Joshua Barretto
39863e8727
Remove colour banding
2022-01-27 00:29:03 +00:00
infrandomness
1a1acfae2c
Fix RUSTSEC-2022-0006
2022-01-26 22:08:38 +01:00
InfRandomness
52c92ba0d4
Give names to site2 sites
2022-01-26 11:42:35 +00:00
James Melkonian
2671f824d0
Prohibit accidental cliff diving by NPCs
2022-01-25 16:25:40 +00:00
Justin Shipsey
54d5a06a0d
Merge branch 'unvariant/lantern_bug' into 'master'
...
Fixes #1406 - Lantern light does not change when dragging it from inventory
Closes #1406
See merge request veloren/veloren!3107
2022-01-25 02:59:29 +00:00
InfRandomness
df6a0002e9
Move alpha values calculation to CPU
2022-01-24 19:24:51 +00:00
Joshua Barretto
d18174e0d1
Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
...
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
InfRandomness
69c3480fce
Move alpha values calculation
2022-01-23 17:16:22 +00:00
InfRandomness
b33fda1e0c
Add waypoint binding customization code
2022-01-21 18:05:41 +00:00
Joshua Barretto
c7717c165e
Updated changelog
2022-01-19 20:08:11 -05:00
Samuel Keiffer
7052aad11b
Merge branch 'snowram/arthropods' into 'master'
...
Snowram/arthropods
See merge request veloren/veloren!3071
2022-01-20 00:20:24 +00:00
Snowram
a6e396e29a
Stunned and jump anims, stats, spawns, more IA work
2022-01-20 00:53:29 +01:00
InfRandomness
dabae7ece8
Remove bomb pile item
2022-01-19 19:31:43 +00:00
James Melkonian
ac6f53922f
Move agent code into separate files
2022-01-18 03:02:43 +00:00
Joshua Barretto
1a0c5c1773
Updated changelog
2022-01-17 22:22:45 +00:00
Joshua Barretto
9c565dadc5
Merge branch 'zesterer/mount-everest' into 'master'
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Mount Everest
See merge request veloren/veloren!3101
2022-01-17 13:21:38 +00:00
ninefox
fc012b4989
Lantern color will now change when swapping lanterns while lantern is activated
2022-01-16 16:24:31 -08:00
terrarier2111
5da2850624
Fix loot forcing
2022-01-16 21:12:59 +00:00
Joshua Barretto
bde3aade2b
Updated changelog, fixed incorrect hint for mineable blocks
2022-01-16 17:53:51 +00:00
Sam
7ae8ed09f6
Addressed MR comments.
2022-01-15 21:50:27 -05:00
Sam
aaa33c6834
Fixed display of some stats in dary and changelog entry.
2022-01-15 21:49:29 -05:00
Tormod G. Hellen
3afa16bf03
Fix hotbar changing when sorting inventory.
...
Previously the hotbar slots would refer to inventory slots. An
unfortunate consequence of this was that when the contents of an
inventory slot changed, so would the corresponding hotbar slot
change. This commit fixes that.
2022-01-14 19:14:24 +01:00
Sam
a882cb6af4
Changelog
2022-01-12 22:21:55 -05:00
unvariant
71d2be5f76
support removing key bindings
2022-01-07 20:30:30 +00:00
voxal
39e3d5c163
Move changelog entry to bottom
2022-01-05 20:07:05 -08:00
voxal
0b4446ad81
Add changes to changelog
2022-01-05 20:06:43 -08:00
DaforLynx
13e87375d6
River sounds and more
2022-01-03 22:40:31 +00:00
DoctorKompot
4ecdd8002d
updated changelog
2021-12-27 03:01:30 +02:00
DoctorKompot
22b19e40e9
updated changelog, fixed lantern colors
2021-12-27 03:01:28 +02:00
Imbris
d137ffba63
Update changelog
2021-12-25 19:24:12 -05:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Avi Weinstock
cb4c3eb34e
Bodies of water no longer contain black chunks on the voxel minimap.
...
The heuristic for pruning dungeon ceilings depended on detecting an
air-to-not-air edge, which was not present for chunks whose topmost
layer was water. Sampling 1 layer of the `above` block introduces such
an edge, allowing the water surface to be detected.
2021-11-29 14:39:56 -05:00
James Melkonian
ab99126a7b
Floor merchant cost percentages and display as whole numbers
2021-11-25 01:32:20 +00:00
Imbris
3bf0ac1971
Switch to new CI image set with aarch64 support and update changelog
2021-11-23 21:27:23 -05:00
UncomfySilence
7c560cc6b9
+ CHANGELOG.md message "Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level."
2021-11-18 19:53:21 +01:00
Monty Marz
ec07dbb05e
Merchant Outfit
2021-11-18 16:31:12 +00:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
...
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
657ac45288
Updated changelog
2021-11-13 17:13:09 +00:00
jshipsey
913a2725e8
changelog
2021-10-31 01:19:21 -04:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Sam
ee2a7d625c
Changelog
2021-10-27 17:02:36 -04:00
Kemper
034041fd4f
Aim fireballs at feet
...
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
Sam
c68618f20b
Changelog
2021-10-26 22:49:21 -04:00
Kemper
b0b90744cf
Add a range limit to trading
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Prevents initiating trades with client-side ghosts.
2021-10-25 00:47:45 +00:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
Henry Corse
e01ce2dcf4
Kaedr/pretty printing error messages
2021-10-14 18:37:51 +00:00
Imbris
4b2842da2f
Merge branch 'imbris/opt-phys-2.0' into 'master'
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Make terrain physics faster with internal iteration
See merge request veloren/veloren!2915
2021-10-11 14:52:46 +00:00
Isidor Nielsen
f0864a7b0a
use "input:____" for searching by recipe input
2021-10-10 15:44:43 +00:00
Imbris
4f6eb286e6
Remove dead commented code, updated changelog, commented profiling spans
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(but left in for easy reuse later), fix clippy complaint
2021-10-10 03:09:03 -04:00