Sam
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256846a669
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Initial implementation of new staff abilities.
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2020-10-14 20:56:16 -05:00 |
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jiminycrick
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4de42e36fd
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Consolidated recover code in repeater_ranged
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2020-10-14 17:10:27 -07:00 |
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jiminycrick
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512d881cd2
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Fixed clippy errors and added SFX
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2020-10-14 15:30:58 -07:00 |
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jiminycrick
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95c36cc3fb
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Skill icons with proper rotation
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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1f3bd0e1d2
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Responded to testing feedback
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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64f72a73f9
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axeleap tweaks
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2020-10-14 12:50:33 -07:00 |
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jiminycrick
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691acd730d
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Smoother leap and recovery leap handling
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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22d8792c4b
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adjustments to chargedmelee, repeater
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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521ffd64ba
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cleanup
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2020-10-14 12:50:33 -07:00 |
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jshipsey
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28eb58ddfa
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anims
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2020-10-14 12:50:33 -07:00 |
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Sam
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e1634fa83a
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Fixed errors from transitioning some states to keyframes.
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2020-10-14 12:50:33 -07:00 |
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Sam
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21cf1e2168
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Added keyframes to leap melee.
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2020-10-14 12:50:33 -07:00 |
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Sam
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7e0cc2d8e5
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Added keyframes to repeater ranged.
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2020-10-14 12:50:33 -07:00 |
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Sam
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97f580be2b
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Added keyframes to charged melee.
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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9ebda3c353
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Made bow leap more graceful and set energy costs and removed jitter for no leap
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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431f99a791
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Reducing the amount of data in character state
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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05623eb8bd
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Addressed comments
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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04175bab09
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Add skillbar stuff for 3rd skills
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2020-10-14 12:50:32 -07:00 |
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jiminycrick
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951acfca21
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Add 3rd skill for hammer, bow, and axe minus skillbar UI stuff
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2020-10-14 12:50:32 -07:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Sam
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47abf49751
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Sam
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51141b2c1a
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Changelog line, final balance tweaks.
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2020-09-29 19:48:16 -05:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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ffe456c703
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Fixed what broke after rebasing.
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2020-09-29 19:48:13 -05:00 |
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Sam
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37fcfb8b6f
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Created manifest for database to filepath for items.
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2020-09-29 19:48:12 -05:00 |
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Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Sam
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5bd6f0e26f
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Addressed feedback in sceptre branch
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2020-09-29 19:48:09 -05:00 |
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Sam
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07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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799a6c1d1e
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Tweaked beam collision logic to be more accurate.
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2020-09-29 19:48:05 -05:00 |
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Sam
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a679a34a7b
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Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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03b5cac2f9
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Beams now have spherical hit detection.
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2020-09-29 19:48:02 -05:00 |
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Sam
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6bb680f372
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M1 now only regens stamina when healing allies if they are not at full health.
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2020-09-29 19:48:02 -05:00 |
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Sam
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8f7d45100d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Sam
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6b23af6e0b
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Tweaked particles. Added skill icons.
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2020-09-29 19:47:58 -05:00 |
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Sam
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921d224ef6
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Lifesteal now works. Added particles to healing beam.
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2020-09-29 19:47:57 -05:00 |
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Sam
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f20134d7ea
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Initial implementation for beam attack.
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2020-09-29 19:47:56 -05:00 |
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Sam
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2ff59c9f60
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Addressed comments
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2020-09-21 17:55:29 -05:00 |
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Sam
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b4018e7d42
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Made 3rd ability interruptible. Final balance tweaks.
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2020-09-21 17:40:16 -05:00 |
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jshipsey
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8070a38a89
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spin anim
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2020-09-21 17:38:57 -05:00 |
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Sam
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133e79ffd5
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Modified how spin melee functions.
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2020-09-21 17:38:56 -05:00 |
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jshipsey
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e79cef4824
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dash animation
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2020-09-21 17:38:55 -05:00 |
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Sam
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a8e834e754
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Initial implementation of spin attack for sword.
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2020-09-21 17:38:54 -05:00 |
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Sam
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fe70b7fbce
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Addressed second round of feedback.
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2020-09-21 17:38:53 -05:00 |
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Sam
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b06ab250cc
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Addressed first round of feedback on sword overhaul.
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2020-09-21 17:38:52 -05:00 |
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Sam
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c99e4c3c18
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Added swing duration to dash melee. Added framework for animation to be added.
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2020-09-21 17:38:51 -05:00 |
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Sam
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6dede05a0e
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Combo now only increases when landing a hit.
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2020-09-21 17:38:51 -05:00 |
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Sam
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2aac008b90
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Attack speed now scales with combo in combo melee.
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2020-09-21 17:38:50 -05:00 |
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Sam
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e54483d789
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Shifted hit attempt to before swing duration, instead of after.
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2020-09-21 17:38:49 -05:00 |
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