Commit Graph

4056 Commits

Author SHA1 Message Date
29fd45eb52 /sudo player /kill now lists the sudoer as killing the target 2020-04-24 12:17:56 -04:00
bbbe03a033 Implement /sudo command 2020-04-23 22:36:19 -04:00
f3200ec1ec Merge branch 'treeco/camera-smoothing-setting' into 'master'
Add camera smoothing setting

See merge request veloren/veloren!936
2020-04-23 22:59:35 +00:00
dd08def18f Add camera smoothing setting 2020-04-23 22:59:34 +00:00
1831c0e20c Merge branch 'zesterer/civsim' into 'master'
fmt

See merge request veloren/veloren!939
2020-04-23 21:10:00 +00:00
b588be4962 fmt 2020-04-23 22:10:05 +01:00
ae0db48308 Merge branch 'zesterer/civsim' into 'master'
Added sites to the map

See merge request veloren/veloren!938
2020-04-23 21:06:21 +00:00
1c2f05ac51 Fully fixed sub-voxel noise issue 2020-04-23 22:05:14 +01:00
c0bd0279fc Added sites to the map 2020-04-23 21:59:09 +01:00
2deadde1e1 Merge branch 'zesterer/minifb-downgrade' into 'master'
Downgraded minifb

See merge request veloren/veloren!937
2020-04-23 19:29:49 +00:00
8c1fb3255c Downgraded minifb 2020-04-23 20:05:44 +01:00
4915ee57d4 Merge branch 'zesterer/civsim' into 'master'
Civsim

See merge request veloren/veloren!918
2020-04-23 17:30:09 +00:00
0a892e488a Updated examples 2020-04-23 18:20:34 +01:00
7a11da1540 Updated changelog 2020-04-23 18:20:34 +01:00
1a4c7f46f4 Fixed second render chunk counting issue 2020-04-23 18:19:42 +01:00
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
0c491bb558 Fixed incorrect chunk render counter 2020-04-23 18:19:42 +01:00
06dc96c56b Made paths connect at the ends, removed paths from dungeons 2020-04-23 18:19:42 +01:00
44ace13d85 Stopped player spawning underground 2020-04-23 18:19:42 +01:00
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
840078d2b7 Gave some villagers weapons 2020-04-23 18:19:42 +01:00
982886b3f8 Made players spawn in the nearest town to the centre of the world, delete object.zip 2020-04-23 18:19:41 +01:00
57153a1720 Balanced dungeon spawn rates slightly 2020-04-23 18:19:41 +01:00
cd5e4ef3b7 Better path colour on map, typo fixes 2020-04-23 18:19:41 +01:00
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
1983fd8ec1 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
e35dff2f4b Fixed noise on bridges 2020-04-23 18:19:41 +01:00
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
7edd0e701c Fixed sub-voxel noise flickering on NVIDIA cards 2020-04-23 18:19:41 +01:00
514281c837 Made lantern placement on paths more regular 2020-04-23 18:19:41 +01:00
68732bebde Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
89f99dbcc9 Added lanterns to town streets 2020-04-23 18:19:41 +01:00
cd925e8cea Faster sub-voxel noise function 2020-04-23 18:19:41 +01:00
628dc7c47e Added waypoints outside of dungeons 2020-04-23 18:19:41 +01:00
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
781a3e1377 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
58874803a3 Disabled chunk mesh sorting for now 2020-04-23 18:19:41 +01:00
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
e242604a4c Further improved AO 2020-04-23 18:19:41 +01:00
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
a9adebcab3 Improved rendering performance with smarter meshing order 2020-04-23 18:19:41 +01:00
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
27dab981d2 town ground color 2020-04-23 18:19:41 +01:00
43b4ae6e47 Update block.rs 2020-04-23 18:19:41 +01:00
729912d33b corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00