Joshua Yanovski
4e02024670
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-07-04 16:17:40 +02:00
Joshua Yanovski
618a18c998
Adding shadows, greedy meshing, and more.
2020-07-02 22:10:22 +02:00
Marcel Märtens
6535fa5744
fix various clippy issues
2020-07-01 00:37:06 +02:00
Shane Handley
304e06cbce
Fix clippy warnings after toolchain update
2020-06-23 16:52:04 +10:00
Marcel Märtens
15fc5787e4
switch log behavior for env variable and removed gfx spam by default
2020-06-22 16:49:40 +02:00
Marcel Märtens
9485b45e70
switch to tracing
stlye and enhance logs with usefull information
...
- Updated CHANGELOG
- reduce dependencies
- found out that we have alot of duplicate coding... alot...
2020-06-22 09:53:15 +02:00
Kevin Glasson
589254e4ab
Convert all other veloren crates to use tracing
...
- Completely removed both `log` and `pretty_env_logger` and replaced
with `tracing` and `tracing_subscriber` where necessary.
- Converted all `log::info!(...)` et al. statements to just use the
shorthand macro i.e. `info!`. This was mostly to make renaming easier.
2020-06-21 23:19:41 +08:00
Ben Wallis
6da7a11d33
Fixed suppressed clippy warnings for #587 - clone_on_copy
2020-06-18 22:25:48 +01:00
Imbris
26e53409d8
Merge branch 'xvar/clippy-globally-suppress-option_map_unit_fn' into 'master'
...
Globally suppressed clippy lint option_map_unit_fn for #587
See merge request veloren/veloren!1071
2020-06-14 16:48:07 +00:00
Ben Wallis
c1c968f479
Globally suppressed clippy lint option_map_unit_fn for #587
2020-06-14 16:48:07 +00:00
Imbris
fb47115695
Merge branch 'xvar/clippy-fixes-redundant_closure_found' into 'master'
...
Fixed suppressed clippy warnings for #587 - redundant_closure
See merge request veloren/veloren!1065
2020-06-14 16:33:04 +00:00
Ben Wallis
4d6c553b1b
Fixed suppressed clippy warnings for #587 - redundant_closure
2020-06-12 20:47:22 +01:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Marcel Märtens
0e59ee901e
dependency reduction:
...
- authc no longer uses reqwest
- image only supports PNG
- replace routille with tiny_http
- several other dependencies
- cargo upgrade
- following improvement was measured on R7 1700X:
before:
- cargo build: 3076.73s user / 4:45 total / 589 dependencies
- cargo test: 6118.38s user / 7:30 total / 959 dependencies
after:
- cargo build: 2680.54s user / 4:05 total / 480 dependencies
- cargo test: 5351.81s user / 7:04 total / 791 dependencies
- added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
CapsizeGlimmer
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
Joshua Barretto
786665eac4
Merge branch 'sharp/deterministic-civsim' into 'master'
...
Make civsim and sites deterministic.
See merge request veloren/veloren!1009
2020-05-26 19:22:48 +00:00
Treeco
4c41cc1050
Changed SEED_SKIP to 0
2020-05-21 21:59:59 +01:00
Joshua Yanovski
eaea83fe6a
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 22:47:07 +02:00
Joshua Yanovski
2f89b863e0
Merge branch 'treeco/new-map' into 'master'
...
Changed default map and seed, lowered site counts
See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
34427373ef
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Joshua Yanovski
2670184954
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:20:01 +02:00
Joshua Yanovski
f8376fd5dc
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-21 17:53:57 +02:00
Marcel Märtens
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
Joshua Barretto
db59a3ca3d
Merge branch 'small-fixes' into 'master'
...
Dungeon Bosses
See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
fff4021777
Better spawn town
2020-05-15 19:26:09 +01:00
Joshua Barretto
ba80f7c872
Fixed square staircases in dungeons
2020-05-15 18:34:05 +01:00
Joshua Barretto
93de58252e
More interesting dungeon features
2020-05-15 17:22:51 +01:00
Joshua Barretto
fb0c817528
More powerful bosses
2020-05-15 16:32:09 +01:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
Joshua Yanovski
243d0837b8
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-15 14:53:13 +02:00
Treeco
61bcfbeeb2
Changed default map and seed, lowered site counts
2020-05-15 11:36:19 +01:00
François Mockers
c757645587
fix links
2020-05-14 22:13:20 +02:00
Joshua Barretto
dd91fc53f8
Resolved bizarre dungeon spawn rate bug
2020-05-13 15:49:33 +01:00
Treeco
6281ab865a
Increased the spawn rate of towns and dungeons
2020-05-11 18:37:34 +01:00
Treeco
2797af0c87
Removed old-style dungeons
...
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Monty Marz
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
Joshua Yanovski
746a10e8d0
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-05-02 04:02:09 +02:00
Monty Marz
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
Joshua Barretto
44fc88b4d1
Better dungeon waypoint placement
2020-04-29 17:01:35 +02:00
Joshua Barretto
3e86b20c2c
Fixed dungeon offsets
2020-04-29 17:01:34 +02:00
Joshua Barretto
d0b1c9eb6f
Added dungeon entrances
2020-04-29 17:01:34 +02:00
Joshua Yanovski
e0452e895c
More proper HDR.
2020-04-27 13:13:23 +02:00
Joshua Yanovski
682a3d74c8
Fix LOD heights in towns.
2020-04-26 23:11:08 +02:00
Joshua Yanovski
cc39e5734e
More LOD fixes.
2020-04-26 21:01:23 +02:00
Joshua Yanovski
bc2560ea90
Merge remote-tracking branch 'origin/master' into sharp/small-fixes
2020-04-25 23:48:33 +02:00
Joshua Barretto
a1983712d3
Prevented windows spawning inside houses
2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00