Imbris
79afad626b
Merge branch 'socksonme/pushback_require_collider' into 'master'
...
Make the collider component be required for entity pushback
See merge request veloren/veloren!2954
2021-11-09 06:11:07 +00:00
DemonicOnPc
7fc57c027b
Fixes to jungle sprites and lillypads
2021-11-08 17:09:15 -05:00
DemonicOnPc
9514cd71c6
Jungle and River update
...
-Added Lillypads to rivers
-Added new types of reeds
-Added reeds to water
-Added more Ferns/Flowers/Plants to jungles
2021-11-08 17:09:11 -05:00
Joshua Barretto
e3ab8fc8ce
Added rtsim merchants to site2
2021-11-01 22:19:49 +00:00
Joshua Barretto
8e2ca9cdec
Added rtsim villagers to site2 towns
2021-11-01 22:19:49 +00:00
Oolnokk
b67558c1ba
2 new beards, four new hairstyles and 1 new eye option for dwarf males
2021-10-31 22:58:25 -04:00
Samuel Keiffer
e692f49463
Merge branch 'sam/potion-tweaks' into 'master'
...
Potion tweaks
See merge request veloren/veloren!2976
2021-10-31 21:12:08 +00:00
Sam
560f73d296
Addressed review feedback.
2021-10-31 16:39:47 -04:00
jshipsey
c2b7d3bb44
good hat rendering
2021-10-30 23:42:16 -04:00
jshipsey
a05c1ea4c5
switch to new matcell variant
2021-10-30 23:42:15 -04:00
jshipsey
3915aa7aac
support for hollow voxels ty zesterer
2021-10-30 23:42:14 -04:00
Sam
41effe61d0
Being knocked out of item use or sprite interact states forces a poise state.
2021-10-29 19:24:40 -04:00
Sam
ca292a53ea
All aspects of an attack now scale with the modifier.
2021-10-29 17:37:12 -04:00
Sam
57851b7df3
Fixed buff applied.
2021-10-29 17:37:10 -04:00
Sam
f339793911
Buffed staff firebomb a little.
2021-10-29 17:37:07 -04:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
socksonme
2ef668a16c
removed unnecessary self
2021-10-29 15:23:49 +03:00
socksonme
42ed5c43f5
fixed code quality
2021-10-29 15:01:21 +03:00
socksonme
584e379e40
Removed beams and shockwaves from phys.rs
...
calc_z_limit doesn't use an Opyion anymore, construct_spacial_grid also doesn't check for beams or shockwaves, collider_other in apply_pushback is also required now and resolve_e2e_pushback also doesn't use Options anymore.
2021-10-29 09:43:01 +03:00
Sam
fbd742abdb
Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
2021-10-27 17:02:36 -04:00
Sam
4b9e9c506b
Fixed opening salvaging station not showing salvage text.
2021-10-27 17:02:35 -04:00
Monty Marz
727295aec1
text and alignment WIP
2021-10-27 17:02:35 -04:00
Sam
6ff7317e05
Added function that returns the output of salvaging an item when result just needs to be checked.
2021-10-27 17:02:32 -04:00
Sam
9fc3a9bf01
Fixed item path of leather items under hide folder.
2021-10-27 17:02:32 -04:00
Monty Marz
7aae35f286
bench
2021-10-27 17:02:31 -04:00
Sam
356057afc4
Added comments in areas that were lacking.
2021-10-27 17:02:31 -04:00
Sam
794b072d3e
Simple recipes now take a vec of slots to look in for the ingredients.
2021-10-27 17:02:30 -04:00
Sam
111abbc3bc
Added salvage tags to items, removed old salvage recipes from recipe book.
2021-10-27 17:02:29 -04:00
Sam
ed5cf8ebf9
Backend stuff for salvaging.
2021-10-27 17:02:29 -04:00
Sam
cac3f00250
Lengendary crit changes.
2021-10-26 20:55:32 -04:00
Sam
4d4b7e846a
Haha, nerfs go brr
2021-10-26 18:44:45 -04:00
Joshua Barretto
37056e75f9
Merge branch 'demonic/shrubs' into 'master'
...
Added new Spots, Shrubs and Ships.
See merge request veloren/veloren!2953
2021-10-26 10:06:14 +00:00
DemonicOnPc
a74af55c46
Gemu's Revamped vox models added.
2021-10-26 05:28:05 -04:00
Kemper
b0b90744cf
Add a range limit to trading
...
Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
Justin Shipsey
434913b946
Merge branch 'kemper/sand-shark-hitbox' into 'master'
...
