Avi Weinstock
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1a60ebd5db
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Fix integral error calculations in PID controller, and change coefficients for airship and hot air balloon.
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2021-07-06 16:52:12 -04:00 |
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Snowram
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3ba0500b90
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Tornado summoning attack
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2021-06-15 09:49:13 +02:00 |
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Avi Weinstock
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e09ae8ad83
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Address MR 2356 comments.
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2021-05-30 13:36:25 -04:00 |
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Avi Weinstock
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8b20175b6e
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Implement PID controllers and use them to stabilize Agent airship flight.
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2021-05-30 13:36:25 -04:00 |
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James Melkonian
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4d4bc132f4
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Campfires can set things on fire and water puts it out
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2021-05-13 05:34:51 +00:00 |
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Sam
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7f6c6c5603
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Fixed offsets for laser and rocket attacks of clay golem.
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2021-05-10 18:54:04 -05:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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Sam
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a5b7477e96
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Added summon minions ability to mindflayer
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2021-03-27 21:05:05 -04:00 |
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Avi Weinstock
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75f1b0f5e0
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Remove level from create_ship and CreateShip .
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2021-03-23 10:44:42 +01:00 |
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Avi Weinstock
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deb9358c3a
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Add ServerEvent::CreateShip , and use it instead of CreateNpc for RtSim airships.
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2021-03-23 10:44:37 +01:00 |
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Avi Weinstock
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49f39fb752
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Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
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2021-03-23 10:44:32 +01:00 |
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Avi Weinstock
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aa56166c80
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Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
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2021-03-14 23:17:26 -04:00 |
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Joshua Barretto
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3496c356e2
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More relative motion changes
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2021-03-14 23:14:26 -04:00 |
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Sam
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c6a222340e
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Particles for lifesteal beam. Changed how frontend recognized beams.
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2021-03-09 17:59:39 -05:00 |
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Avi Weinstock
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22fcc6417c
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Make fireworks recursively shoot more fireworks (95% average replication).
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2021-03-06 14:05:51 -05:00 |
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Sam
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a88ad7b971
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Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
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2021-02-28 15:02:03 -05:00 |
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Sam
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45dd36be07
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Auras now apply a buff only once, instead of applying a buff every second.
Also supports for buffs persisting a period of time after leaving the aura.
Campfire regen slightly buffed.
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2021-02-26 17:57:01 -05:00 |
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Sam
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be8df9aef6
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Addressed comments.
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2021-02-02 16:08:09 -05:00 |
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Sam
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17d1432be0
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Outcomes now correctly read if an attack had any healing components.
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2021-02-02 13:07:06 -05:00 |
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Sam
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2b11ae6569
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Attacks can now heal.
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2021-02-02 13:07:04 -05:00 |
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Sam
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fdef168e82
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Beams now use Attack, with limited functionality in some cases.
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2021-02-02 13:07:03 -05:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Jesus Bracho
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42679201b0
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Set up aura filtering
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2021-01-18 22:58:56 +00:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Joshua Barretto
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fe7f73bf62
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Removed panic sources from server event handling
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2020-12-07 12:28:29 +00:00 |
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James Melkonian
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71303fecfd
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Aura System and Campfire Health Regen
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2020-12-04 22:24:56 +00:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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99a881f349
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Odd-Harald Lillestø Myhren
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56e37a4846
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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jiminycrick
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b3aa454f8e
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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Snowram
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950eb1976d
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Addressed more comments
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2020-11-17 23:54:01 +01:00 |
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Snowram
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7af561263d
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Addressed comments
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2020-11-17 23:27:13 +01:00 |
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Snowram
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93642428f2
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Move eye sight and scale in body.rs, mounts tweaks
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2020-11-17 23:27:13 +01:00 |
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Sam
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69bb54b4a2
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Campfires can no longer be yeeted by arrows.
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2020-11-15 11:13:03 -06:00 |
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Christof Petig
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b56919b123
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Make waypoints persistent
Closes #549
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2020-11-08 22:15:47 +01:00 |
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Sam
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c48c022f7e
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Separated out health from stats component.
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2020-11-04 19:22:04 -06:00 |
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Sam
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ffe456c703
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Fixed what broke after rebasing.
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2020-09-29 19:48:13 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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45fef87f32
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Addressed comments
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2020-09-19 14:40:21 -05:00 |
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Sam
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d0f068ba63
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Fixed shockwave and melee crit damage bypassing infinite armor. Made knockback not be applied if infinite armor.
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2020-09-19 14:40:18 -05:00 |
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Imbris
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829d8a20d1
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Add shockwave system to handle shockwaves colliding with other entities
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2020-09-19 14:40:10 -05:00 |
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Sam
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717142d5ea
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Started to implement shockwave system.
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2020-09-19 14:29:06 -05:00 |
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Sam
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68ecfba291
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Projectile speed is no longer hard-coded.
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2020-09-19 14:29:05 -05:00 |
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scott-c
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2686598f1f
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Improve first-person projectile aiming
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2020-09-19 19:14:23 +08:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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Joshua Barretto
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0c0f150140
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fmt
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2020-09-04 11:48:57 +01:00 |
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Joshua Barretto
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57ccf4863e
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Moved scatter to dedicated file
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2020-09-04 11:48:57 +01:00 |
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Joshua Barretto
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032ec9ef41
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Added bee hives
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2020-09-04 11:48:56 +01:00 |
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Joshua Barretto
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4405227ffb
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Made light attenuation nicer, fixed campfire light offset
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2020-09-04 11:48:54 +01:00 |
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