Commit Graph

2221 Commits

Author SHA1 Message Date
Imbris
308cca0dc9 Put server-cli specific settings in their own structure, serde_derive -> serde 2020-10-10 02:10:32 -04:00
Imbris
7c14a3f4a4 New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes 2020-10-10 02:10:32 -04:00
Imbris
ef74d395a6 Improve figure and sprite highlighting 2020-10-10 02:10:31 -04:00
Monty Marz
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Marcel
33be0a0e9f Merge branch 'mdroogle/interaction_hint' into 'master'
Add interaction hint #615

See merge request veloren/veloren!1394
2020-10-01 09:31:54 +00:00
Sam
47abf49751 Addressed comments 2020-09-29 20:48:23 -05:00
Sam
207586cfab Beam particles fixed/tweaked. 2020-09-29 19:48:17 -05:00
Sam
51141b2c1a Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
Sam
56d2afc0dc Added keyframe support to basic beam state. Addressed some comments. 2020-09-29 19:48:15 -05:00
Sam
ffe456c703 Fixed what broke after rebasing. 2020-09-29 19:48:13 -05:00
Sam
3d6c26a3c7 Fully separated sceptres from staves. 2020-09-29 19:48:12 -05:00
Monty Marz
2a884df8de fix SCT decimals not being absolutes 2020-09-29 19:48:10 -05:00
Sam
de45784596 Addressed round of testing feedback. 2020-09-29 19:48:09 -05:00
Monty Marz
13d9b814ab separate sceptres from staffs, show values below 1.0 as decimals in the SCT, add starting sceptre
remove firebolt from starting sceptre
2020-09-29 19:48:07 -05:00
Sam
095433abcc Addressed comments. 2020-09-29 19:48:06 -05:00
Sam
46563e7008 Added beam system. Added collision code for spherical wedge/cylinder detection. 2020-09-29 19:48:04 -05:00
Sam
ddbe871b50 Placeholder animation for beam attack. 2020-09-29 19:48:03 -05:00
Sam
36762be2a7 Fixed explosion color of sceptre M2. 2020-09-29 19:47:59 -05:00
Sam
6b23af6e0b Tweaked particles. Added skill icons. 2020-09-29 19:47:58 -05:00
Sam
8b9202710f New sceptre M2 is functional. 2020-09-29 19:47:57 -05:00
Sam
921d224ef6 Lifesteal now works. Added particles to healing beam. 2020-09-29 19:47:57 -05:00
Forest Anderson
25ab132d73 Merge branch 'xvar/add-clone-on-ref-ptr-clippy-lint' into 'master'
Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors

See merge request veloren/veloren!1411
2020-09-28 19:32:03 +00:00
Joshua Yanovski
443f3287e4 Merge branch 'sharp/remove-spurious-vox' into 'master'
Remove spurious uses of Vox.

See merge request veloren/veloren!1406
2020-09-27 16:41:29 +00:00
Ben Wallis
b3dd8e8a02 Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors 2020-09-27 17:25:33 +01:00
Ben Wallis
11fc74642e Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
Joshua Yanovski
938039a56e Remove spurious uses of Vox.
In the process, also try to address a few edge cases related to block
detection, such as adding back previously solid sprites and removing
filters that may be vestiges of earlier logic.
2020-09-26 16:30:40 +02:00
Marcel Märtens
b7dc17c11f switch version to pre-alpha-2020-09-22 vs pre-alpha-v0.7.0 2020-09-22 12:04:07 +02:00
Marcel Märtens
8eec46424f switching veloren naming scheme, to either one of the following:
`stable-0.7.0 (<hash>-<datetime>)` for release versions.
And
`nightly-<date> (<hash>)` for nightly and master versions

Reason is, many players only give information that they are running `0.x.0` but are not giving us the information which day, or commit they are running. So we should make master builds less confusing.
2020-09-22 11:47:18 +02:00
jshipsey
4f0faf4c56 small corrections 2020-09-21 23:57:10 -04:00
Snowram
fa2dd28587 Fixed various issues from better-things branch 2020-09-21 23:57:10 -04:00
Sam
2ff59c9f60 Addressed comments 2020-09-21 17:55:29 -05:00
Sam
8ab0d5e5e0 Added icon for skillbar ability of sword. 2020-09-21 17:40:20 -05:00
jshipsey
0796337a8c resolve minor anim hiccup 2020-09-21 17:40:19 -05:00
Sam
1fbcf2be80 Fixed pipeline errors. 2020-09-21 17:40:19 -05:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
jshipsey
8070a38a89 spin anim 2020-09-21 17:38:57 -05:00
jshipsey
e79cef4824 dash animation 2020-09-21 17:38:55 -05:00
Sam
a8e834e754 Initial implementation of spin attack for sword. 2020-09-21 17:38:54 -05:00
jshipsey
b0d359e29f slightly quicker alpha, improved anims 2020-09-21 17:38:54 -05:00
Sam
fe70b7fbce Addressed second round of feedback. 2020-09-21 17:38:53 -05:00
Sam
b06ab250cc Addressed first round of feedback on sword overhaul. 2020-09-21 17:38:52 -05:00
Sam
c99e4c3c18 Added swing duration to dash melee. Added framework for animation to be added. 2020-09-21 17:38:51 -05:00
Sam
04af75bf8d Initial implementation of new dash melee. 2020-09-21 17:38:48 -05:00
jshipsey
a18c23025e stage 2 and 3 anim 2020-09-21 17:38:46 -05:00
Sam
847bddbd89 Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states. 2020-09-21 17:38:46 -05:00
Sam
2ba9d1e54f Added support for different swings in the combo melee having differnt fractions of time buildup duration is split. 2020-09-21 17:38:45 -05:00
jshipsey
2451a64b97 stage 2 animation 2020-09-21 17:38:44 -05:00
Sam
0ba5740265 Added enum for stage section instead of using 4 bools. 2020-09-21 17:38:43 -05:00
Sam
440e45f2bc Did stuff to support addition of keyframes for combo melee animation. 2020-09-21 17:38:43 -05:00
Sam
aab56ea636 Animation time for combo melee now resets between stages. 2020-09-21 17:38:42 -05:00