Commit Graph

69 Commits

Author SHA1 Message Date
Sam
eecc1b42c3 Fixed regex mistake in changing name of item assets. 2022-05-16 15:11:13 -04:00
Sam
b048179c0a Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS. 2022-05-16 15:11:11 -04:00
Sam
d380a2dbaf Quality is now propogated through modular items from the quality of the components. 2022-05-16 15:10:55 -04:00
Sam
4e89bc7485 Added test functions to assist in fixing unit tests that broke from changed functionality. 2022-05-16 15:10:52 -04:00
Sam
6620c1dd1f Added HandsKind to automatically resolve handedness of modular weapons. 2022-05-16 15:10:51 -04:00
Youssef Fahmy
aec866e5ec Balance tweaks 2022-04-23 14:54:01 +00:00
Sam
fcb0f8d8f0 Wood golem attacks and ai 2022-02-10 14:58:32 -05:00
Sam
f1801560fa Deadwood ai 2022-02-10 14:58:31 -05:00
Snowram
a6e396e29a Stunned and jump anims, stats, spawns, more IA work 2022-01-20 00:53:29 +01:00
jshipsey
269b1fcd00 summon an 2022-01-19 19:01:15 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Sam
be8b12845a Added buff strength stat to weapons. 2021-07-11 12:50:38 -05:00
Sam
fbcc774911 Renamed poise_strength to effect_power to allow it to be used more generally with other weapons in the future. 2021-07-10 23:22:00 -05:00
Sam
509461763b Added energy efficiency stat to weapons. Made ability modification by tool stats exhaustive. 2021-07-06 22:54:23 -05:00
Sam
e8e953ffab Added range stat to weapons. 2021-07-05 20:32:12 -05:00
juliancoffee
c5da56e900 Nerf Husk Brute
- Remove HuskBrute health level buff
- Make their attack slower
2021-06-30 03:52:50 +03:00
Snowram
8760b69345 Husk brute animations 2021-06-24 19:31:19 +02:00
jshipsey
0941f03608 buffs to stretch progression 2021-06-16 20:50:46 -04:00
Snowram
8351aab25d Addresses comments about roc AI 2021-06-15 09:50:23 +02:00
Snowram
3ba0500b90 Tornado summoning attack 2021-06-15 09:49:13 +02:00
Snowram
97ce50e5d4 Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
Sam
0488b2fcd0 Adressed comments on energy and armor functions. 2021-06-07 11:06:25 +02:00
jshipsey
4deeb42155 cave adjustments 2021-06-07 11:02:34 +02:00
jshipsey
ca43a0058a some animation 2021-06-03 21:39:17 -05:00
Sam
5bf99eac11 Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model. 2021-06-03 21:39:15 -05:00
Sam
ac2f097d80 Tidal warrior AI. 2021-06-03 21:39:14 -05:00
Snowram
47a2bf7de8 Adds haniwa sentry object 2021-05-10 18:53:48 -05:00
Sam
5fa4358e74 Clay golem attacks done. 2021-05-10 18:53:01 -05:00
Sam
d500a00414 Made naming of fields more explicit. 2021-05-01 09:25:56 -04:00
Sam
dd113c56cb Fixed ItemDef for custom weapons. 2021-05-01 09:25:54 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
jshipsey
558c82ee54 flayer anims 2021-03-27 21:05:16 -04:00
Snowram
60dd47cdea Theropod charge attack 2021-03-14 18:10:40 +01:00
Sam
803e42cc01 Fixed broken weapon. 2021-03-12 11:00:54 -05:00
jshipsey
49f496e290 intitial values 2021-03-12 00:58:12 -05:00
Sam
66181a7f8c Rebalanced crit stats 2021-03-11 20:30:15 -05:00
Avi Weinstock
d8f0a1c426 Add critical chance and critical multiplier stats to weapons. 2021-03-08 23:27:25 -05:00
heydabop
bfc82f7236 Fixes #974 - convert tool/weapon equip time to floating point seconds 2021-03-01 15:06:39 -06:00
jshipsey
16720a6826 weapon/manifest tweaks 2021-02-27 10:44:55 -05:00
Sam
238fcaf5f1 Particle rebase fixes 2021-02-27 01:42:47 -05:00
jshipsey
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
jshipsey
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
Snowram
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
jshipsey
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
Snowram
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
Snowram
775224983b Initial turret implementation 2021-02-21 18:23:54 +01:00
Avi Weinstock
8bdbf4f7c9 Implement modular weapons.
- Add ItemKind::ModularComponent, Item::components.
- Add tool::StatKind::{Direct,Modular} for the modular weapons themselves.
- Move ItemConfig from ItemDesc to Item, so components' stats can be taken into account.
- Crafting stores into the components field.
- Components/recipes/placeholders are created dynamically.
- Show which components a modular weapon contains in the tooltip in voxygen.

Squashed fixes:
- `Item::duplicate` components in `Item::new_from_item_def`.
- Speed of 1.0 for now.
2021-02-20 14:30:39 -05:00