Joshua Yanovski
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33140a2951
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Merge remote-tracking branch 'origin/master' into zesterer/lod
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2020-04-02 04:36:21 +02:00 |
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Imbris
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97148cb6bb
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Merge branch 'master' into 'combat'
# Conflicts:
# CHANGELOG.md
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2020-04-01 20:42:27 +00:00 |
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Imbris
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83c7a944da
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fmt
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2020-04-01 11:52:44 -04:00 |
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AdamWhitehurst
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1ea2abd247
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better timing const name,
timing_delay 400 -> 350
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2020-04-01 08:40:25 -07:00 |
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AdamWhitehurst
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2b10797db1
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refactor transition logic (thx imbris)
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2020-04-01 08:39:18 -07:00 |
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Imbris
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a73d010f7b
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Point to newly released vek, add todo to reconsider empty item, remove uneeded ori slerp, remove agent from character behavior, add todos to combat sys, check if entities still exist before possessing & if possessed entity has a loadout move the active item into the second item space
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2020-04-01 11:15:14 -04:00 |
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AdamWhitehurst
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9ad9a24e22
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Remove unused KnockUp LocalEvent (use ApplyForce)
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2020-04-01 07:30:06 -07:00 |
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AdamWhitehurst
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0c4d428298
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remove unnecessary line
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2020-04-01 07:10:35 -07:00 |
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AdamWhitehurst
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e04fdd715e
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expose and use blocking consts
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2020-04-01 07:07:10 -07:00 |
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AdamWhitehurst
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237393993f
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triple_strike combo timing window 600 -> 400
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2020-04-01 06:43:28 -07:00 |
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AdamWhitehurst
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95bc486f7c
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Roll move_dir handling 1.5 -> 0.25
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2020-04-01 06:42:56 -07:00 |
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AdamWhitehurst
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56fab6db09
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Roll duration 500 -> 700ms
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2020-04-01 06:24:02 -07:00 |
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AdamWhitehurst
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89f441ae2c
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Roll speed 15.0 -> 25.0
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2020-04-01 06:23:26 -07:00 |
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Imbris
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b3791a2b4e
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Upgrade vek version so that it actually uses the patch
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2020-03-30 19:44:51 -04:00 |
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AdamWhitehurst
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dcc9d44b1c
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remove unused timed_combo
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2020-03-29 13:40:03 -07:00 |
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AdamWhitehurst
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86b0b8f644
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triple_strike orientation
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2020-03-28 13:50:42 -07:00 |
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Imbris
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d3b5b1e637
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Remove None variant fromm armor types
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2020-03-28 03:51:24 -04:00 |
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Imbris
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f551c4a2c5
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Move armor types to a new location, use a const for the moving cutoff in voxygen anims
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2020-03-28 01:52:12 -04:00 |
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Imbris
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ce0f54e9d6
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Combine dir and force in KnockUp and ApplyForce events
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2020-03-27 22:19:23 -04:00 |
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Imbris
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ba3fa16c33
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Create Dir type for better enforcement of non NaN, normalized representations of directions
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2020-03-27 22:02:07 -04:00 |
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Imbris
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df5a7ef0e3
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split toggle events
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2020-03-27 21:32:30 -04:00 |
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AdamWhitehurst
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1d51f8fc0f
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prevent transition if pressing too early & timed
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2020-03-27 11:17:34 -07:00 |
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AdamWhitehurst
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e4f2bf7ebf
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prevent holding to time combo
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2020-03-27 11:08:10 -07:00 |
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AdamWhitehurst
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02b29efbfc
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Undo mistake, axe ability corrected.
Axe m2 cost 0 -> 100
Axe m2 dmg 8 -> 12
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2020-03-27 11:07:21 -07:00 |
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AdamWhitehurst
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233595737e
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Axe m2 dmg 10 -> 15
Axe m2 cost 0 -> 50
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2020-03-27 11:03:07 -07:00 |
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AdamWhitehurst
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d774091fa4
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Add triple_strike anims for axe and hammer
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2020-03-27 11:00:58 -07:00 |
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AdamWhitehurst
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8eb233bdbc
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Add timing window duration to triple strike
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2020-03-27 10:43:18 -07:00 |
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AdamWhitehurst
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01264ce167
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Merge branch 'combat' of https://gitlab.com/veloren/veloren into combat
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2020-03-27 10:40:19 -07:00 |
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AdamWhitehurst
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2ffac59aa3
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add triple strike timing
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2020-03-27 10:40:15 -07:00 |
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timokoesters
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c6e635c511
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Increase movement speed, make npcs slower than players
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2020-03-27 18:39:26 +01:00 |
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Pfauenauge90
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0b3fb2dd3c
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fire bolt visuals
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2020-03-27 18:31:45 +01:00 |
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timokoesters
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6fe5c5724c
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Fix char selection not showing tools
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2020-03-27 18:17:41 +01:00 |
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timokoesters
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ad0314b4f5
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Projectile hits regenerate energy
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2020-03-27 17:07:19 +01:00 |
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AdamWhitehurst
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4bfc934772
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triples strike knockback 15.0 -> 16.0
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2020-03-27 08:26:53 -07:00 |
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AdamWhitehurst
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31760d220a
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triple_strike knockback 20.0 -> 15.0
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2020-03-27 08:17:17 -07:00 |
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AdamWhitehurst
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c1647e93f1
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make triple strike continue without hits again
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2020-03-27 07:03:26 -07:00 |
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Marli Frost
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3c36862f42
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fix: connect to LOCALHOST address in tests
Windows doesn't allow us to connect to the Any (0.0.0.0) address,
instead returning the WSAEADDRNOTAVAIL error code.
https://docs.microsoft.com/en-us/windows/win32/winsock/windows-sockets-error-codes-2
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2020-03-27 10:50:45 +00:00 |
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Shane Handley
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362771be4b
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SFX and unit test fixes.
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2020-03-27 12:06:25 +11:00 |
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timokoesters
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7a9c7628db
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Fix triplestrike bug
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2020-03-26 23:29:12 +01:00 |
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timokoesters
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2b68adff51
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Balancing, make fireball not holdable, arrow knockback
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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8010e5afb4
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Better equip durations, fix roll bug, slow down while attacking, smoother gliding, stronger npcs, giants
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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e573fbbce5
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Better glider physics
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2020-03-26 22:56:33 +01:00 |
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timokoesters
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b9c85b9beb
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Balancing
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2020-03-26 22:56:33 +01:00 |
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AdamWhitehurst
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8d1f93a2d1
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ore responsive oreintating
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2020-03-26 14:48:51 -07:00 |
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AdamWhitehurst
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7f1a90ae27
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Prevent transition if failed hit
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2020-03-26 14:44:39 -07:00 |
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Shane Handley
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0446a56f00
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Regen energy when sitting.
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2020-03-26 18:23:57 +11:00 |
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Imbris
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e6f50b4032
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Replace uses of normalized() to avoid setting ori to NaN values, tweak triple strike code
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2020-03-25 18:49:15 -04:00 |
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timokoesters
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ae0a3076e3
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Allow holding ability keys again
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2020-03-25 23:10:50 +01:00 |
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timokoesters
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74eacbe27c
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fix "Npcs can't be healed anymore"
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2020-03-25 22:57:14 +01:00 |
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Pfauenauge90
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8b05dda1d9
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assset cleanup, transparency, new icons
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2020-03-25 16:47:48 +01:00 |
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