Isse
c34e5ad4ed
Small fixes
2023-03-29 23:11:59 +00:00
Sam
c3026d388a
Defensive stance required abilities
2023-03-21 19:58:11 -04:00
Sam
fce9211d49
Secondaries for all stances
2023-03-21 19:39:39 -04:00
Sam
ed0de15a5a
Heavy stance skill abilities.
2023-03-21 19:39:35 -04:00
Sam
7ec9a7677f
Stances change secondary abilities now. Contextual abilities try to fallback to no context if skill not owned for contextual ability.
2023-03-21 19:38:18 -04:00
Sam
b376228d45
Primary and secondary abilities can now be contextual. BasicStance character state added.
2023-03-21 19:38:15 -04:00
Sam
9875008efa
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
2023-03-21 19:29:34 -04:00
Imbris
61cb0ad39b
Merge branch 'imbris/small-tweaks' into 'master'
...
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
2023-03-18 00:52:20 +00:00
Sam
42388976d7
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
2023-03-12 16:37:02 -04:00
Imbris
6b8e22d6cc
Improvements and fixes for interacting/collecting
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* Inert entities like arrows no longer block interactions like picking
up items! Logic looking for the closest entity will skip them.
* When pickaxe is not equipped and wielded we now show "Needs Pickaxe"
as the hint text for mineable blocks.
* Mineable blocks that aren't pointed at now show the mining text hint
instead of the text hint used for regular collectible blocks.
* Fixed recent bug where all interactables were showing the open text hint.
* Split `BlockInteraction` out of the `Interaction` enum in voxygen
since we were using this enum for two different things.
2023-03-11 21:17:27 -05:00
Sam
4c79936c07
Added wrapper type to durations related to buffs and auras.
2023-03-11 16:47:11 -05:00
Sam
663db06844
Made auras no longer need to be mutably accessed every tick.
2023-03-11 16:45:12 -05:00
Sam
89aa934c3c
Initial work
2023-03-11 16:45:10 -05:00
Monty Marz
9a025cfcc8
More spot features
2023-03-03 23:21:37 +00:00
Joshua Barretto
175ae0da7b
Cleaned up implementation, addressed review comments
2023-03-01 12:54:43 +00:00
Joshua Barretto
81ec1f726c
Reduced light volume bounds according to underground depth
2023-03-01 12:09:41 +00:00
Joshua Barretto
fc05638490
Fix rain in caves
2023-03-01 12:09:41 +00:00
Joshua Barretto
4699569eae
Made directed shadows take advantage of culling
2023-03-01 12:09:41 +00:00
Joshua Barretto
0d0b7a8889
Got rid of the worst of the cull popping
2023-03-01 12:09:41 +00:00
Joshua Barretto
124c7e1496
Switch to camera position for culling
2023-03-01 12:09:40 +00:00
Joshua Barretto
661b587c9f
Added basic culling of underground terrain and sprites
2023-03-01 12:09:40 +00:00
flo
98e93d1a1c
spawn and loot tweaks, tursus and werewolf anims
2023-02-22 01:32:05 +00:00
flo
bf81ffc029
frost_gigas
2023-02-15 00:10:37 +00:00
flo
0531b40fae
bird_medium_2
2023-02-14 23:17:20 +00:00
Avi Weinstock
aba6f6654e
Add a new particle mode for potion sickness.
2023-01-19 15:06:14 -05:00
Avi Weinstock
1b00b18a7b
Show buff multiplicities as a number instead of duplicate icons. Add particle effects for the beginning of potion sickness.
2023-01-19 15:06:13 -05:00
James Melkonian
9d31baf500
Make bats easier to combat and fix hitbox scaling bug
2023-01-15 16:25:43 -08:00
flo
650ef9a5e2
autodelete of summoned sprites
2023-01-15 18:28:38 +00:00
Joshua Barretto
f48e1ca951
Make wind sway change according to weather wind velocity
2022-12-31 17:40:40 +00:00
Joshua Barretto
873d3fb7a4
Added dead trees to LoD
2022-12-31 15:32:56 +00:00
Benoît du Garreau
4fbb0b9a0b
Update to `assets_manager 0.9
2022-12-14 00:54:34 +01:00
IsseW
54bad4b205
Creature viewpoint
2022-11-30 16:51:02 +01:00
flo
466ed2c382
dagon_kit
2022-11-30 15:27:21 +00:00
Marcel Märtens
2812729b78
cargo clippy lifetimes
2022-11-28 15:19:57 +01:00
Marcel Märtens
dad73ba2a3
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
Marcel Märtens
0ab7a2543e
fix clippy errors
2022-11-28 14:08:11 +01:00
Marcel Märtens
ba3747a3f0
update toolchain
2022-11-28 14:08:11 +01:00
Joshua Barretto
5638934a0d
Fixed TimeOfDay interpolation
2022-11-18 11:27:37 +00:00
Marcel
997c5a4e61
Merge branch 'ythern/more_unique_abilities' into 'master'
...
Ythern/roshwalr kit
See merge request veloren/veloren!3692
2022-11-15 09:58:06 +00:00
flo666
a64236f50f
quadruped_medium shockwave animation WIP
2022-11-13 19:41:18 +01:00
Justin Shipsey
420e824a3e
Merge branch 'train-track-shadows' into 'master'
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Train track shadows
See merge request veloren/veloren!3688
2022-11-12 13:00:24 +00:00
Avi Weinstock
e72719ddf1
Hitboxes no longer cast shadows.
2022-11-10 18:26:11 -05:00
LunarEclipse
f6e2c6885c
Cargo fmt
2022-11-10 17:19:43 +01:00
pepsalt
f22a9d030d
CHANGE: moved time of day interpolation logic out of Client and into Scene for semantics and accessing the settings logically
2022-11-10 17:16:48 +01:00
Avi Weinstock
18657fdb66
Render train tracks to the shadow map.
2022-11-06 20:54:58 -05:00
Samuel Keiffer
72bffe0df8
Merge branch 'train-tracks' into 'master'
...
Train tracks
See merge request veloren/veloren!3679
2022-11-05 22:56:07 +00:00
Avi Weinstock
f5c1293e9f
Address review comments for MR 3679:
...
- Fix normal vectors/lighting for train tracks.
- Adjust chat command logging statement.
- Remove train tracks when their chunks get unloaded.
- Create a struct for the 6-tuple returned from `get_nearest_ways`.
- Move code that creates the train tracks into `layers::apply_trains_to`.
2022-11-03 15:20:53 -04:00
Avi Weinstock
ff5acf18d7
Doors now animate opening when entities are near them.
2022-11-01 19:29:51 -04:00
Avi Weinstock
f83afcd5a8
Make train tracks configurable as a worldgen feature. Fixes for clippy and fmt.
2022-10-29 14:50:52 -04:00
Avi Weinstock
08a50afd9f
Mostly working train tracks.
2022-10-28 21:36:42 -04:00