Commit Graph

693 Commits

Author SHA1 Message Date
Joshua Barretto
2923d3cd2b Made NPCs prefer food when idle 2022-01-16 17:53:13 +00:00
Joshua Barretto
5c37786185 Improved interpolation for riders 2022-01-16 17:53:13 +00:00
Joshua Barretto
6931514ae5 Made teleport commands redirect to mount 2022-01-16 17:53:13 +00:00
Joshua Barretto
537cc38b5e Fixed lantern position when mounting 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
Sam
4c3771a1a0 Persistence of auxiliary abilities. 2022-01-15 21:42:34 -05:00
Sam
9b6c76bd3b Removed health scaling that bypasses the skill system. 2022-01-15 11:58:28 -05:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
7f928d0bc0 woodengolem, chieftain, icedrake, blowgun 2022-01-13 23:20:52 -05:00
Sam
efbc5f9b75 UI notifying player that their skillset has been invalidated. 2022-01-03 19:55:06 -05:00
Sam
27dd7b4391 Refactored skills code. 2022-01-03 19:55:01 -05:00
Imbris
b255f0ee0f put Client::tick_network function behind feature, remove unnecessary cloning of deleted entity vecs in entity sync, move prepare_send hack that avoids locking during message serialization from send_fallible to send, add job.cpu_status par mode adjustment around parallel section 2021-12-26 12:04:08 -05:00
Imbris
6547a6bf5e Parallelize entity sync loop over regions. 2021-12-25 19:24:12 -05:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Joshua Barretto
e3203080ed Added Calendar for temporal events based on the real-world calendar 2021-12-20 18:03:52 +00:00
Ben Wallis
9a4e6b81d3 Merge branch 'Character-editting' into 'master'
Character editing

See merge request veloren/veloren!3059
2021-12-20 15:24:43 +00:00
Dr. Dystopia
3a52599e49 Clean up 2021-12-15 21:55:53 +01:00
Dr. Dystopia
408fe1e6b6 Begin creating character editing 2021-12-13 01:13:33 +01:00
holychowders
b40d94dd53 Re-allow and improve fleeing. 2021-12-07 20:18:03 -06:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel
3fa2dab3aa Merge branch 'xMAC94x/update-toolchain' into 'master'
xMAC94x/update toolchain

See merge request veloren/veloren!3027
2021-11-26 16:52:51 +00:00
James Melkonian
ab99126a7b Floor merchant cost percentages and display as whole numbers 2021-11-25 01:32:20 +00:00
Marcel Märtens
ef40ebe0c8 update toolchain to nightly-2021-11-24 2021-11-24 10:09:22 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Sam
040d70c750 Final fixes. 2021-11-11 23:11:17 -05:00
Sam
a288f9ee43 Addressed further review. 2021-11-11 22:37:37 -05:00
Sam
dfcb8c8519 Addressed review feedback. 2021-11-11 18:10:22 -05:00
Sam
b678f7f46e Added some client methods for changing abilities to hook into. 2021-11-11 01:55:32 -05:00
Sam
4309e1ff9b Did voxygen stuff for ability pool. 2021-11-09 21:20:41 -05:00
Marcel
bcba2aae7e Merge branch 'juliancoffee/fix_testserver' into 'master'
Make test-server compile again

See merge request veloren/veloren!2974
2021-10-30 09:27:27 +00:00
Sam
aad2384622 Addressed review, changelog. 2021-10-29 17:57:00 -04:00
Sam
2b447852fd Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
juliancoffee
1dc53dad3a Make test-server compile again 2021-10-29 23:49:37 +03:00
Kemper
034041fd4f Aim fireballs at feet
AI aims fireballs at the target’s feet, for a slight improvement
in splash damage.
2021-10-27 19:50:50 +00:00
ubruntu
e6bfce99bb Use stealth stat on armors 2021-10-24 05:31:49 +00:00
Bryant Deters
b2bd43f4d3 Sneak with weapons drawn 2021-10-18 14:53:55 -05:00
socksonme
8099b516a9 Renamed emit_alarm to emit_scream 2021-10-16 19:11:57 +03:00
socksonme
2b36a957ac small code quality change 2021-10-15 23:23:45 +03:00
socksonme
c631341da9 Refactored SoundKind and UtteranceKind 2021-10-15 22:49:25 +03:00
antoniomuso
761ae8f69d Make merchants send the player a trade request when interacted with 2021-10-09 21:14:01 +02:00
Imbris
8987389e8a Submit chunk requests to the generator within the terrain system right before receiving new chunks, so that duplicate work is not done for chunks that just finished but were not yet added to the terrain. 2021-10-08 16:17:31 -04:00
Joshua Barretto
6d33e0d183 Prevented double-spawning of chunks 2021-10-08 12:20:46 +01:00
Joshua Barretto
8dc8aeace5 Added minimum server-side chunk loading 2021-10-07 14:23:55 +01:00
Imbris
c9d2501336 Revert "Merge branch 'ubruntu/par-entity-sync' into 'master'"
This reverts merge request !2891
2021-10-05 14:42:39 +00:00
Bryant Deters
8b557f0e2e using par_join.for_each as if I know what I'm doing 2021-10-01 18:05:52 -05:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
Sam
27823ce8fa Rtsim now uses entity configs. 2021-09-27 15:09:22 +03:00
Sam
09dd9b4813 Changed ItemDrop to use LootSpec 2021-09-27 15:09:22 +03:00
Marcel
cea927efb6 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`

See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Sam
942376f88c Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00