Joshua Yanovski
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986d104faa
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Update Rust toolchain.
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2022-09-08 15:43:53 -07:00 |
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Tormod Gjeitnes Hellen
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e306b3bfe3
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Have the ambushers say something.
Very unsure about the way I did this...
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2022-08-17 23:50:09 +02:00 |
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Julio Cezar Silva
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9315482fc4
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Craft all
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2022-08-12 00:47:48 +00:00 |
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Imbris
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d5b59c2bb7
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Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage
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2022-08-08 00:38:20 -04:00 |
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tygyh
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120ee6b6c0
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Fix typos
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2022-07-15 18:59:37 +02:00 |
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Sam
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d436362a8d
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Consolidated crafting UI for the primnary component of modular weapons.
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2022-05-16 15:11:21 -04:00 |
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Sam
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a9e9a70687
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
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2022-05-16 15:11:11 -04:00 |
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Sam
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00649f8ebb
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Added crafting method for modular weapons.
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2022-05-16 15:11:04 -04:00 |
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Dr. Dystopia
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b0d6a68e8c
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Create 'push_initiate_invite' function
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2022-01-26 21:23:37 +01:00 |
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Dr. Dystopia
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027154a5be
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Create 'push_invite_response' function
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2022-01-26 21:16:29 +01:00 |
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Dr. Dystopia
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0516526985
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Create 'push_utterance' function
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2022-01-26 21:12:19 +01:00 |
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Dr. Dystopia
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765e858c19
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Create 'push_cancel_input' function
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2022-01-26 21:07:36 +01:00 |
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Dr. Dystopia
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b2b208687c
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Create 'push_basic_input' function
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2022-01-26 20:09:59 +01:00 |
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Dr. Dystopia
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bc0a8c7704
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Create 'push_action' function
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2022-01-26 19:52:19 +01:00 |
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Joshua Barretto
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504e2a38d5
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Added overhead hints, smoother mount movement
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2022-01-16 17:53:14 +00:00 |
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Joshua Barretto
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b3e2d825ed
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Overhauled mounting to make it more reliable
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2022-01-16 17:53:13 +00:00 |
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Sam
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d86692c4fe
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Added in-memory persistence of ability sets per weapon kind pair.
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2022-01-15 21:42:34 -05:00 |
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Sam
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dfcb8c8519
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Addressed review feedback.
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2021-11-11 18:10:22 -05:00 |
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Sam
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fbd742abdb
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Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
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2021-10-27 17:02:36 -04:00 |
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Sam
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794b072d3e
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Simple recipes now take a vec of slots to look in for the ingredients.
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2021-10-27 17:02:30 -04:00 |
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Sam
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ed5cf8ebf9
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Backend stuff for salvaging.
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2021-10-27 17:02:29 -04:00 |
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socksonme
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c631341da9
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Refactored SoundKind and UtteranceKind
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2021-10-15 22:49:25 +03:00 |
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anomaluridae
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5c66f73bb4
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make the ContollerInputs.select_pos be explicitly the breakable blacks for mining
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2021-09-17 10:34:20 -07:00 |
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Sam
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538cb56b87
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Sprites now go through a character state to be picked up.
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2021-08-31 13:36:04 -04:00 |
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Joshua Barretto
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422e1c30f4
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Added menacing, made agent code less hacky
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2021-07-31 20:33:28 +01:00 |
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Sam
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f164d6036e
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Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs.
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2021-07-25 18:30:17 -05:00 |
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Joshua Barretto
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e930ff6779
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Sanitise controller inputs
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2021-06-21 21:13:49 +01:00 |
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Joshua Barretto
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288f2c13d4
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Enable strafing in first-person mode
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2021-06-21 13:27:19 +01:00 |
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DaforLynx
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c85238014a
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More npc sfx
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2021-06-18 06:24:57 +00:00 |
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Joshua Barretto
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e3c44ba7fe
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More voice kinds, more opportunities for sounds
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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fb51fd3230
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Emit sound from head
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2021-06-16 17:23:22 +01:00 |
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Joshua Barretto
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559311e1b0
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Chasing sounds
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2021-06-16 17:23:22 +01:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Monty
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86445af09c
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change cauldron spawning
cooking pot height
fmt
fmt, changelog
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2021-04-20 02:48:13 +02:00 |
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Monty
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a1fe7c12c3
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fmt, add sprites
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2021-04-20 02:46:04 +02:00 |
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Joshua Barretto
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5598d07944
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Added crafting stations
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2021-04-20 02:45:59 +02:00 |
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Ben Wallis
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a4cdb89987
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Implemented inventory sorting
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2021-04-17 22:04:08 +01:00 |
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Sam
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30da614e89
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Added dimensional door ability for mindflayer
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2021-03-27 21:05:05 -04:00 |
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Joshua Barretto
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fb3980e273
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Outcome for block destruction, take select_pos from ControllerInputs
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2021-03-21 20:10:05 +00:00 |
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Joshua Barretto
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b45df7fe10
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Switched to BasicMelee
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2021-03-21 17:45:01 +00:00 |
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Joshua Barretto
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347e1022a0
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Initial implementation of pickaxe
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2021-03-21 16:09:16 +00:00 |
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Sam
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ecff675cc4
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Wielding now works again
Rolling now resumes combo states correctly again
Cleanup
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2021-03-14 17:26:55 -04:00 |
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Sam
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ac6e192db4
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Completely purged old method of inputs
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2021-03-14 17:26:55 -04:00 |
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Sam
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b5d501199d
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Secondary input now fully functional
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2021-03-14 17:26:53 -04:00 |
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Sam
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21e6f4797c
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Primary ability fully functional.
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2021-03-14 17:26:53 -04:00 |
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Sam
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19c81f1528
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Support for canceling an input. Boost state hooked up to system.
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2021-03-14 17:26:52 -04:00 |
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Sam
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c6d8daaae3
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Primary input now activated from control actions.
Moved a lot of key_state to a HashSet so that it is handled automatically.
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2021-03-14 17:26:51 -04:00 |
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Sam
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d02c61ad8a
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Item use is now goes through a control action rather than a control event.
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2021-03-01 20:51:08 -05:00 |
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Jesus Bracho
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c0573cca44
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Implement stacking and splitting
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2021-03-02 00:08:46 +00:00 |
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