Commit Graph

3215 Commits

Author SHA1 Message Date
Imbris
c8b55d3dcb Improve the warning message when USERDATA_STRATEGY was not set during compilation and the binary was moved outside the workspace/crate that it was compiled from, show a warning when an invalid VELOREN_USERDATA_STRATEGY is used, and also actually make sure warnings from userdata selection are logged in voxygen (since the userdata folder needs to be selected to set up logging we have to rerun the selection after logging is set up so that any warnings will be logged). 2021-10-04 12:23:42 -04:00
Benoît du Garreau
ef1c51332d Update assets_manager to 0.6.0 2021-10-01 21:13:01 +02:00
Samuel Keiffer
f7161c1859 Merge branch 'sam/loot' into 'master'
Refactored loot table selection on entity death

See merge request veloren/veloren!2879
2021-10-01 07:06:10 +00:00
Sylvain Migaud
9b41568881 Place date at the begining of the log file name 2021-09-30 06:09:30 +00:00
juliancoffee
68aba856ec Cleaning 2021-09-27 23:21:57 +03:00
juliancoffee
7291d32209 Make ItemDrop component with Item again 2021-09-27 20:36:18 +03:00
juliancoffee
943e7cd0e1 Fix csv tools for loot tables 2021-09-27 15:09:22 +03:00
juliancoffee
9c2fc0d962 Adress review
- Mention failed loot specifier during getting item from lottery
2021-09-27 15:09:22 +03:00
juliancoffee
8af4cf1a37 Make Rtsim entity config work 2021-09-27 15:09:22 +03:00
juliancoffee
ac5ea0cfe8 Hardened Loot handling part two
+ clippy advices
+ use LootSpec::Nothing for basic_summon explicitly
2021-09-27 15:09:22 +03:00
juliancoffee
b056cccb0c Hardened loot table handling
- Rename LootSpec::None to LootSpec::Nothing to not confuse with Option
- Warn on invalid item paths in loot tables
2021-09-27 15:09:22 +03:00
Sam
09dd9b4813 Changed ItemDrop to use LootSpec 2021-09-27 15:09:22 +03:00
Marcel
cea927efb6 Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2021-09-24`

See merge request veloren/veloren!2862
2021-09-26 19:25:02 +00:00
Samuel Keiffer
ea2fa5f110 Merge branch 'sam/cr-weights' into 'master'
Changed weights of cr calculation and exp from cr formula.

See merge request veloren/veloren!2875
2021-09-26 18:21:56 +00:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Sam
942376f88c Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
Marcel Märtens
e36eef99c8 apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
Marcel Märtens
2a82405df2 update toolchain to nightly-2021-09-24 2021-09-24 23:18:07 +02:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
heydabop
e2f9237f05
Fixes #1339 - Allow attacks and abilities to interrupt sprite interaction 2021-09-23 10:05:12 -05:00
Joshua Barretto
bee5b232e6 Fixed crash caused by invalid health, stated current <= maximum invariant more clearly 2021-09-23 12:36:03 +01:00
Snowram
5838a84568 Consolidates projectile offsets into utils 2021-09-22 03:05:57 +02:00
Snowram
9c2ce83430 Set projectile offsets in states instead of globally 2021-09-22 01:07:09 +02:00
Snowram
cf6bf74f7a Set beam offset depending on body dimensions 2021-09-21 15:31:46 +02:00
Snowram
7a73e4240b Bird large beam offset hack 2021-09-21 15:31:43 +02:00
jshipsey
1ad107f4a7 animation tweaks 2021-09-21 15:30:43 +02:00
jshipsey
aedb2e9d2b wyvern walk 2021-09-21 15:30:43 +02:00
Snowram
834749353a Adds flame wyvern npc 2021-09-21 15:30:42 +02:00
Marcel Märtens
88685cc016 update crates 2021-09-20 14:39:01 +02:00
Joshua Barretto
e098a38d8e Merge branch 'james/rrt-pathfinding' into 'master'
Initial RRT flight pathfinding

