Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Vincent Foulon
71d3bf5821
fix typo in sceptre aura skill
2021-03-20 22:12:43 +01:00
Sam
d7090315ff
Increased combo duration by 50%
2021-03-20 16:44:18 -04:00
Sam
c8c368adec
Rebalanced a few stats
2021-03-20 16:28:03 -04:00
Sam
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
8ef30dd2f3
fix one line from custist_alarm vector
2021-03-20 20:53:27 +01:00
Vincent Foulon
d4fbc78d06
Translate cultist_alarm in FR
2021-03-20 17:37:59 +01:00
Vincent Foulon
7dad972632
add changelog entry
2021-03-20 17:18:32 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel
1afe3b7de5
Merge branch 'xMAC94x/release_numbers' into 'master'
...
Change the version number to 0.9
See merge request veloren/veloren!1948
2021-03-20 12:48:05 +00:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Marcel
ac4d753fc9
Merge branch 'aweinstock/fix-playerentity-20210319' into 'master'
...
Set PlayerEntity in `Client::clean_state`. This fixes several issues where...
See merge request veloren/veloren!1945
2021-03-20 11:06:42 +00:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Avi Weinstock
03d0748d40
Set PlayerEntity in Client::clean_state
. This fixes several issues where interpolation would kick in after changing characters, causing the player to be locked in place or shoot into the sky on respawn or teleport.
2021-03-19 19:02:39 -04:00
Marcel
bf5be892d8
Merge branch 'sam/parallelize-beam' into 'master'
...
Parallelized beam
See merge request veloren/veloren!1944
2021-03-19 20:18:37 +00:00
Samuel Keiffer
d489ade082
Parallelized beam
2021-03-19 20:18:36 +00:00
Marcel
94f82960dd
Merge branch 'snowram/hair-fix' into 'master'
...
Fix a missing dwarf hairstyle
See merge request veloren/veloren!1943
2021-03-19 14:11:16 +00:00
Snowram
cb3bf0c884
Fix a missing dwarf hairstyle
2021-03-19 12:45:08 +01:00
Marcel
2dd0fe1c02
Merge branch 'imbris/phys' into 'master'
...
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
See merge request veloren/veloren!1942
2021-03-19 11:12:32 +00:00
Marcel
eabddd7263
Merge branch 'christof/trading_fix2' into 'master'
...
fix merchant getting stuck in non-existant trade when declining after accepting
See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00
Imbris
9fb44e5674
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
Marcel
987f2d2b34
Merge branch 'agentflight-fix-20210318' into 'master'
...
Fix agent flight by enabling flight mode at the start of each tick of the...
See merge request veloren/veloren!1940
2021-03-18 23:48:27 +00:00
Christof Petig
fb40cd93a9
fix merchant getting stuck in non-existant trade when declining after accepting
2021-03-19 00:43:23 +01:00
Avi Weinstock
a770ef0f4a
Fix agent flight by enabling flight mode at the start of each tick of the agent system.
2021-03-18 18:54:23 -04:00
Marcel
87883d9b11
Merge branch 'sarrakitty/glowy-fixes' into 'master'
...
tweaking glow and shine
See merge request veloren/veloren!1926
2021-03-18 22:34:20 +00:00
Snowram
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
Sarra
eaaf65127d
cleaning up some tools
2021-03-18 22:52:50 +01:00
Sarra
d1e16a2a00
tweaking glow and shine
2021-03-18 22:52:40 +01:00
Marcel
587d94fceb
Merge branch 'imbris/speeeeeeeeeeeeeed' into 'master'
...
Combine 5 things into 1
See merge request veloren/veloren!1938
2021-03-18 15:51:54 +00:00
Marcel Märtens
e6e56f19f9
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
Imbris
bf383d9562
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
Marcel
571a6689e3
Merge branch 'vfoulon80/loading-animations' into 'master'
...
Remove unwraps when asset loading fails
See merge request veloren/veloren!1939
2021-03-18 12:56:17 +00:00
Vincent Foulon
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
Marcel
8afaea9af7
Merge branch 'zesterer/worldgen-tweaks' into 'master'
...
Reduced frequency of bee hives
See merge request veloren/veloren!1936
2021-03-18 08:27:32 +00:00
Imbris
99805f9a8d
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
...
Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
Marcel
a6cae66a54
Merge branch 'sam/fix-dash' into 'master'
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Fixed dash
See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
Marcel
9c95e971f2
Merge branch 'vfoulon80/loading-animations' into 'master'
...
Add new random loading animations
See merge request veloren/veloren!1931
2021-03-18 02:28:34 +00:00
Joshua Barretto
6c939b35b8
Merge branch 'zesterer/network-tweaks' into 'master'
...
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
Joshua Barretto
64c8f75a4f
Merge branch 'sam/remove-combat-last-pos' into 'master'
...
Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
5384e5a01e
Fixed dash
2021-03-17 20:13:12 -04:00
Joshua Barretto
9a3731e810
Merge branch 'DaforLynx/aura-sfx' into 'master'
...
Adds sfx for Sceptre aura
See merge request veloren/veloren!1932
2021-03-17 23:54:50 +00:00
DaforLynx
fbf4defa04
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
Vincent Foulon
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
Joshua Barretto
fadf5ee1ec
Reduced frequency of bee hives
2021-03-17 21:43:08 +00:00
Joshua Barretto
e8b053a09f
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
Sam
2bceb2d3a6
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00
Vincent Foulon
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
Marcel
c27593c2d0
Merge branch 'xMAC94x/harden-threads' into 'master'
...
add a check that at least 1 thread works for slowJobPool and for every configuration
See merge request veloren/veloren!1930
2021-03-17 14:24:48 +00:00
Marcel Märtens
49e5fe96df
add a check that at least 1 thread works for slowJobPool and for every configuration
2021-03-17 14:36:58 +01:00