Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Snowram
c9985e14cb
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
unknown
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
Monty Marz
e3eb34085f
craftable starting set
...
velorite staff update
ore_nature_longbow
model fix
humanoid colours
Update agent.rs
improve rng (according to zesterer)
slower fleeing
More adjustments
fix cult leader name
more loot tables
all kinds of adjustments
smöl adjustments
2020-08-21 19:36:21 +02:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Justin Shipsey
3877efec50
optimization and tails
2020-06-01 00:33:24 +00:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Pfauenauge90
e404ea0d4f
assets, rotation, offset changes
2019-10-04 21:02:42 +02:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Pfauenauge
b5180320fb
bow position
2019-10-04 21:02:40 +02:00
timokoesters
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00