Sam
|
ba0846d6c7
|
Addressed more feedback
|
2022-05-16 15:11:46 -04:00 |
|
UncomfySilence
|
ac124b67a0
|
minor loot table tweaks and removal of yellow weapon components from caves
|
2022-05-16 15:11:45 -04:00 |
|
Sam
|
cbf5336343
|
Moved items from 'items.crafting_ing.modular' to 'items.modular.weapon' (assets).
|
2022-05-16 15:11:45 -04:00 |
|
Sam
|
ad48b634ab
|
Address feedback (assets)
|
2022-05-16 15:11:44 -04:00 |
|
Sam
|
254b7964e1
|
Balance tweaks (assets)
|
2022-05-16 15:11:43 -04:00 |
|
Sam
|
d6ac9c43d7
|
More feedback addressed (assets).
|
2022-05-16 15:11:41 -04:00 |
|
Sam
|
13ea6dee93
|
Addressed second round of balance feedback (assets).
|
2022-05-16 15:11:40 -04:00 |
|
brunt
|
d46cdf60b5
|
renamed hilt voxels, adjusted secondary components in item image manifests [ci_skip]
|
2022-05-16 15:11:39 -04:00 |
|
Sam
|
9b078c3383
|
Addressed playtest feedback (assets).
|
2022-05-16 15:11:38 -04:00 |
|
brunt
|
fc28449703
|
rotate voxels and sceptre positioning [ci_skip]
|
2022-05-16 15:11:37 -04:00 |
|
UncomfySilence
|
1c626da66b
|
loot tables and adding models
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
528b62c59a
|
Rebase commit
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
3f2f0a7715
|
Fixed item drop manifest for secondary components.
|
2022-05-16 15:11:36 -04:00 |
|
Sam
|
efc0189548
|
Changed component recipe book to generate some stuff automatically to avoid potential for stuff inside to become unsynced (assets).
|
2022-05-16 15:11:34 -04:00 |
|
Sam
|
49ff094286
|
Addressed most review comments (assets).
|
2022-05-16 15:11:33 -04:00 |
|
brunt
|
5ab9c0f1ad
|
sceptre positioning [ci_skip]
|
2022-05-16 15:11:32 -04:00 |
|
Sam
|
6ccc0b82f0
|
Models for sceptres and secondary components
|
2022-05-16 15:11:32 -04:00 |
|
Monty Marz
|
c3f92622c1
|
bg icons
|
2022-05-16 15:11:29 -04:00 |
|
Bryant Deters
|
af1a44264a
|
add melee weapons to item_drop_manifest [ci skip]
|
2022-05-16 15:11:29 -04:00 |
|
Bryant Deters
|
4edd041056
|
add staffs to item_drop_manifest [ci skip]
|
2022-05-16 15:11:29 -04:00 |
|
Bryant Deters
|
1ce474adbb
|
modular bow offset tweaks [ci skip]
|
2022-05-16 15:11:28 -04:00 |
|
Bryant Deters
|
f767e81133
|
modular staff offsets [ci skip]
|
2022-05-16 15:11:28 -04:00 |
|
Sam
|
e8c97f7a00
|
Staff models
|
2022-05-16 15:11:27 -04:00 |
|
Bryant Deters
|
f1940128bf
|
modular bow offset adjustments [ci skip]
|
2022-05-16 15:11:27 -04:00 |
|
Bryant Deters
|
075fee5190
|
modular component tooltips
|
2022-05-16 15:11:25 -04:00 |
|
Snowram
|
f6343ff4f9
|
Modular bows offsets
|
2022-05-16 15:11:24 -04:00 |
|
Sam
|
558e2aefb7
|
Bow models
|
2022-05-16 15:11:23 -04:00 |
|
Sam
|
eec0ba18a9
|
Fixed eldwood recipes returning frostwood components.
|
2022-05-16 15:11:22 -04:00 |
|
Sam
|
d436362a8d
|
Consolidated crafting UI for the primnary component of modular weapons.
|
2022-05-16 15:11:21 -04:00 |
|
Snowram
|
74a3f4a7dc
|
Modular 1h weapons offsets
|
2022-05-16 15:11:21 -04:00 |
|
Sam
|
3702952f99
|
Added recipes for each material kind.
|
2022-05-16 15:11:20 -04:00 |
|
Sam
|
ef5b2e4a1e
|
Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
|
2022-05-16 15:11:19 -04:00 |
|
Monty Marz
|
3d5e29b44d
|
Ui
|
2022-05-16 15:11:18 -04:00 |
|
Sam
|
1c0154487a
|
Rebase fixes.
|
2022-05-16 15:11:18 -04:00 |
|
Sam
|
94c19735ca
|
Fixed broken stuff during rebase.
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
5c28e3cb25
|
Items with components can now have their name modified by the components. Also addressed more review. ONLY ASSETS
|
2022-05-16 15:11:16 -04:00 |
|
Sam
|
524845b661
|
Addressed more comments on MR.
|
2022-05-16 15:11:15 -04:00 |
|
Sam
|
d7f5b907ff
|
Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. ONLY ASSETS
|
2022-05-16 15:11:14 -04:00 |
|
Sam
|
eecc1b42c3
|
Fixed regex mistake in changing name of item assets.
|
2022-05-16 15:11:13 -04:00 |
|
Sam
|
62632318fe
|
Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. ONLY ASSETS
|
2022-05-16 15:11:12 -04:00 |
|
Sam
|
b048179c0a
|
Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
|
2022-05-16 15:11:11 -04:00 |
|
Sam
|
03ab68eb60
|
Added models for sword blade, axe head, and hammer head components.
|
2022-05-16 15:11:09 -04:00 |
|
Sam
|
2aad3f3961
|
Switched to item list as an input for modular components so that allowed items could be centralized.
|
2022-05-16 15:11:08 -04:00 |
|
Snowram
|
b01e816c0d
|
Modular axes and hammers offsets
|
2022-05-16 15:11:08 -04:00 |
|
Snowram
|
e693b3132d
|
Modular swords offsets
|
2022-05-16 15:11:07 -04:00 |
|
Sam
|
ac306bbec0
|
Added weapon models for 2h axe, hammer, and sword.
|
2022-05-16 15:11:07 -04:00 |
|
Sam
|
5acb8cf74e
|
Rebase conflcits handled.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
33feee787b
|
Removed stuff no longer needed after new method of crafting modular weapons.
|
2022-05-16 15:11:05 -04:00 |
|
Sam
|
b7aa0a7a9f
|
Rebase commit.
|
2022-05-16 15:11:04 -04:00 |
|
Sam
|
4f466d0523
|
Modular weapons now work in kits.
|
2022-05-16 15:11:03 -04:00 |
|