafting modular components 2022-05-16 15:11:25 -04:00
Sam
085b18c07a Formatting tweaks to tooltips 2022-05-16 15:11:25 -04:00
Bryant Deters
075fee5190 modular component tooltips 2022-05-16 15:11:25 -04:00
Sam
e69aa8c4ee Fixed items with components having incorrect hashes 2022-05-16 15:11:24 -04:00
Sam
6fa7852a8c Fixed random generation of modular weapons. 2022-05-16 15:11:23 -04:00
Sam
e86d2ab46a Fixed rebase 2022-05-16 15:11:22 -04:00
Sam
cb04433c14 Fix rebase 2022-05-16 15:11:22 -04:00
Sam
d436362a8d Consolidated crafting UI for the primnary component of modular weapons. 2022-05-16 15:11:21 -04:00
Sam
5877334ed3 Tags are now generated for modular items. 2022-05-16 15:11:20 -04:00
Sam
ef5b2e4a1e Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
2022-05-16 15:11:19 -04:00
Sam
af50864643 Fixed issue in updating item config when loading persisted items. 2022-05-16 15:11:18 -04:00
Sam
bf348b7f43 Addressed further review. 2022-05-16 15:11:16 -04:00