Sam
18eed650f4
Changed touch_entities from a vec to a hashset.
2021-04-03 15:13:04 -04:00
Joshua Barretto
ead861e509
Added patch for sticky hitboxes
2021-03-29 21:52:05 +01:00
Joshua Barretto
b0acbda236
Improved archery with feedback sfx and particles
2021-03-29 21:52:04 +01:00
Sam
f117a57083
Switched to using ForceUpdate to forcefully update the client position after a blink
2021-03-27 21:33:45 -04:00
Sam
91ddcaa155
Particles for summoned minions
2021-03-27 21:05:15 -04:00
Sam
720482d994
Gave mindflayer AI.
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Fixed particles and made them sync across network.
2021-03-27 21:05:06 -04:00
Sam
a5b7477e96
Added summon minions ability to mindflayer
2021-03-27 21:05:05 -04:00
Sam
30da614e89
Added dimensional door ability for mindflayer
2021-03-27 21:05:05 -04:00
Sam
0d3795112c
Added cursed flame attack to mindflayer
2021-03-27 21:05:03 -04:00
Louis Pearson
21f794f84c
Use Depot instead of Store for BuildArea
2021-03-27 07:54:02 -06:00
Louis Pearson
f08c4e6585
Add commands to manage build areas
2021-03-27 07:54:02 -06:00
Louis Pearson
77d48657c6
Store build areas outside of CanBuild component
2021-03-27 07:54:02 -06:00
Joshua Barretto
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
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Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
Avi Weinstock
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
Joshua Barretto
456ceab6d0
Remove eye height check for beam
2021-03-23 10:43:22 +01:00
Joshua Barretto
695f6c52fe
Added raycast check to beams
2021-03-23 10:43:18 +01:00
Samuel Keiffer
1374900928
Merge branch 'sam/combat-fixes' into 'master'
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Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
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Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
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Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Joshua Barretto
b45df7fe10
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Avi Weinstock
1351b9515c
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Sam
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Samuel Keiffer
d489ade082
Parallelized beam
2021-03-19 20:18:36 +00:00
Imbris
9fb44e5674
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
Marcel Märtens
e6e56f19f9
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
Imbris
bf383d9562
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
Imbris
99805f9a8d
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
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Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Sam
2bceb2d3a6
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00
Imbris
198cc7e75a
Remove extra instrumentation and the old voxel collider loop
2021-03-16 23:42:13 -04:00
Imbris
e70f097738
Spatial grid for voxel colliders as well as a basic bounding sphere test
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before doing any actual expensive voxel collision checking
2021-03-16 23:32:03 -04:00
Marcel Märtens
b534282dcc
fix ci
2021-03-16 23:31:40 +01:00
Marcel
ac904f59f0
Merge branch 'sam/invuln-fixes' into 'master'
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Safezone fixes
See merge request veloren/veloren!1920
2021-03-16 22:20:42 +00:00
Sam
18173caefe
NPCs no longer target players inside safezones (and consider them to be defeated)
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Warding aura no longer sometimes bypasses safezone invulnerability
2021-03-16 15:17:08 -04:00
Avi Weinstock
4d6fb0584a
Fix mounting by making deferred {pos,vel} writes optional in physics.
2021-03-16 14:04:28 -04:00
Marcel Märtens
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
Imbris
8d9809ed25
update changelog, clippy fixes
2021-03-16 04:06:15 -04:00
Imbris
f2ff5c9655
Instrument all par joins, defer ubiquitous pos/vel writes with a component instead of using vecs
2021-03-16 03:50:45 -04:00
Imbris
6146adf5f0
Remove tweaks and plots
2021-03-16 03:50:45 -04:00
Imbris
4b6688ddfe
Add tracy plot for showing use_grid
2021-03-16 03:50:45 -04:00
Imbris
1306ccb6d9
Remove commented out radius list
2021-03-16 03:50:45 -04:00
Imbris
cfa0512cd0
Setup spatial grid for entity versus entity collisions
2021-03-16 03:50:45 -04:00
Marcel
39ac300bef
Merge branch 'sam/buff-fix-test' into 'master'
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Fif Buff Emission
See merge request veloren/veloren!1910
2021-03-15 22:46:44 +00:00
Sam
a983f5249f
Test
2021-03-15 17:35:53 -04:00
Joshua Barretto
578d81058a
Fixed incorrect velocity snapping on collision
2021-03-15 20:28:48 +00:00
Sam
0c7ea992c2
Mounting fix
2021-03-15 00:26:19 -04:00
Avi Weinstock
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
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- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00