Joshua Barretto
2923d3cd2b
Made NPCs prefer food when idle
2022-01-16 17:53:13 +00:00
Joshua Barretto
5c37786185
Improved interpolation for riders
2022-01-16 17:53:13 +00:00
Joshua Barretto
6931514ae5
Made teleport commands redirect to mount
2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e
Fixed lantern position when mounting
2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed
Overhauled mounting to make it more reliable
2022-01-16 17:53:13 +00:00
Sam
4c3771a1a0
Persistence of auxiliary abilities.
2022-01-15 21:42:34 -05:00
Sam
9b6c76bd3b
Removed health scaling that bypasses the skill system.
2022-01-15 11:58:28 -05:00
jshipsey
1fac6359de
more gnarling weapons
2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0
woodengolem, chieftain, icedrake, blowgun
2022-01-13 23:20:52 -05:00
Sam
efbc5f9b75
UI notifying player that their skillset has been invalidated.
2022-01-03 19:55:06 -05:00
Sam
27dd7b4391
Refactored skills code.
2022-01-03 19:55:01 -05:00
Imbris
b255f0ee0f
put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section
2021-12-26 12:04:08 -05:00
Imbris
6547a6bf5e
Parallelize entity sync loop over regions.
2021-12-25 19:24:12 -05:00
Imbris
bf48bd5346
update toolchain to nightly-2021-12-19
2021-12-23 13:04:24 +01:00
Joshua Barretto
e3203080ed
Added Calendar for temporal events based on the real-world calendar
2021-12-20 18:03:52 +00:00
Ben Wallis
9a4e6b81d3
Merge branch 'Character-editting' into 'master'
...
Character editing
See merge request veloren/veloren!3059
2021-12-20 15:24:43 +00:00
Dr. Dystopia
3a52599e49
Clean up
2021-12-15 21:55:53 +01:00
Dr. Dystopia
408fe1e6b6
Begin creating character editing
2021-12-13 01:13:33 +01:00
holychowders
b40d94dd53
Re-allow and improve fleeing.
2021-12-07 20:18:03 -06:00
Jonathan Berglin
596307c9b7
Remove unused clippy suppressions
2021-12-05 17:59:02 +00:00
Marcel
3fa2dab3aa
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
xMAC94x/update toolchain
See merge request veloren/veloren!3027
2021-11-26 16:52:51 +00:00
James Melkonian
ab99126a7b
Floor merchant cost percentages and display as whole numbers
2021-11-25 01:32:20 +00:00
Marcel Märtens
ef40ebe0c8
update toolchain to nightly-2021-11-24
2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
...
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.
EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Sam
040d70c750
Final fixes.
2021-11-11 23:11:17 -05:00
Sam
a288f9ee43
Addressed further review.
2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519
Addressed review feedback.
2021-11-11 18:10:22 -05:00
Sam
b678f7f46e
Added some client methods for changing abilities to hook into.
2021-11-11 01:55:32 -05:00
Sam
4309e1ff9b
Did voxygen stuff for ability pool.
2021-11-09 21:20:41 -05:00
Marcel
bcba2aae7e
Merge branch 'juliancoffee/fix_testserver' into 'master'
...
Make test-server compile again
See merge request veloren/veloren!2974
2021-10-30 09:27:27 +00:00
Sam
aad2384622
Addressed review, changelog.
2021-10-29 17:57:00 -04:00
Sam
2b447852fd
Added min fall off to explosions.
2021-10-29 17:37:02 -04:00
juliancoffee
1dc53dad3a
Make test-server compile again
2021-10-29 23:49:37 +03:00
Kemper
034041fd4f
Aim fireballs at feet
...
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
ubruntu
e6bfce99bb
Use stealth stat on armors
2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3
Sneak with weapons drawn
2021-10-18 14:53:55 -05:00
socksonme
8099b516a9
Renamed emit_alarm to emit_scream
2021-10-16 19:11:57 +03:00
socksonme
2b36a957ac
small code quality change
2021-10-15 23:23:45 +03:00
socksonme
c631341da9
Refactored SoundKind and UtteranceKind
2021-10-15 22:49:25 +03:00
antoniomuso
761ae8f69d
Make merchants send the player a trade request when interacted with
2021-10-09 21:14:01 +02:00
Imbris
8987389e8a
Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain.
2021-10-08 16:17:31 -04:00
Joshua Barretto
6d33e0d183
Prevented double-spawning of chunks
2021-10-08 12:20:46 +01:00
Joshua Barretto
8dc8aeace5
Added minimum server-side chunk loading
2021-10-07 14:23:55 +01:00
Imbris
c9d2501336
Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
...
This reverts merge request !2891
2021-10-05 14:42:39 +00:00
Bryant Deters
8b557f0e2e
using par_join.for_each as if I know what I'm doing
2021-10-01 18:05:52 -05:00
juliancoffee
7291d32209
Make ItemDrop component with Item again
2021-09-27 20:36:18 +03:00
Sam
27823ce8fa
Rtsim now uses entity configs.
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813
Changed ItemDrop to use LootSpec
2021-09-27 15:09:22 +03:00
Marcel
cea927efb6
Merge branch 'xMAC94x/update-toolchain' into 'master'
...
update toolchain to `nightly-2021-09-24`
See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Sam
942376f88c
Made poise a float at interface of module.
2021-09-25 14:07:47 -04:00