Joshua Barretto
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4fa799e7c7
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Fixed volume mount orientation
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2023-05-25 03:16:27 +01:00 |
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Joshua Barretto
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9127d6cbf2
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Account for surface normal when calculating collision damage
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2023-05-25 01:21:44 +01:00 |
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Joshua Barretto
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6a2796dc17
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Everything damage
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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dbcbd43b8f
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Added body kind argument to /airship and /ship
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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610d1d8497
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Simplified replacement drag logic, special-case volume entities to improve movement
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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74d4fc8e64
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Added sprites to ship models
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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Joshua Barretto
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5988237b3d
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Fixed non-dismounting teleportation
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2023-05-25 00:22:54 +01:00 |
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Isse
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68491dde55
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Merge branch 'seachapel_rework' into 'master'
seachapel_rework
See merge request veloren/veloren!3856
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2023-05-24 18:13:29 +00:00 |
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flo
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a55276ea73
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seachapel_rework
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2023-05-24 18:13:29 +00:00 |
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Kittycat
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9eb4931822
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Fix: the /time command has been fixed in accordance to issue #1622
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2023-05-24 16:47:36 +00:00 |
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Maxicarlos08
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777a69e576
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adressed review comments
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2023-05-22 23:20:11 +02:00 |
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Maxicarlos08
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fbe32a9047
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no_dura -> no_durability
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2023-05-22 22:38:48 +02:00 |
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Maxicarlos08
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174f75dc63
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durability free areas
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2023-05-22 22:38:47 +02:00 |
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Joshua Barretto
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b730766106
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Prevent explosion damage going through walls
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2023-05-21 15:30:18 +01:00 |
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Joshua Barretto
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cfdf184c4c
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Fix non-humanoid pathfinding and movement in water
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2023-05-16 20:48:50 +01:00 |
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Joshua Barretto
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52b5967914
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Fix pet idle movement, add a way to configure agent behaviour through manifests
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2023-05-16 18:51:46 +01:00 |
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Joshua Barretto
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4732d28e24
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Reduce creature flee speed
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2023-05-14 22:18:01 +01:00 |
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Joshua Barretto
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140927cbe7
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Clean up day coefficient code
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2023-05-14 22:10:37 +01:00 |
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flo666
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aca38d0cf4
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review fixes
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2023-05-13 09:32:29 -04:00 |
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Sam
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fd3c377d1c
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Taught adlet elder how to use leap
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2023-05-13 09:32:25 -04:00 |
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Sam
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8c3b1f23ee
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Adlet elder AI
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2023-05-13 09:31:31 -04:00 |
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Sam
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71d7a3b780
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Ice creature AIs
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2023-05-13 09:30:56 -04:00 |
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Sam
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5a83f85779
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Initial ice drake AI
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2023-05-13 09:30:55 -04:00 |
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Sam
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2e9f1edef3
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Adlet AI
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2023-05-13 09:30:52 -04:00 |
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Sam
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680d987e11
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Adlet hunter AI
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2023-05-13 09:30:51 -04:00 |
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flo666
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1750c9a0f2
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structure work
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2023-05-13 09:30:48 -04:00 |
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Sam
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76f4db6f70
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Tweaked positioning of adlet sites
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2023-05-13 09:30:14 -04:00 |
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Joshua Barretto
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ec5e3fe716
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Avoid re-fetching system data on every link persist
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2023-05-13 12:31:19 +01:00 |
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Joshua Barretto
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9e9889eed6
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Allowed bird pets to mount their owners when nearby
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2023-05-12 21:03:44 +01:00 |
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Marcel Märtens
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3a19669d53
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use workspace dependencies to make our life easier maintaining them :)
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2023-05-10 18:16:25 +02:00 |
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Isse
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2bc63d22ae
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Merge branch 'isse/sittable-sprites' into 'master'
Sprites on airships, and mountable sprites
See merge request veloren/veloren!3886
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2023-05-10 13:55:51 +00:00 |
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Isse
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9fa4c7217e
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more info on todo comment and allow clippy lint
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2023-05-10 15:22:35 +02:00 |
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maxicarlos08
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5c4c47b517
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Use LRU cache for caching presistent chunks instead of time-based cache
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2023-05-09 20:06:53 +02:00 |
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maxicarlos08
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4e136e2961
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Performance improvements for persisted terrain
- Only save terrain to disk if it actually has been modified
- Keep a 10 minute cache with recently unloaded persistent chunks
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2023-05-09 20:06:53 +02:00 |
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Isse
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1617c180ef
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small changes
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2023-05-09 19:55:52 +02:00 |
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Isse
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bcc8c55b5e
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change 'force from mount' to 'force from volume' in commands
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2023-05-09 19:43:10 +02:00 |
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Isse
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61ecd2c178
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various small fixes
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2023-05-09 19:43:10 +02:00 |
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Isse
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a6665ed988
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some comments
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2023-05-09 19:43:10 +02:00 |
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Isse
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192356f6c5
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use interpolated pos and ori
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2023-05-09 19:43:09 +02:00 |
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Isse
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b6c7316de9
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place rtsim on sprite controllers
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2023-05-09 19:43:09 +02:00 |
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Isse
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57551c479c
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force of mount in teleporting commands
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2023-05-09 19:43:09 +02:00 |
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Isse
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134d0f0c04
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varius fixes
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2023-05-09 19:43:09 +02:00 |
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Isse
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b3a70627e5
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fix volumes
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2023-05-09 19:43:09 +02:00 |
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Isse
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6674cce2cc
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intercat with sprites on ships
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2023-05-09 19:43:09 +02:00 |
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Joshua Barretto
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1cc221f653
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Merge branch 'zesterer/rtsim-tweaks' into 'master'
Started adding wandering rtsim monsters
See merge request veloren/veloren!3908
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2023-05-09 14:51:15 +00:00 |
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Marcel Märtens
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95bca5418a
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update toolchain to nightly-2023-04-20
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2023-05-08 18:58:54 +02:00 |
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Sam
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faff715c4f
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Simultaneous melee hits now show separately in SCT
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2023-05-07 20:43:52 -04:00 |
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Sam
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a38f336c9e
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Added dual wielding sword contextual abilities.
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2023-05-07 20:43:51 -04:00 |
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Sam
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0ecf4fbe87
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Dual wielding weapons of the same kind added as a context
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2023-05-07 20:43:51 -04:00 |
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