Sam
|
28a4ce9be1
|
Various tweaks
|
2022-07-26 19:44:49 -04:00 |
|
Sam
|
b0644ca767
|
Melee attacks are now created through a melee constructor.
|
2022-01-17 20:41:24 -05:00 |
|
Sam
|
e98edbcc7a
|
Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
|
2022-01-12 22:18:59 -05:00 |
|
Sam
|
0e5e2b46f2
|
Changed energy to internally use an integer with a high resolution, and externally to use a float.
|
2021-09-23 14:11:09 -04:00 |
|
Sam
|
42012fddcb
|
Overhauled health component, making it a float to outer interfaces.
|
2021-09-09 00:10:17 -04:00 |
|
Sam
|
be8b12845a
|
Added buff strength stat to weapons.
|
2021-07-11 12:50:38 -05:00 |
|
Avi Weinstock
|
e4cda4309e
|
Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
|
2021-05-06 17:39:06 -04:00 |
|
Ludvig Böklin
|
762c68cfbb
|
Basic fluid dynamics and physical properties for entities
|
2021-04-20 17:38:19 +02:00 |
|
jshipsey
|
49f496e290
|
intitial values
|
2021-03-12 00:58:12 -05:00 |
|
Pascal Fuhrmann
|
9f7637ab21
|
Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
|
2021-02-05 01:39:12 +00:00 |
|
jiminycrick
|
152156d065
|
Fix rebase and scrub poise from UI
|
2021-01-28 17:22:39 -08:00 |
|
jiminycrick
|
c83296a4ec
|
Initial broken implementation of poise
Character movement no longer broken.
|
2021-01-28 17:22:33 -08:00 |
|
Sam
|
050ad82e55
|
Abilities are now loaded from .ron files.
|
2020-11-12 21:24:34 -06:00 |
|
Sam
|
a4bfe07fbc
|
Created ron files for abilities of the base 6 weapons.
|
2020-11-12 21:24:31 -06:00 |
|