Commit Graph

1473 Commits

Author SHA1 Message Date
Filip Bengtsson
1b6c43dfe2 Translate social.ron 2021-06-06 00:42:07 +02:00
Filip Bengtsson
3e37549518 Translate sct.ron 2021-06-06 00:40:30 +02:00
Filip Bengtsson
5191a90432 Translate misc.ron 2021-06-06 00:39:55 +02:00
Filip Bengtsson
3cbf362462 Translate hud/map.ron 2021-06-06 00:34:06 +02:00
Filip Bengtsson
28c44b6bb9 Translate hud/hud_setting.ron 2021-06-06 00:32:16 +02:00
Filip Bengtsson
12ba5e1848 Translate hud/group.ron 2021-06-06 00:07:53 +02:00
Filip Bengtsson
1841923795 Translate hud/crafting.ron 2021-06-06 00:07:03 +02:00
Filip Bengtsson
f9e42f4107 Translate hud/chat.ron 2021-06-06 00:06:05 +02:00
Filip Bengtsson
10ac6b3d4c Translate hud/char_window.ron 2021-06-06 00:00:51 +02:00
Filip Bengtsson
fd608ccb6f Translate hud/bag.ron 2021-06-05 23:39:24 +02:00
Filip Bengtsson
f111b87fe5 template.ron boilerplate 2021-06-05 23:33:54 +02:00
Filip Bengtsson
6277106e78 Start translating skills.ron 2021-06-05 23:25:11 +02:00
Filip Bengtsson
cf051fd9fb Translate main.ron 2021-06-05 23:13:42 +02:00
Filip Bengtsson
37c12977c1 Translate most of gameinput.ron 2021-06-05 23:08:59 +02:00
Filip Bengtsson
cb0f00d447 Translate esc_menu.ron 2021-06-05 23:04:55 +02:00
Filip Bengtsson
35f7c206e5 Translate most of common.ron 2021-06-05 23:03:48 +02:00
Filip Bengtsson
8db65e0554 Translate char_selection.ron 2021-06-05 22:45:55 +02:00
Filip Bengtsson
d663d05f4f Translate buff.ron 2021-06-05 22:28:01 +02:00
Filip Bengtsson
d0bb260057 Translate _manifest.ron 2021-06-05 14:26:00 +02:00
Filip Bengtsson
6df35564c2 Copy files from English 2021-06-05 13:26:41 +02:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Imbris
2b8eaae572 Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code 2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd Address various TODOs introduced in wgpu transition 2021-06-03 00:10:06 -04:00
Imbris
8403e4c483 address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace) 2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90 Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it. 2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b Implement a Debug pipeline for hitboxes and pathfinding lines.
- Implements mesh generation for cylinders and lines.
    - Implements an Id-allocator so that clients can mutate positions efficiently.
    - Is split into pipeline and scene modules.
    - Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
b84c8b2915 Remove weird syntax in cloud shader that was probably introduced when switching to textureLod 2021-06-03 00:10:06 -04:00
Imbris
5749983868 Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader 2021-06-03 00:10:06 -04:00
Imbris
d7683673ee Properly account for negative sun_dir.z in pow use in sky shaders 2021-06-03 00:10:06 -04:00
Imbris
d8520c8743 Add localization text for GPU timing checkbox 2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer 2021-06-03 00:10:06 -04:00
Imbris
9be424de53 Remove unused waves texture 2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee Remove unused shadow bind group from the cloud pipeline 2021-06-03 00:10:05 -04:00
Imbris
77689d1420 Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-06-02 23:59:50 -04:00
Synis
c7cab3e19e Fix missing include 2021-06-02 23:59:50 -04:00
Imbris
086ea42ad7 Cloud and sprite shader fixes after rebase 2021-06-02 23:59:50 -04:00
Imbris
aa1e292b03 Fix dx12 shader issues 2021-06-02 23:59:50 -04:00
Imbris
577caa3047 Implement screenshots 2021-06-02 23:59:50 -04:00
Imbris
64398f6c0a Try out using storage buffer for sprite vertices 2021-06-02 23:59:50 -04:00
Imbris
b9931588e4 Fix bugs with sprite rendering 2021-06-02 23:59:50 -04:00
Imbris
a90373604e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-06-02 23:59:50 -04:00
Imbris
8d63446300 Almost implement instance merging for sprites (validation error), rebase
fix
2021-06-02 23:59:50 -04:00
Imbris
0f1c4080c4 Start sprite refactor 2021-06-02 23:59:49 -04:00
Imbris
ad2b6c9014 Fix texture sampling syntax 2021-06-02 23:59:49 -04:00
Imbris
a8851b6561 Switch to index rendering for most quad-like things 2021-06-02 23:59:49 -04:00
Imbris
e1af485e5f Add setting for the PresentMode 2021-06-02 23:59:49 -04:00
Imbris
2f69c41b00 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-06-02 23:59:49 -04:00
Imbris
261fd24dfd Fix lod alt texture filtering 2021-06-02 23:59:49 -04:00