Commit Graph

186 Commits

Author SHA1 Message Date
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
ac16a8900d bow 2021-02-27 01:42:45 -05:00
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
31208e29ee run anim tweaks 2021-02-27 01:42:45 -05:00
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
ebfb59f041 Trims skeletal attributes 2021-02-27 01:42:44 -05:00
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
d456271921 animal stuns
Fix rebase
2021-01-28 17:22:39 -08:00
29732bb763 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
6ee87221e6 Use improved pullback on golem anim 2021-01-22 06:13:43 +01:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00
8b06d844f7 Golem spinmelee anim 2021-01-21 01:23:10 +01:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
0b156542e4 roll keyframes
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
e7249210f6 accel based run 2020-12-16 08:07:38 +00:00
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
6713ac935f Addressed comments 2020-12-08 23:04:21 +01:00
2e8ac0688c Adds accumulated velocity for animation 2020-12-08 23:03:41 +01:00
f94a4ec90d Improves fish_small, new npc 2020-12-08 23:03:39 +01:00
72d73ecd38 Initial fish work 2020-12-08 23:03:38 +01:00
e5e255cbd3 move anim code from voxygen/src/anim to voxygen/anim 2020-12-01 20:20:01 +01:00