Better sand shark hitbox
See merge request veloren/veloren!2956
2021-10-24 22:03:08 +00:00
Kemper
b96c6c94ab
Adjust sand shark hitbox
2021-10-24 21:04:46 +00:00
DemonicOnPc
b1476071b1
Added new Spots, Shrubs and Ships.
...
Spots
- Gnarling Tree
- Troll Cave
- Underwater Shipwreck second variation.
Shrubs added to biomes
- Savannah Shrubs
- Taiga Shrubs
- Temperate Shrubs
Galleon ship added
2021-10-24 08:10:44 -04:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
socksonme
052e09039a
Made the pushback cache require colliders
2021-10-19 15:05:30 +03:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Joshua Barretto
c397bfa69f
Merge branch 'socksonme/refactor_villageralarm' into 'master'
...
Socksonme/refactor villageralarm
See merge request veloren/veloren!2931
2021-10-17 12:47:19 +00:00
Joshua Barretto
3357008601
Merge branch 'zesterer/small-fixes' into 'master'
...
Caverns
See merge request veloren/veloren!2763
2021-10-16 09:33:57 +00:00
Sam
c5c70f6945
Correctly took dot product, switched to square root of dot product
2021-10-15 22:41:53 -04:00
Sam
7b2ade34c4
Removed angle between with dot product in handle_orientation.
2021-10-15 17:26:10 -04:00
socksonme
c631341da9
Refactored SoundKind and UtteranceKind
2021-10-15 22:49:25 +03:00
Imbris
f61d742d29
Fix NaNs
2021-10-15 13:17:13 -04:00
Imbris
e67c688c11
Add test for Ori::angle_between
2021-10-15 12:02:53 -04:00
Imbris
c412a96d6a
Fix issue with angle between going over PI and remove faulty test (angle between Quaternions isn't equivalent to the angle between Dir vectors since Quaternions involve rolling as well)
2021-10-15 03:20:40 -04:00
Imbris
aa1ffa9f61
Remove timings and commented code (separate from the previous commit so we can keep these notes in the git history), add potentially better version of the straight up/down case for to_horizontal as a comment for testing in the future, remove fine grained spans
2021-10-15 01:38:56 -04:00
Imbris
b0bd8cdb45
Improve Ori impl of From<Dir> and Ori::to_horizontal by avoiding acos/asin calls by constructing the quaternions in a more direct fashion
2021-10-15 01:23:00 -04:00
Imbris
457ed6ac64
Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
2021-10-15 01:23:00 -04:00
Imbris
43e743c2bc
Rewrite Ori::to_horizontal to reduce redundant normalization and directly calculate the needed yaw instead of using the more general Ori::from(dir), fix bugs in Ori::from(dir) and optimize the up/down case, add tests for Ori::to_horizontal and Ori::angle_between
2021-10-15 01:23:00 -04:00
Imbris
d515b42eac
Improve efficiency of states::utils::handle_orientation by reducing the conversions between Ori/Dir less frequent and optimizing the conversion of Dir -> Ori, also added a method to compute the angle between two Ori so that they don't need to be converted to Dir
2021-10-15 01:23:00 -04:00
Henry Corse
e01ce2dcf4
Kaedr/pretty printing error messages
2021-10-14 18:37:51 +00:00
Sam
1e3b0dcd16
Fix block energy cost being multiplied by 10 and also slightly reduce it.
2021-10-13 10:02:28 -04:00
Imbris
4b2842da2f
Merge branch 'imbris/opt-phys-2.0' into 'master'
...
Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
juliancoffee
b5d9e4e4a9
Fix Traveller names
...
- Previously RtSim were created with automatic name for body generated
from EntityConfig, not from RtSim body. Now RtSim body is set for
EntityConfig.
2021-10-11 15:06:43 +03:00
Samuel Keiffer
05b85a00e2
Merge branch 'sam/wiki-all-entities' into 'master'
...
Csv export entity drops tool now has ability to export all entities at once.
See merge request veloren/veloren!2910
2021-10-10 16:56:46 +00:00
Sam
fc787d150e
Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
...
Fixed excel perceiving certain csv entries as a date
2021-10-10 12:37:16 -04:00
Joshua Barretto
086097cd56
Better vines and lighting
2021-10-10 13:41:57 +01:00
Joshua Barretto
353ccc5bce
Added new cavern sprites to caverns
2021-10-10 13:41:57 +01:00
Monty Marz
14ed73ec12
cavern sprites
2021-10-10 13:41:56 +01:00
Joshua Barretto
bfc55d7b17
More cavern details
2021-10-10 13:41:56 +01:00
Joshua Barretto
5c0026f4a7
Performance improvements for terrain watcher
2021-10-10 13:41:56 +01:00
Joshua Barretto
1cfad833c7
Added caverns, fixed chunk load performance issue
2021-10-10 13:41:56 +01:00
Imbris
4f6eb286e6
Remove dead commented code, updated changelog, commented profiling spans
...
