Ludvig Böklin
34d264c413
Fix rebase
2021-06-26 11:40:43 +02:00
Ludvig Böklin
dfcb8c03f5
Debug visualisation of relative wind velocity
2021-06-26 11:40:43 +02:00
Ludvig Böklin
5debf68821
Make debug lines visible from more directions
2021-06-26 11:40:43 +02:00
Ludvig Böklin
09bb35075b
Fix GlideWield overriding state changes
2021-06-26 11:40:43 +02:00
Ludvig Böklin
268e3f7dd6
Cargo.lock
2021-06-26 11:40:43 +02:00
Ludvig Böklin
1c58288687
Undo gravity hack and set gravity to 1G again
2021-06-26 11:40:43 +02:00
Ludvig Böklin
a23a2a7b92
Improve glider rotation
2021-06-26 11:40:43 +02:00
Ludvig Böklin
29b0aafdad
Maybe fix glider flip
2021-06-26 11:40:43 +02:00
Ludvig Böklin
c2b4f926c1
Hack custom gravity of 1G while gliding
2021-06-26 11:40:42 +02:00
Ludvig Böklin
dade686fbd
Cargo.lock
2021-06-26 11:40:42 +02:00
Ludvig Böklin
7221a8a113
Tweak glider controls
...
Adjust base glider pitch
2021-06-26 11:40:42 +02:00
Ludvig Böklin
27c4afbf1b
Set GRAVITY to 25.0 as in master and adjust drag reference area scale to compensate
2021-06-26 11:40:42 +02:00
Ludvig Böklin
ddcc86ee08
Remove timed input easing after started gliding
2021-06-26 11:40:42 +02:00
Ludvig Böklin
304f90b49e
Glider dist based on char height
2021-06-26 11:40:42 +02:00
Ludvig Böklin
928c966372
Don't remove all negative lift
2021-06-26 11:40:42 +02:00
Ludvig Böklin
ba405d620a
Make character visually rotate around centre of gravity while gliding
2021-06-26 11:40:42 +02:00
Ludvig Böklin
f1193f2cae
Ease glider roll
2021-06-26 11:40:42 +02:00
Ludvig Böklin
c53a711a91
Prevent rotation from negative lift and fix glider ori in wield state
2021-06-26 11:40:42 +02:00
Ludvig Böklin
798f4b76b0
Fix issue with nonsensical glider roll
2021-06-26 11:40:41 +02:00
Ludvig Böklin
1c1b0b0a8e
Keep character standing up while on ground
2021-06-26 11:40:41 +02:00
Ludvig Böklin
87afb58f73
Don't reset ori when exiting glide state and misc tweaks
2021-06-26 11:40:41 +02:00
Ludvig Böklin
1a47c79136
Implement aerodynamic GlideWield
2021-06-26 11:40:41 +02:00
Ludvig Böklin
b0619bbc3f
Improve glider controls; physics-based heuristic for character ori
2021-06-26 11:40:40 +02:00
Ludvig Böklin
7721bbe999
Add some util functions to Ori
2021-06-25 07:14:47 +02:00
Ludvig Böklin
ded0374e60
Refactor and abstract fluid dynamics
2021-06-25 07:14:47 +02:00
Ludvig Böklin
84b1e286cb
Define humanoid dimensions as measured in-game
...
Make Body::dimensions and Body::height methods const
Modify humanoid dimensions for calculation of drag
2021-06-25 07:14:47 +02:00
Ludvig Böklin
44a73dffe1
Sort cases in mass match
2021-06-25 07:14:46 +02:00
Treeco
b736a1fe87
Vastly improve glide ratios and soaring capability
...
Character masses and dimensions have been vastly changed. This is necessary to limit drag - they were practically sails previously.
Character proportions are now closer to those of IRL humans than to their voxel models.
This may screw up entity collision, in which case body dimensions for aerodynamics and for everything else may need to be separated.
Gliders now scale with character size, with a wingspan 3x their height and a chord 1x/3.
Gliding is also now very very fast under 2.5g, but much tamer under Earth gravity. This may need dealing with.
2021-06-25 07:14:45 +02:00
Marcel
3e421917e2
Merge branch 'juliancoffee/update-uk_UA' into 'master'
...
(uk_UA) small fitting fix
See merge request veloren/veloren!2497
2021-06-24 17:43:23 +00:00
juliancoffee
1eb9c165be
(uk_UA) small fitting fix
2021-06-24 19:52:38 +03:00
Samuel Keiffer
e3bf77298b
Merge branch 'sam/harvester' into 'master'
...
Harvester
See merge request veloren/veloren!2413
2021-06-24 04:15:56 +00:00
Sam
645cc60dc0
Balance tweaks.
2021-06-23 22:38:37 -05:00
Sam
f0c5ed1397
Added sparseness field to sprite summon.
2021-06-23 22:38:16 -05:00
Sam
68c6a0a495
Balance tweaks for harvester.
2021-06-23 22:38:16 -05:00
Sam
aac24ad601
Added ensnared debuff icon.
2021-06-23 22:38:16 -05:00
Snowram
47cc040301
Adds SpriteSummon animation
2021-06-23 22:38:16 -05:00
Sam
c162827f97
Harvester AI
2021-06-23 22:38:16 -05:00
Sam
0a32b676c8
Vines now ensnare you by applying a buff.
2021-06-23 22:38:16 -05:00
Sam
763461ebef
Ensnaring vines now ensnare you.
2021-06-23 22:38:16 -05:00
Sam
ed503236d6
Slightly functional sprite summon.
2021-06-23 22:38:16 -05:00
Snowram
15a2fbc555
3 attack anims done
2021-06-23 22:38:16 -05:00
Sam
879aafad5c
3 attacks done
2021-06-23 22:38:16 -05:00
Samuel Keiffer
46e93ba563
Merge branch 'juliancoffee/slow_food' into 'master'
...
Balance food to have sane health per second regen
See merge request veloren/veloren!2490
2021-06-24 01:45:10 +00:00
Marcel
87c86b919b
Merge branch 'yusdacra/chore/nix' into 'master'
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build(nix): update audio resource patch
See merge request veloren/veloren!2493
2021-06-23 06:46:02 +00:00
Yusuf Bera Ertan
1b3a8db8d4
build(nix): update audio resource patch
2021-06-23 08:52:04 +03:00
Justin Shipsey
16633cc3ec
Merge branch 'slipped/movetweak' into 'master'
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strafe side speed tweak
See merge request veloren/veloren!2492
2021-06-23 02:48:38 +00:00
jshipsey
81aaf30d00
stride speed backwardd-dependence
2021-06-22 22:08:34 -04:00
juliancoffee
ced180bbc9
changelog
2021-06-22 20:52:44 +03:00
juliancoffee
ccf7c7a0e4
Balance food to have sane health per second regen
...
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).
* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
Dominik Broński
8356e2ffca
Merge branch 'aweinstock/lava' into 'master'
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Lava
See merge request veloren/veloren!2482
2021-06-21 20:49:44 +00:00