Imbris
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308cca0dc9
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Put server-cli specific settings in their own structure, serde_derive -> serde
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2020-10-10 02:10:32 -04:00 |
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Imbris
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7c14a3f4a4
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New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes
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2020-10-10 02:10:32 -04:00 |
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Imbris
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26d59a62fc
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Downgrade debug -> trace in persistence code
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2020-10-10 02:10:32 -04:00 |
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Imbris
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66d2d636ee
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Add server-cli option to disable auth
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2020-10-10 02:10:32 -04:00 |
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Imbris
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873ea1ec46
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Make basic server-cli mode default to not reading input and add interactive option
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2020-10-10 02:10:31 -04:00 |
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Imbris
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ef74d395a6
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Improve figure and sprite highlighting
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2020-10-10 02:10:31 -04:00 |
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Imbris
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6c43a7cdc5
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Change projectiles to not be pushed back by collisions, moved group check into projectile system from physics system
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2020-10-10 02:10:31 -04:00 |
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Monty Marz
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65f16ba4c1
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Merge branch 'pfau/microscopic-fixes' into 'master'
Lanterns, Gliders, Quality Stat
See merge request veloren/veloren!1400
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2020-10-07 02:23:20 +00:00 |
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Monty Marz
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2b800a2b63
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make clippy happy
Delete glider.ron
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2020-10-07 02:23:20 +00:00 |
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Marcel
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613b3b103f
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Merge branch 'undefined' into 'master'
Correction of errors
See merge request veloren/veloren!1421
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2020-10-05 22:54:49 +00:00 |
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Marcel
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155e14a4bd
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Merge branch 'xvar/sigint-graceful-shutdown' into 'master'
Implemented graceful shutdown and fixed various TUI bugs
See merge request veloren/veloren!1423
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2020-10-04 21:32:26 +00:00 |
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Ben Wallis
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51459c0733
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Implemented graceful shutdown on SIGUSR1 signal. Added shutdown <seconds> TUI command. Added abortshutdown TUI command. Fixed a bug in TUI that caused a panic on quit in basic mode on windows.
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2020-10-04 21:24:45 +01:00 |
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Samuel Keiffer
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8402f98261
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Merge branch 'sam/sceptre-loot-fix' into 'master'
Loot table fix
See merge request veloren/veloren!1422
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2020-10-04 14:54:35 +00:00 |
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Sam
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e501235265
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Loot table fix
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2020-10-04 08:52:19 -05:00 |
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pablo saavedra soler
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90e795fd9f
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I have corrected many errors in Spanish grammar and dialect in Latin America
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2020-10-04 06:41:35 +00:00 |
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Marcel
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33be0a0e9f
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Merge branch 'mdroogle/interaction_hint' into 'master'
Add interaction hint #615
See merge request veloren/veloren!1394
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2020-10-01 09:31:54 +00:00 |
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Samuel Keiffer
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a2daad8c76
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Merge branch 'sam/sceptre-overhaul' into 'master'
Sceptre Rework
Closes #760
See merge request veloren/veloren!1345
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2020-09-30 03:05:14 +00:00 |
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Sam
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47abf49751
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Addressed comments
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2020-09-29 20:48:23 -05:00 |
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Sam
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207586cfab
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Beam particles fixed/tweaked.
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2020-09-29 19:48:17 -05:00 |
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Sam
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5f889773b5
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Addressed comments
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2020-09-29 19:48:17 -05:00 |
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Sam
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51141b2c1a
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Changelog line, final balance tweaks.
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2020-09-29 19:48:16 -05:00 |
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Sam
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0b80257aa3
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Add migration
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2020-09-29 19:48:15 -05:00 |
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Sam
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56d2afc0dc
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Added keyframe support to basic beam state. Addressed some comments.
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2020-09-29 19:48:15 -05:00 |
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Sam
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a8f31cbe6f
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Beam tick rate now more responsive when aiming.
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2020-09-29 19:48:14 -05:00 |
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Sam
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506ad1e80e
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Improvements to beam collision.
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2020-09-29 19:48:14 -05:00 |
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Sam
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ffe456c703
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Fixed what broke after rebasing.
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2020-09-29 19:48:13 -05:00 |
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Sam
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37fcfb8b6f
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Created manifest for database to filepath for items.
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2020-09-29 19:48:12 -05:00 |
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Sam
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3d6c26a3c7
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Fully separated sceptres from staves.
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2020-09-29 19:48:12 -05:00 |
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Sam
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3e2e06f2f8
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Projectile effects are now drained, so that the same projectile can't trigger it's effects on multiple enemies.
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2020-09-29 19:48:11 -05:00 |
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Sam
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67eafdabd0
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Separated out energy cost for healing so it's not based off of the energy regen from dealing damage.
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2020-09-29 19:48:11 -05:00 |
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Monty Marz
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3734fafcd8
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doubled energy consumption for M1 healing
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2020-09-29 19:48:10 -05:00 |
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Monty Marz
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2a884df8de
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fix SCT decimals not being absolutes
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2020-09-29 19:48:10 -05:00 |
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Sam
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5bd6f0e26f
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Addressed feedback in sceptre branch
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2020-09-29 19:48:09 -05:00 |
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Sam
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de45784596
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Addressed round of testing feedback.
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2020-09-29 19:48:09 -05:00 |
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Sam
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18c2b850d3
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Added healing healthsource logic to beam system.
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2020-09-29 19:48:08 -05:00 |
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Monty Marz
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13d9b814ab
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separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
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2020-09-29 19:48:07 -05:00 |
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Sam
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7e95a93434
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Energy no longer regens when heal target is at full health.
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2020-09-29 19:48:07 -05:00 |
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Sam
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07fd9ac023
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Re-added necessary functionality to beam (heal, lifesteal, energy regen).
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2020-09-29 19:48:06 -05:00 |
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Sam
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095433abcc
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Addressed comments.
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2020-09-29 19:48:06 -05:00 |
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Sam
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799a6c1d1e
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Tweaked beam collision logic to be more accurate.
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2020-09-29 19:48:05 -05:00 |
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Sam
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a679a34a7b
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Reverted changes to melee system that were added to when beam was initially in melee system.
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2020-09-29 19:48:04 -05:00 |
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Sam
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46563e7008
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Added beam system. Added collision code for spherical wedge/cylinder detection.
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2020-09-29 19:48:04 -05:00 |
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Sam
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ddbe871b50
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Placeholder animation for beam attack.
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2020-09-29 19:48:03 -05:00 |
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Sam
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03b5cac2f9
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Beams now have spherical hit detection.
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2020-09-29 19:48:02 -05:00 |
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Sam
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6bb680f372
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M1 now only regens stamina when healing allies if they are not at full health.
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2020-09-29 19:48:02 -05:00 |
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Sam
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8f7d45100d
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Tick rate now exposed as a variable.
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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a2d74b71c4
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change tick rate
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2020-09-29 19:48:01 -05:00 |
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Monty Marz
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2b8d1e6fb9
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test values
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2020-09-29 19:48:00 -05:00 |
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Sam
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bcda944af9
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Fixed energy cost for playtesting purposes.
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2020-09-29 19:48:00 -05:00 |
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Sam
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36762be2a7
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Fixed explosion color of sceptre M2.
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2020-09-29 19:47:59 -05:00 |
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