Commit Graph

7209 Commits

Author SHA1 Message Date
Marcel Märtens
3d45262ebb warn when a single system takes longer than 500ms 2021-03-22 14:26:05 +01:00
Marcel
c51a2b10a0 Merge branch 'xMAC94x/net-improve' into 'master'
defer some trace, so that we wont spam the log.

See merge request veloren/veloren!1966
2021-03-22 10:31:56 +00:00
Samuel Keiffer
4356f67bed Merge branch 'loot-tables' into 'master'
Loot tables

See merge request veloren/veloren!1968
2021-03-22 09:39:35 +00:00
Samuel Keiffer
f65cd1e771 Loot tables 2021-03-22 09:39:35 +00:00
Justin Shipsey
f57af6f776 Merge branch 'slipped/animtweaks' into 'master'
airship movement bits

See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
Marcel Märtens
9084ac48f1 defer some trace, so that we wont spam the log. 2021-03-22 09:16:07 +01:00
Joshua Barretto
6690854687 Merge branch 'zesterer/better-particle-emission' into 'master'
Smoother particle emission for moving objects

See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5 Merge branch 'sharp/texture-atlases' into 'master'
Enable allocation of new textures on atlas allocation failure.

See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
Samuel Keiffer
1374900928 Merge branch 'sam/combat-fixes' into 'master'
Fixes gaining combo by shooting loot bag

See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
jshipsey
31747d8ff1 airship movement bits 2021-03-21 21:43:49 -04:00
Joshua Barretto
f9612c1c26 Made pickaxe obtainable 2021-03-22 00:24:07 +00:00
Joshua Barretto
7b736640f5 Smoother particle emission for moving objects 2021-03-22 00:23:25 +00:00
Marcel
0372e89fb8 Merge branch 'xMAC94x/benches' into 'master'
reduce benches to O2 and enable incremental

See merge request veloren/veloren!1964
2021-03-22 00:19:44 +00:00
Joshua Barretto
7ae4230dc8 Merge branch 'zesterer/pick' into 'master'
Pickaxe

See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Marcel Märtens
3d017f6a35 reduce benches to O2 and enable incremental 2021-03-21 23:25:02 +01:00
Marcel
083af5599b Merge branch 'xMAC94x/deps' into 'master'
update dependencies

See merge request veloren/veloren!1963
2021-03-21 22:24:27 +00:00
Marcel Märtens
2940693a76 update dependencies 2021-03-21 22:53:44 +01:00
Joshua Barretto
6ea5aa796b Faster pick, less vibrant block selection 2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273 Outcome for block destruction, take select_pos from ControllerInputs 2021-03-21 20:10:05 +00:00
Sam
f342be71a1 Fixed pick animation 2021-03-21 15:29:17 -04:00
Joshua Barretto
003e76113f Fetch InputAttr from controller 2021-03-21 19:11:44 +00:00
Marcel
983523c463 Merge branch 'vfoulon80/climbing-skill' into 'master'
Add climbing speed and cost

See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Marcel
b9f8aff75e Merge branch 'xMAC94x/keepalive' into 'master'
add keepalive in server-cli so we know it still ticks, ~ all 30s

See merge request veloren/veloren!1960
2021-03-21 18:34:27 +00:00
Marcel
e64258afcf Merge branch 'xMAC94x/tracing_slowjob' into 'master'
harden slowjob code

See merge request veloren/veloren!1961
2021-03-21 18:34:21 +00:00
Marcel
732bc3378d Merge branch 'sorted-playerlist' into 'master'
Sort the playerlist alphabetically

See merge request veloren/veloren!1958
2021-03-21 18:34:09 +00:00
Marcel
d088694281 Merge branch 'xMAC94x/prometheus_improvements' into 'master'
remove prometheus dos via protocol.

See merge request veloren/veloren!1955
2021-03-21 18:34:00 +00:00
Marcel
a62f2ab133 Merge branch 'falldamage-20210320' into 'master'
Update fall damage calculations.

See merge request veloren/veloren!1954
2021-03-21 18:33:48 +00:00
Marcel
4c42b09c3a Merge branch 'vfoulon80/fr-custist-alarm' into 'master'
[FR] Translate cultist_alarm

See merge request veloren/veloren!1951
2021-03-21 18:33:34 +00:00
Marcel Märtens
96049904a6 add keepalive in server-cli so we know it still ticks, ~ all 30s 2021-03-21 19:15:40 +01:00
Marcel Märtens
a77578a25b harden slowjob code 2021-03-21 18:45:23 +01:00
Joshua Barretto
b45df7fe10 Switched to BasicMelee 2021-03-21 17:45:01 +00:00
Joshua Barretto
b1026296cb Disabled block selection when not wielding 2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0 Initial implementation of pickaxe 2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f Add skill for swimming speed 2021-03-21 15:58:38 +01:00
Vincent Foulon
985c26dd0a improve climbing icon 2021-03-21 13:26:44 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically 2021-03-21 10:22:33 +01:00
Vincent Foulon
9e11a574d2 remove CharacterAbility::Climb 2021-03-21 00:35:34 +01:00
Vincent Foulon
d0df01fe51 move climbing skill adjustment into climb module 2021-03-21 00:22:04 +01:00
Marcel Märtens
18aefa8dbf remove prometheus dos via protocol.
Clean up unused labely to keep prometheus values down
2021-03-20 23:50:38 +01:00
Avi Weinstock
1351b9515c Update fall damage calculations. 2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67 address comments 2021-03-20 22:56:54 +01:00
Vincent Foulon
71d3bf5821 fix typo in sceptre aura skill 2021-03-20 22:12:43 +01:00
Sam
d7090315ff Increased combo duration by 50% 2021-03-20 16:44:18 -04:00
Sam
c8c368adec Rebalanced a few stats 2021-03-20 16:28:03 -04:00
Sam
92c9e8c477 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
Vincent Foulon
8ef30dd2f3 fix one line from custist_alarm vector 2021-03-20 20:53:27 +01:00
Vincent Foulon
d4fbc78d06 Translate cultist_alarm in FR 2021-03-20 17:37:59 +01:00
Vincent Foulon
7dad972632 add changelog entry 2021-03-20 17:18:32 +01:00
Vincent Foulon
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e Enable allocation of new textures on atlas allocation failure.
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees.  For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it.  Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00