Commit Graph

207 Commits

Author SHA1 Message Date
Samuel Keiffer
fe47a14ba5 Spin attack for axe 2020-07-08 19:58:41 +00:00
scott-c
6014bd8364 fix 1h second item cache issue #661 2020-07-06 17:54:26 +08:00
jshipsey
62eb66173f tweaks and fixes 2020-07-05 09:39:55 -04:00
jshipsey
ca9ae13527 more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets 2020-07-05 09:38:15 -04:00
jshipsey
014cab0257 remove warnings, rebase fix 2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128 More tolerant pathfinding 2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299 Run tilting, per-species running speed 2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a better everything 2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280 placeholder attack anim 2020-07-05 09:38:14 -04:00
jshipsey
894a823aad orientation tilt, make run frequency proportional to species size 2020-07-05 09:38:14 -04:00
jshipsey
c5f7a60f3b more run animation work, adjusting pivots 2020-07-05 09:38:14 -04:00
Snowram
4acdc24df9 Add tarasque and grolgar improvements 2020-07-05 09:38:14 -04:00
unknown
0de4b6b7f9 Makes anim hotload work for quadlow 2020-07-05 09:38:14 -04:00
Snowram
390f516e13 Homogenizes quadmed bones names 2020-07-05 09:38:12 -04:00
Snowram
9fec5f3d14 Add tiger mob 2020-07-05 09:38:12 -04:00
jshipsey
ccf939b4fd manifests, skeleton, basic placement 2020-07-05 09:38:12 -04:00
Snowram
c527484597 Add alligator, salamander and monitor npcs 2020-07-05 09:38:12 -04:00
Snowram
fe1656931c Add legs to quadruped_medium 2020-07-05 09:38:12 -04:00
Snowram
72eb03ceb5 Add quadruped_low skeleton 2020-07-05 09:38:11 -04:00
Forest Anderson
954a4857c4 Added proper training dummy model 2020-07-03 16:53:04 -04:00
Samuel Keiffer
85d1d4b3ff Leap now actually works. In addition, leaping while next to an entity no longer interrupts the leap. 2020-07-03 15:40:12 +00:00
scott-c
d53b51954b Added ability to use 2 x 1h weapons or shields 2020-07-01 17:51:06 +08:00
Marcel Märtens
9485b45e70 switch to tracing stlye and enhance logs with usefull information
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
af3af6c169 Convert voxygen to use tracing
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.

- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508. At which point we MAY
include it.

- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
124ed52554 Windows is weird, cargo is weird..... (also tidy up a few things) 2020-06-19 00:48:19 -04:00
Imbris
d00e88b804 Hotreload animations using libloading 2020-06-19 00:48:19 -04:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
Imbris
26e53409d8 Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
Globally suppressed clippy lint option_map_unit_fn for #587

See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479 Globally suppressed clippy lint option_map_unit_fn for #587 2020-06-14 16:48:07 +00:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
Snowram
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
875838ecdf Initial fly animation work 2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543 Initial idle animation work 2020-05-09 18:08:35 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
S Handley
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
CapsizeGlimmer
28c454f9ca Fix infinitys and NaNs in lights 2020-05-04 17:17:54 -04:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Justin Shipsey
b4af588a00 skel attribute transfer 2020-04-27 05:11:34 +00:00
Monty Marz
6d7cb8654d Merge branch 'pfau/ui-fixes' into 'master'
UI Fixes

See merge request veloren/veloren!946
2020-04-26 01:44:56 +00:00
Monty Marz
4521791591 UI Fixes 2020-04-26 01:44:56 +00:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
90de779559 Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
93105105e0 Added extra LoD level to terrain sprites 2020-04-25 21:44:23 +01:00