Joshua Barretto
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692fa3f28d
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Above-ground spawn point, better figure dt scaling
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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d2b8f592df
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Fixed dt figure interpolation scaling
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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5decd48db6
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Used velocity bias for collision correction
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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6258035a4d
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Added attempts counter to prevent infinite collision loops
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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44f4031e58
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Resolved collision bugs with prioritised collision system
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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ae168711d7
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Added configurable details
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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0d984a5671
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Fixed collision bugs
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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c2c5b9f5e7
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Better camera interpolation
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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af432ec510
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Calculate delta time properly, fix low fps collision issues by decreasing max dt
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2019-06-26 11:53:43 +01:00 |
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Joshua Barretto
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2c24ba7776
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Fixed block-hopping, block-snapping, added interpolation to figures
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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7a1359961c
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Removed block-hopping, fixed collisions
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2019-06-26 11:52:36 +01:00 |
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Joshua Barretto
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285cf2f973
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Added proper 3D collisions
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2019-06-26 11:52:36 +01:00 |
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Timo Koesters
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4641c2f659
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Merge branch 'timo-fix-interpolation' into 'master'
Fix fps dependent interpolation by using dt
See merge request veloren/veloren!250
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2019-06-25 19:49:26 +00:00 |
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timokoesters
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7fc53db328
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Fix fps dependent animation interpolation by using dt
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2019-06-25 21:43:45 +02:00 |
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Forest Anderson
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81932ac509
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Merge branch 'imbris/vd_circle' into 'master'
Circular View Distance
See merge request veloren/veloren!248
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2019-06-24 23:13:02 +00:00 |
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Imbris
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16e5b6bafd
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circular view distance
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2019-06-23 15:49:15 -04:00 |
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Timo Koesters
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36ffd15c98
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Merge branch 'qutrin/updatereadmeimage' into 'master'
Update README.md
See merge request veloren/veloren!244
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2019-06-22 15:49:40 +00:00 |
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Piotr Korgól
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2a402413de
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Update readme.md
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2019-06-22 19:26:40 +02:00 |
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Piotr Korgól
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cbef2fa82d
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Update image
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2019-06-22 18:50:50 +02:00 |
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Forest Anderson
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153ab47b58
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Merge branch 'angelonfira/add-manual-exe-step' into 'master'
Added manual build option
See merge request veloren/veloren!243
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2019-06-19 15:51:21 +00:00 |
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Forest Anderson
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92c5a7dd7c
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Added manual build option
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2019-06-19 15:51:21 +00:00 |
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Marcel
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99f248529c
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Merge branch 'timo-fix-join' into 'master'
Timo fix join
See merge request veloren/veloren!240
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2019-06-17 19:30:41 +00:00 |
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timokoesters
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9701a666d9
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Don't try to compensate bad states
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2019-06-17 20:10:47 +02:00 |
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timokoesters
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57894a0368
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Fix join problems
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2019-06-17 19:52:06 +02:00 |
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Joshua Barretto
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48d925622f
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Merge branch 'qutrin-chat-cli' into 'master'
Make chat-cli read user input
Closes #150
See merge request veloren/veloren!239
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2019-06-17 11:15:42 +00:00 |
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Piotr Korgól
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f460fc5e2a
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fmt
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2019-06-17 15:10:14 +02:00 |
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Piotr Korgól
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d33c4e35c5
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read input on a different thread
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2019-06-17 15:07:55 +02:00 |
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Piotr Korgól
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a4a835d26b
|
fmt
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2019-06-17 12:40:50 +02:00 |
|
Piotr Korgól
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3ddc56e4ac
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Allow client to read user input
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2019-06-17 12:40:19 +02:00 |
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Joshua Barretto
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121d9e0d61
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Merge branch 'zesterer/net-fixes' into 'master'
Network fix for 32-bit
See merge request veloren/veloren!238
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2019-06-16 22:01:18 +00:00 |
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Joshua Barretto
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62f148b46f
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Network fix for 32-bit
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2019-06-16 22:59:25 +01:00 |
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Joshua Barretto
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ceff450233
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Merge branch 'timo-rebase-slipped-on-midge' into 'master'
ECS organization + Rolling animation
See merge request veloren/veloren!235
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2019-06-16 19:56:44 +00:00 |
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Joshua Barretto
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9ad2feb037
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Ignore ForcedUpdate insertion
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2019-06-16 20:53:10 +01:00 |
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timokoesters
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eb10389eb6
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cargo fmt
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2019-06-16 19:59:16 +02:00 |
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timokoesters
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f0e6e76423
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Don't sync animations, just sync components used to construct them
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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8dd1e46883
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run tweaks
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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ed2773fbca
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changed hand motion on run animation
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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8e019cdbec
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lowered roll duration
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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14ff033770
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Fix glider
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2019-06-16 19:59:14 +02:00 |
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timokoesters
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2afc45617d
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More input validation
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2019-06-16 19:59:14 +02:00 |
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jshipsey
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0c534efddd
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adjusted v-tilt, roll speed, run animation tempo
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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e066d98762
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slight roll tweak, altered speeds in physics
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2019-06-16 19:59:13 +02:00 |
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timokoesters
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ae081b8f67
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Make roll timed
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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timokoesters
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7deb3da1af
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Add pub use phys:: and remove most pub mod s
|
2019-06-16 19:59:12 +02:00 |
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timokoesters
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955c20fa61
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Remove crun and cidle components and inputs
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2019-06-16 19:57:04 +02:00 |
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timokoesters
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e2c81dd036
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Fixes for .maybe() and animation
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2019-06-16 19:57:04 +02:00 |
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jshipsey
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4de5489367
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groundwork for role, crun, cidle
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2019-06-16 19:57:04 +02:00 |
|
Cody
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1f6c1188bc
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Removes input sys, moves code to combat and phys
|
2019-06-16 19:57:03 +02:00 |
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timokoesters
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b947d78dac
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Improve organization of controls
|
2019-06-16 19:57:03 +02:00 |
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