Commit Graph

1194 Commits

Author SHA1 Message Date
Sam
377906dfa0 Ground shockwave particle tweaks. 2022-02-10 22:40:26 -05:00
Sam
86a00e75bb Tweaked fire particles 2022-02-10 14:58:37 -05:00
Sam
bf7e84c6ae Initial particle work 2022-02-10 14:58:37 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
Sam
e1f164d099 Initial AI for gnarling logger/mugger. 2022-02-10 14:58:27 -05:00
jshipsey
72f2b2eee8 clippy 2022-02-09 19:35:05 -05:00
jshipsey
7ae85aef50 tweaks 2022-02-09 19:34:24 -05:00
jshipsey
6d34a6b544 wallrunning 2022-02-09 19:34:23 -05:00
jshipsey
6f8cadc847 wall contact, run anim tweaks 2022-02-09 19:34:22 -05:00
Imbris
2325ac3d78 Use ori as fallback for look_dir so that other entities will turn properly when shooting (controller component is not synced) 2022-01-30 23:30:34 -05:00
Marcel Märtens
201a5ac2c7 stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
juliancoffee
6a0458ddf1 Move voxygen to 2021 edition 2022-01-26 15:47:39 +02:00
jshipsey
067f06561f hold weapon while rolling 2022-01-24 03:55:00 -05:00
Joshua Barretto
d18174e0d1 Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
2022-01-24 00:52:03 +00:00
InfRandomness
69c3480fce Move alpha values calculation 2022-01-23 17:16:22 +00:00
jshipsey
136555dbbe fix crash 2022-01-20 02:14:49 -05:00
jshipsey
82df5f23c3 spit anim 2022-01-19 19:01:16 +01:00
jshipsey
269b1fcd00 summon an 2022-01-19 19:01:15 +01:00
Snowram
1e6ead4005 Arthropod charge 2022-01-19 19:01:13 +01:00
Snowram
02ed6ffd60 More arthropod work 2022-01-19 19:01:13 +01:00
Snowram
2871fa83bc Arthropod run 2022-01-19 19:01:12 +01:00
Snowram
f67bf2a539 Adds arthropod skeleton 2022-01-19 19:01:11 +01:00
Samuel Keiffer
c3e92b6c7a Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor

See merge request veloren/veloren!3111
2022-01-19 06:36:51 +00:00
Sam
b0644ca767 Melee attacks are now created through a melee constructor. 2022-01-17 20:41:24 -05:00
jshipsey
1d76d484bb anim tweaks 2022-01-17 06:45:26 -05:00
jshipsey
41ed0f284f swivel, quadsmall/quadlow offsets 2022-01-17 03:42:56 -05:00
jshipsey
ed9de26f27 jump anim, quad med 2022-01-16 14:09:55 -05:00
Joshua Barretto
bde3aade2b Updated changelog, fixed incorrect hint for mineable blocks 2022-01-16 17:53:51 +00:00
Joshua Barretto
043016a433 Don't try to mount unmountable entities, clippy fixes and fmt 2022-01-16 17:53:14 +00:00
Joshua Barretto
537cc38b5e Fixed lantern position when mounting 2022-01-16 17:53:13 +00:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
DaforLynx
13e87375d6 River sounds and more 2022-01-03 22:40:31 +00:00
Imbris
bf48bd5346 update toolchain to nightly-2021-12-19 2021-12-23 13:04:24 +01:00
Joshua Barretto
3b4fa6b328 Snow for ice 2021-12-20 18:06:53 +00:00
Snowram
66a5f9fded Fixes animation hot reloading (credit to Imbris) 2021-12-18 20:36:14 +01:00
Benoît du Garreau
aca088388b Update assets_manager to 0.7 2021-12-12 22:11:47 +01:00
Jonathan Berglin
596307c9b7 Remove unused clippy suppressions 2021-12-05 17:59:02 +00:00
Marcel Märtens
086f9737e4 move server.voxel for airship to common 2021-11-15 16:39:39 +01:00
Ben Wallis
022c1417b6 EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies.

EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage.
2021-11-13 20:46:45 +00:00
Joshua Barretto
c0bf9503bd Addressed review issues, added cloning docs to BodySpec::Manifests 2021-11-13 17:20:23 +00:00
Joshua Barretto
657ac45288 Updated changelog 2021-11-13 17:13:09 +00:00
Joshua Barretto
46ec4203a2 Arbitrary volume airships 2021-11-13 17:13:08 +00:00
jshipsey
c2b7d3bb44 good hat rendering 2021-10-30 23:42:16 -04:00
jshipsey
a05c1ea4c5 switch to new matcell variant 2021-10-30 23:42:15 -04:00
jshipsey
3915aa7aac support for hollow voxels ty zesterer 2021-10-30 23:42:14 -04:00
jshipsey
5cc54b34bd headbands 2021-10-30 23:42:13 -04:00
Monty Marz
727295aec1 text and alignment WIP 2021-10-27 17:02:35 -04:00
Sam
e28ca15059 Salvaging now requires a salvaging station. 2021-10-27 17:02:33 -04:00
Monty Marz
7aae35f286 bench 2021-10-27 17:02:31 -04:00