JCoxeye
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d017844416
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Adjusted tiers of various items
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2024-01-23 21:58:14 +00:00 |
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juliancoffee
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7228543fbf
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Mark legacy item asset content
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2024-01-14 21:25:15 +02:00 |
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Makselord
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5c8c88b786
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fixed silver, gold, copper, tin ingots not showing correctly in crafting
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2022-05-26 17:08:39 -04:00 |
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Chase Rozon
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7dcee3eb23
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Multiple Balance Tweaks & Miscellaneous Changes
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2022-05-19 22:46:31 +00:00 |
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Sam
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aeca67443b
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Simplified item key (assets)
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2022-05-18 16:28:10 -04:00 |
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Sam
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ba0846d6c7
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Addressed more feedback
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2022-05-16 15:11:46 -04:00 |
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Sam
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eecc1b42c3
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Fixed regex mistake in changing name of item assets.
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2022-05-16 15:11:13 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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ca644f8f0b
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Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
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2022-05-16 15:11:02 -04:00 |
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Sam
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0a38567e8d
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Modular weapons can now be properly displayed in the inventory.
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2022-05-16 15:10:57 -04:00 |
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Sam
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762b3be3c3
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Modular weapons can now be dropped as loot or assigned to enemies.
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2022-05-16 15:10:56 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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405b9b2448
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Modular weapons now have programmatically generated names.
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2022-05-16 15:10:53 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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jshipsey
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fe1cbec37c
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various fixes to items
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2021-06-07 21:21:12 -04:00 |
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Snowram
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29a38e6d4f
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Split tags into material class and material
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2021-06-07 11:00:57 +02:00 |
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jshipsey
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1c17d8fe5e
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cave changes
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2021-06-07 10:59:44 +02:00 |
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jshipsey
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58bd51a9e8
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icon work, more models
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2021-06-07 10:58:27 +02:00 |
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jshipsey
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18e9b5b890
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recipes, re-organization, cleanup
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2021-06-07 10:58:05 +02:00 |
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jshipsey
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1b575a5a04
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crafting item partial re-organization, armor recipes, some specific animal drops
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2021-06-07 10:56:35 +02:00 |
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