jiminycrick
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aceac9e205
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Upgrade noise eliminating old rand dependency
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2021-01-05 10:10:47 -08:00 |
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ubruntu
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ae366e03c5
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Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
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2021-01-05 01:04:01 +00:00 |
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Benoît du Garreau
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989683d2d3
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Improve world::Index
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2020-12-17 12:08:04 +01:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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jiminycrick
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60d5d62eef
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Switched to hashbrown everywhere
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2020-12-17 10:31:35 +01:00 |
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Joshua Barretto
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f8c8e342e6
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Moved common networking code to common/net, clippy fixes
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2020-12-13 17:23:45 +00:00 |
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Joshua Barretto
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316bddbf30
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Prevented towns destroying trees, rocks, other towns, etc.
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2020-12-11 16:53:21 +01:00 |
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Monty Marz
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f2ba7cc297
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add baobabs, fix map difficulty, make mushrooms lootable
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2020-12-10 18:06:29 +01:00 |
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Marcel Märtens
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ccb01e1898
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adjust fmt and clippy after toolchain upgrade
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2020-12-10 14:53:01 +01:00 |
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Snowram
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526d3bd035
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Vacations are never over
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2020-12-08 23:03:40 +01:00 |
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Snowram
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72d73ecd38
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Initial fish work
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2020-12-08 23:03:38 +01:00 |
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Joshua Barretto
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e5ebbd31fa
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Began using Grid<T> for LoD data
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2020-12-05 11:20:25 +00:00 |
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Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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jiminycrick
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aad9734055
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Agent tactic refactoring
Lower theropods spawns
clippy, changelog
review response
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2020-11-24 17:49:00 -06:00 |
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jshipsey
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d10dd83e5f
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theropods in world, small tweaks
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2020-11-24 17:48:51 -06:00 |
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Christof Petig
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4563cb40ce
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use iter once.chain(once).flatten trick to deduplicate SiteInfo generation
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2020-11-23 23:28:21 +01:00 |
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Christof Petig
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49d7c40bec
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Remove the last remnants of the site circle and cave map drawing code
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2020-11-23 19:54:56 +01:00 |
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Christof Petig
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11f9d71fde
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fix clippy: One argument is no longer needed
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2020-11-23 19:17:19 +01:00 |
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Christof Petig
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813f63a1e5
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remove cave lines from the map, also remove remnants of the colored site circles
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2020-11-23 19:07:11 +01:00 |
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Christof Petig
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921022638c
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Display names for caves (identical on both ends)
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2020-11-23 19:05:43 +01:00 |
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Christof Petig
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a3db20c9d6
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Snowram
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6215682619
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Temp loot tables
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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deda202b5a
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Prevent wildlife spawning in towns
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2020-11-23 10:58:22 +00:00 |
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Joshua Barretto
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765a1ca17b
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Snowram
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b7a33c56cc
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Add basic guards to towns
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2020-11-23 10:58:21 +00:00 |
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Snowram
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8885efd702
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Adds (mini)bosses spawns
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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55c6966ad9
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Fewer trees near obstacles
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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b539ecf438
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More lights, minimised light and glow map data
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2020-11-23 10:58:21 +00:00 |
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Snowram
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6e51967079
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Dungeon tweaks
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2020-11-23 10:58:21 +00:00 |
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Snowram
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0737c71749
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Adds new cultist armors, defines loadouts for dungeons
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2020-11-23 10:57:57 +00:00 |
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Joshua Barretto
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df1b19ed64
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Light/glow temporal interpolation hack
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2020-11-23 10:57:57 +00:00 |
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Snowram
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3bcffe1bf7
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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b950447bed
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added enum for different dungeon enemies
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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95d300c0e2
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remove level 6 dungeons
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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b30dfd1539
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sync
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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93a86a951e
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Tweaked default graphics settings
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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7850b0bcaf
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
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Treeco
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f78b165320
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Replaced placeholder willow generating conditions
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2020-11-23 10:57:16 +00:00 |
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Joshua Barretto
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579bdcf10e
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Forest soil undulation, better acadia placement
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2020-11-23 10:57:15 +00:00 |
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Monty Marz
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99b3a4465a
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WIP map zooming and dragging
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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28b0a00b44
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Removed per-level dungeon waypoints
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2020-11-23 10:57:14 +00:00 |
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Joshua Barretto
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49df604de0
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Better scattering and scatter (of both varieties)
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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1864f4626c
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map icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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25c50de347
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Return of the cacti
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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fc26305ac8
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Increases maximum sprite dimensions (if you suspect an issue, check this commit)
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2020-11-23 10:37:59 +00:00 |
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