(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00
Imbris
57922d9802
Rearrange iteration pattern so that x is in the inner loop in the default for_each_in (no or little perf change)
2021-10-10 02:42:07 -04:00
Imbris
11c8cf19d1
Switch to for loops in default for_each_in (small perf increase), add inline to sprite methods (no perf change)
2021-10-10 02:42:07 -04:00
Imbris
5777486f5c
Remove custom for_each_in from Chonk
2021-10-10 02:42:07 -04:00
Imbris
f65399eb00
Make LiquidKind::merge as inlineable, remove always from TerrainGrid::for_each_in inline annotation
2021-10-10 02:42:07 -04:00
Imbris
2350c08e91
Try marking VolGrid2d::for_each_in and friends as inlineable
2021-10-10 02:42:07 -04:00
Imbris
3a4c45f045
Try marking Chonk::for_each_in and related functions as inlineable
2021-10-10 02:42:07 -04:00
Imbris
7f6ba90f59
simplify water/walls check code, interally iterate in chonks (but not
...
chunks)
2021-10-10 02:42:06 -04:00
Imbris
e7b92789f9
Refactor some of the terrain collision code, failed pre-emptive liquid check experiment
2021-10-10 02:42:06 -04:00
Imbris
8987f6128e
Do iteration check for snapping after checking the other conditions
2021-10-10 02:42:06 -04:00
Imbris
798e02b9e5
Convert water/walls check to the new iteration function
2021-10-10 02:42:06 -04:00
Imbris
59bd5b4acd
Initial iterator optimization by using internal iteration at the vol_grid level, water/walls not switched over yet
2021-10-10 02:42:06 -04:00
Imbris
8987389e8a
Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
2021-10-08 16:17:31 -04:00
Sam
53c9dfcd92
Csv export entity drops tool now has ability to export all entities at once.
2021-10-07 20:28:18 -04:00
Treeco
dafa1327d0
Added mottled bark to birch
2021-10-06 02:26:43 +01:00
Samuel Keiffer
aaaf59d672
Merge branch 'sam/wiki-loot' into 'master'
...
Created csv export tool to get all item drops from an entity
See merge request veloren/veloren!2892
2021-10-05 15:45:22 +00:00
Sam
b7e2e27000
Now outputs item names instead of item asset paths.
2021-10-04 21:46:19 -04:00
ubruntu
0e2808a8fd
Interactable campfires
2021-10-05 00:55:29 +00:00
Joshua Barretto
2ae7bca9c0
Rebalanced boat speed
2021-10-05 00:02:03 +01:00
Joshua Barretto
c6d3137612
Fixed sail boat thrust, removed dead water code, added comments
2021-10-05 00:02:03 +01:00
Joshua Barretto
e8021fab2c
Cleaned up shrub implementation
2021-10-05 00:02:03 +01:00
Joshua Barretto
3b66af468a
Improved river and lake banks
2021-10-05 00:02:03 +01:00
Joshua Barretto
826aff2ea4
Better lake entrances and distance
2021-10-05 00:02:03 +01:00
Joshua Barretto
f118d15745
Fixed oceans
2021-10-05 00:02:03 +01:00
Joshua Barretto
87c7d6e982
Improved river/lake rendering
2021-10-05 00:02:03 +01:00
Joshua Barretto
bfbca3e517
Added sail boat
2021-10-05 00:02:03 +01:00
Imbris
c8b55d3dcb
Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged).
2021-10-04 12:23:42 -04:00
Sam
2dceadaebb
Created csv export tool to get all item drops from an entity
2021-10-02 12:08:40 -04:00
Benoît du Garreau
ef1c51332d
Update assets_manager
to 0.6.0
2021-10-01 21:13:01 +02:00
Samuel Keiffer
f7161c1859
Merge branch 'sam/loot' into 'master'
...
Refactored loot table selection on entity death
See merge request veloren/veloren!2879
2021-10-01 07:06:10 +00:00
Sylvain Migaud
9b41568881
Place date at the begining of the log file name
2021-09-30 06:09:30 +00:00
juliancoffee
68aba856ec
Cleaning
2021-09-27 23:21:57 +03:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
juliancoffee
943e7cd0e1
Fix csv tools for loot tables
2021-09-27 15:09:22 +03:00
juliancoffee
9c2fc0d962
Adress review
...
- Mention failed loot specifier during getting item from lottery
2021-09-27 15:09:22 +03:00