Commit Graph

73 Commits

Author SHA1 Message Date
flo
ed4fd55bc3 terracotta 2024-02-15 06:08:03 +00:00
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
Sam
f65d449aa3 Deprecated combo melee character state 2023-12-28 19:02:10 -05:00
Sam
4e0e94b5c6 Removed spin melee character state 2023-11-16 19:17:38 -05:00
Isse
ba1cee4fd2 more animation 2023-08-06 21:39:38 +02:00
Isse
d890190af4 add animations 2023-08-03 19:45:23 +02:00
Isse
a39923e4d6 digging shovel 2023-08-03 19:32:09 +02:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
flo666
aca38d0cf4 review fixes 2023-05-13 09:32:29 -04:00
flo666
86803c43bf adlet tracker tweaks 2023-05-13 09:30:54 -04:00
Sam
95347e8a60 Spear magic 2023-05-13 09:30:53 -04:00
flo666
c8bb0050ad adlet npc work 2023-05-13 09:30:53 -04:00
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
flo
bf81ffc029 frost_gigas 2023-02-15 00:10:37 +00:00
IsseW
54bad4b205 Creature viewpoint 2022-11-30 16:51:02 +01:00
Marcel Märtens
2812729b78 cargo clippy lifetimes 2022-11-28 15:19:57 +01:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Sam
48c97cd829 Glider trails 2022-03-03 01:11:13 -05:00
Sam
b3a19ebc00 Weapon trails now works with dual wielding 2022-03-03 01:11:08 -05:00
Sam
b558331b32 Finishing touches 2022-03-03 01:10:55 -05:00
Sam
d23dd6c9e9 Fixed a few errors 2022-03-03 01:10:54 -05:00
Sam
33419c7b4c Trails are now hackily created. 2022-03-03 01:10:51 -05:00
jshipsey
2eee43865f chieftain anims 2022-02-11 02:18:48 -05:00
jshipsey
3a35dcc77f brick texture colors 2022-02-10 14:58:34 -05:00
jshipsey
0c788997a4 anims 2022-02-10 14:58:34 -05:00
Joshua Barretto
b3e2d825ed Overhauled mounting to make it more reliable 2022-01-16 17:53:13 +00:00
jshipsey
1fac6359de more gnarling weapons 2022-01-13 23:20:56 -05:00
jshipsey
6187cb8d23 address comments 2021-09-04 13:17:56 -04:00
jshipsey
523a15e5cc more spots 2021-09-04 00:18:58 -04:00
pacmanmati
5f37509a78 #1224 - Replace redundant StageSection: Swing, Shoot, Cast with Action 2021-08-09 10:27:53 -04:00
Joshua Barretto
6dfa233cc4 Fixed bad non-humanoid lantern offset 2021-07-24 15:05:36 +01:00
Imbris
830b0f8fc1 Use mountee_offset for not yet animated mounting transforms (ie those that aren't quadruped_medium) 2021-07-18 15:09:36 -04:00
Imbris
32915f89a8 Extract scaling from all the animations 2021-07-18 15:09:36 -04:00
Imbris
6a15501b27 Add Body as a parameter to compute_matrices and start to pull whole body scaling out of the animation files 2021-07-18 15:09:34 -04:00
Snowram
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Imbris
30119a6afc Re-address approx_constant lint without using fractional constants and
re-add a few blank lines
2021-07-17 20:41:09 -04:00
Imbris
9c72333741 Revert "Merge branch..."
This reverts merge request !2608
2021-07-17 22:04:59 +00:00
Jonathan Berglin
c1c331d59e Resolve all '#[allow(clippy::approx_constant)]' error supressions 2021-07-15 16:56:55 +00:00
Marcel
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Snowram
8745fb803a Use Body to determine mountee offsets 2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f Clean unused mount offset 2021-05-14 00:11:46 +02:00
Snowram
486fbf940e Anims export a transform for mounts 2021-05-14 00:11:37 +02:00
Snowram
026ba616ff Expose the mounting bone to the mounter anims 2021-05-14 00:11:28 +02:00
Sam
914d78b4a9 Removed clone in animations. Added GATs to animations to do so. 2021-05-01 09:25:53 -04:00
Sam
3cb0ee98c8 Removed all unique and simple tool kinds. 2021-05-01 09:25:51 -04:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00
jshipsey
896d2a5b63 combat tweaks 2021-04-15 11:43:52 -04:00
jshipsey
558c82ee54 flayer anims 2021-03-27 21:05:16 -04:00
Snowram
39c8efe11f Adds husk npc 2021-03-27 21:05:09 -04:00