See merge request veloren/veloren!2773
2021-09-19 19:30:31 +00:00
Joshua Barretto
f94d579c04 Merge branch 'juliancoffee/clay_gole_laser_fix' into 'master'
Tweak coefficient of beam_offset for clay_golem

See merge request veloren/veloren!2859
2021-09-18 17:36:08 +00:00
juliancoffee
1d8c368137 Tweak coefficient of beam_offset for clay_golem 2021-09-18 19:55:46 +03:00
Ben Wallis
d665ce329d * Added new Admin Commands window to egui, including Give Items and Kits sections
* Added widgets.rs to egui for reusable widgets
* Added filterable_list egui widget
* Reworked DebugShapeAction to be a more generic EguiAction which now allows for ChatCommands (used by admin tools) as well as DebugShape drawing requests.
* Fixed egui event handling so that typing/clicking within egui windows now correctly doesn't pass these events onto the game itself
* Removed /give_item limit for stackable items
2021-09-18 16:17:42 +01:00
Joshua Barretto
2f1fe39e04 Merge branch 'james/lava-dungeons' into 'master'
Prettier site2 houses

See merge request veloren/veloren!2852
2021-09-18 14:58:42 +00:00
Justin Shipsey
02c19aaee8 Merge branch 'zesterer/remove-unscheduled-skydives' into 'master'
Remove unscheduled skydives

See merge request veloren/veloren!2851
2021-09-18 04:53:22 +00:00
James Melkonian
36884d6919 Move rrt algorithm into its own function 2021-09-17 16:27:00 -07:00
James Melkonian
9875a74640 Make RRT pathfinding a cfg feature 2021-09-17 16:01:20 -07:00
James Melkonian
c2c4429750 Disable RRT pathfinding 2021-09-17 16:01:19 -07:00
James Melkonian
7ddc229728 Initial RRT flight pathfinding 2021-09-17 16:01:19 -07:00
James Melkonian
42fdf0818d Gable primitive and dungeon lava rooms 2021-09-17 15:45:26 -07:00
Joshua Barretto
a76496c339 Use previous position caches for airship collision detection 2021-09-17 22:34:28 +01:00
Imbris
bc4455afe4 Merge branch 'anomaluridae/cleanup-interactable' into 'master'
Seperation of targets vs interactables. Cleaner cursor interactions.

See merge request veloren/veloren!2754
2021-09-17 19:25:08 +00:00
anomaluridae
82f3c3c3e8 is_solid() detects both solid rock and sprites (e.g. mineable ore). when in build mode, would like to be able to still mine if user cursor is over a mineable ore. so need to properly cast the build ray to use opaque (not fillable) blocks to get the proper position, vs the mineable block which may be nearer 2021-09-17 10:34:20 -07:00
anomaluridae
6362df4ffc keep MAX_TARGET_RANGE within voxygen 2021-09-17 10:34:20 -07:00
anomaluridae
42d5836cfa properly use the target vs pickup range, in choosing the interactable. when finding the target_entity, use the proper limited dist range (cast_dist) with the proper upper bounds. 2021-09-17 10:34:20 -07:00
anomaluridae
5c66f73bb4 make the ContollerInputs.select_pos be explicitly the breakable blacks for mining 2021-09-17 10:34:20 -07:00
juliancoffee
f810af4eec Rename EntityInfo level field to health_scaling 2021-09-17 20:12:42 +03:00
juliancoffee
19f0cf4ee5 Set z_min to 0 for terrain collision checks
This allows us have different z_min for e2e checks
2021-09-17 13:28:34 +03:00
juliancoffee
e5d69d153b Adress review
Make sausage ascii-art have `a` line inside of stadium
2021-09-17 13:28:34 +03:00
juliancoffee
4e3fb87526 Adress review
- Rename Collider::get_radius to bounding_radius
- Check origin difference in CapsulePrism with EPSILON * 10.0 instead of
  magic 0.00001
- Add comments for closest_points, hardnened expression against NaNs
- Add comments to try_e2e_collision function, renamed to
  resolve_e2e_collision, make it return whether collision was triggered.
- Remove Collider::Box (it is Cylinder, which is subset of CapsulePrism
  with p0=p1=Vec2::zero())
2021-09-17 13:28:34 +03:00