Commit Graph

8884 Commits

Author SHA1 Message Date
Ludvig Böklin
34d264c413 Fix rebase 2021-06-26 11:40:43 +02:00
Ludvig Böklin
dfcb8c03f5 Debug visualisation of relative wind velocity 2021-06-26 11:40:43 +02:00
Ludvig Böklin
5debf68821 Make debug lines visible from more directions 2021-06-26 11:40:43 +02:00
Ludvig Böklin
09bb35075b Fix GlideWield overriding state changes 2021-06-26 11:40:43 +02:00
Ludvig Böklin
268e3f7dd6 Cargo.lock 2021-06-26 11:40:43 +02:00
Ludvig Böklin
1c58288687 Undo gravity hack and set gravity to 1G again 2021-06-26 11:40:43 +02:00
Ludvig Böklin
a23a2a7b92 Improve glider rotation 2021-06-26 11:40:43 +02:00
Ludvig Böklin
29b0aafdad Maybe fix glider flip 2021-06-26 11:40:43 +02:00
Ludvig Böklin
c2b4f926c1 Hack custom gravity of 1G while gliding 2021-06-26 11:40:42 +02:00
Ludvig Böklin
dade686fbd Cargo.lock 2021-06-26 11:40:42 +02:00
Ludvig Böklin
7221a8a113 Tweak glider controls
Adjust base glider pitch
2021-06-26 11:40:42 +02:00
Ludvig Böklin
27c4afbf1b Set GRAVITY to 25.0 as in master and adjust drag reference area scale to compensate 2021-06-26 11:40:42 +02:00
Ludvig Böklin
ddcc86ee08 Remove timed input easing after started gliding 2021-06-26 11:40:42 +02:00
Ludvig Böklin
304f90b49e Glider dist based on char height 2021-06-26 11:40:42 +02:00
Ludvig Böklin
928c966372 Don't remove all negative lift 2021-06-26 11:40:42 +02:00
Ludvig Böklin
ba405d620a Make character visually rotate around centre of gravity while gliding 2021-06-26 11:40:42 +02:00
Ludvig Böklin
f1193f2cae Ease glider roll 2021-06-26 11:40:42 +02:00
Ludvig Böklin
c53a711a91 Prevent rotation from negative lift and fix glider ori in wield state 2021-06-26 11:40:42 +02:00
Ludvig Böklin
798f4b76b0 Fix issue with nonsensical glider roll 2021-06-26 11:40:41 +02:00
Ludvig Böklin
1c1b0b0a8e Keep character standing up while on ground 2021-06-26 11:40:41 +02:00
Ludvig Böklin
87afb58f73 Don't reset ori when exiting glide state and misc tweaks 2021-06-26 11:40:41 +02:00
Ludvig Böklin
1a47c79136 Implement aerodynamic GlideWield 2021-06-26 11:40:41 +02:00
Ludvig Böklin
b0619bbc3f Improve glider controls; physics-based heuristic for character ori 2021-06-26 11:40:40 +02:00
Ludvig Böklin
7721bbe999 Add some util functions to Ori 2021-06-25 07:14:47 +02:00
Ludvig Böklin
ded0374e60 Refactor and abstract fluid dynamics 2021-06-25 07:14:47 +02:00
Ludvig Böklin
84b1e286cb Define humanoid dimensions as measured in-game
Make Body::dimensions and Body::height methods const

Modify humanoid dimensions for calculation of drag
2021-06-25 07:14:47 +02:00
Ludvig Böklin
44a73dffe1 Sort cases in mass match 2021-06-25 07:14:46 +02:00
Treeco
b736a1fe87 Vastly improve glide ratios and soaring capability
Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously.
Character proportions are now closer to those of IRL humans than to their voxel models.
This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated.
Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3.
Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
2021-06-25 07:14:45 +02:00
Marcel
3e421917e2 Merge branch 'juliancoffee/update-uk_UA' into 'master'
(uk_UA) small fitting fix

See merge request veloren/veloren!2497
2021-06-24 17:43:23 +00:00
juliancoffee
1eb9c165be (uk_UA) small fitting fix 2021-06-24 19:52:38 +03:00
Samuel Keiffer
e3bf77298b Merge branch 'sam/harvester' into 'master'
Harvester

See merge request veloren/veloren!2413
2021-06-24 04:15:56 +00:00
Sam
645cc60dc0 Balance tweaks. 2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397 Added sparseness field to sprite summon. 2021-06-23 22:38:16 -05:00
Sam
68c6a0a495 Balance tweaks for harvester. 2021-06-23 22:38:16 -05:00
Sam
aac24ad601 Added ensnared debuff icon. 2021-06-23 22:38:16 -05:00
Snowram
47cc040301 Adds SpriteSummon animation 2021-06-23 22:38:16 -05:00
Sam
c162827f97 Harvester AI 2021-06-23 22:38:16 -05:00
Sam
0a32b676c8 Vines now ensnare you by applying a buff. 2021-06-23 22:38:16 -05:00
Sam
763461ebef Ensnaring vines now ensnare you. 2021-06-23 22:38:16 -05:00
Sam
ed503236d6 Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555 3 attack anims done 2021-06-23 22:38:16 -05:00
Sam
879aafad5c 3 attacks done 2021-06-23 22:38:16 -05:00
Samuel Keiffer
46e93ba563 Merge branch 'juliancoffee/slow_food' into 'master'
Balance food to have sane health per second regen

See merge request veloren/veloren!2490
2021-06-24 01:45:10 +00:00
Marcel
87c86b919b Merge branch 'yusdacra/chore/nix' into 'master'
build(nix): update audio resource patch

See merge request veloren/veloren!2493
2021-06-23 06:46:02 +00:00
Yusuf Bera Ertan
1b3a8db8d4
build(nix): update audio resource patch 2021-06-23 08:52:04 +03:00
Justin Shipsey
16633cc3ec Merge branch 'slipped/movetweak' into 'master'
strafe side speed tweak

See merge request veloren/veloren!2492
2021-06-23 02:48:38 +00:00
jshipsey
81aaf30d00 stride speed backwardd-dependence 2021-06-22 22:08:34 -04:00
juliancoffee
ced180bbc9 changelog 2021-06-22 20:52:44 +03:00
juliancoffee
ccf7c7a0e4 Balance food to have sane health per second regen
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).

* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
8356e2ffca Merge branch 'aweinstock/lava' into 'master'
Lava

See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00