Sam
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7b27b63122
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Melee attacks now only hit a single target by default
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2022-10-27 20:06:28 -04:00 |
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Sam
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28a4ce9be1
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Various tweaks
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2022-07-26 19:44:49 -04:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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Sam
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e98edbcc7a
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Conversion of poise damage to health damage now scales depending on the poise state the target is in.
Entities are now immune to poise damage for 1 second after exiting a poise state.
Rebalanced most phyiscal damage attacks on player-accessible tools.
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2022-01-12 22:18:59 -05:00 |
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Sam
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0e5e2b46f2
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Changed energy to internally use an integer with a high resolution, and externally to use a float.
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2021-09-23 14:11:09 -04:00 |
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Sam
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42012fddcb
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Overhauled health component, making it a float to outer interfaces.
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2021-09-09 00:10:17 -04:00 |
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Sam
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f993f28eff
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Various tweaks.
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2021-05-22 12:41:47 -05:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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jshipsey
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49f496e290
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intitial values
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2021-03-12 00:58:12 -05:00 |
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Pascal Fuhrmann
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9f7637ab21
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Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts
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2021-02-05 01:39:12 +00:00 |
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Pascal Fuhrmann
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f4deb08a40
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fixing #944 - LeapMelee fall damage fix & adjustments
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2021-02-02 16:51:04 +00:00 |
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jiminycrick
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152156d065
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Fix rebase and scrub poise from UI
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2021-01-28 17:22:39 -08:00 |
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jiminycrick
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661764f4aa
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Some preliminary balancing
Fix rebase
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2021-01-28 17:22:39 -08:00 |
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jiminycrick
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c83296a4ec
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Initial broken implementation of poise
Character movement no longer broken.
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2021-01-28 17:22:33 -08:00 |
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Sam
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050ad82e55
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Abilities are now loaded from .ron files.
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2020-11-12 21:24:34 -06:00 |
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Sam
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a4bfe07fbc
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Created ron files for abilities of the base 6 weapons.
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2020-11-12 21:24:31 -06:00 |
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