d0df01fe51
move climbing skill adjustment into climb module
2021-03-21 00:22:04 +01:00
18aefa8dbf
remove prometheus dos via protocol.
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Clean up unused labely to keep prometheus values down
2021-03-20 23:50:38 +01:00
1351b9515c
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
71d3bf5821
fix typo in sceptre aura skill
2021-03-20 22:12:43 +01:00
d7090315ff
Increased combo duration by 50%
2021-03-20 16:44:18 -04:00
c8c368adec
Rebalanced a few stats
2021-03-20 16:28:03 -04:00
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
8ef30dd2f3
fix one line from custist_alarm vector
2021-03-20 20:53:27 +01:00
d4fbc78d06
Translate cultist_alarm in FR
2021-03-20 17:37:59 +01:00
7dad972632
add changelog entry
2021-03-20 17:18:32 +01:00
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
1afe3b7de5
Merge branch 'xMAC94x/release_numbers' into 'master'
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Change the version number to 0.9
See merge request veloren/veloren!1948
v0.9.0
2021-03-20 12:48:05 +00:00
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
ac4d753fc9
Merge branch 'aweinstock/fix-playerentity-20210319' into 'master'
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Set PlayerEntity in `Client::clean_state`. This fixes several issues where...
See merge request veloren/veloren!1945
2021-03-20 11:06:42 +00:00
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
03d0748d40
Set PlayerEntity in Client::clean_state
. This fixes several issues where interpolation would kick in after changing characters, causing the player to be locked in place or shoot into the sky on respawn or teleport.
2021-03-19 19:02:39 -04:00
bf5be892d8
Merge branch 'sam/parallelize-beam' into 'master'
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Parallelized beam
See merge request veloren/veloren!1944
2021-03-19 20:18:37 +00:00
d489ade082
Parallelized beam
2021-03-19 20:18:36 +00:00
94f82960dd
Merge branch 'snowram/hair-fix' into 'master'
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Fix a missing dwarf hairstyle
See merge request veloren/veloren!1943
2021-03-19 14:11:16 +00:00
cb3bf0c884
Fix a missing dwarf hairstyle
2021-03-19 12:45:08 +01:00
2dd0fe1c02
Merge branch 'imbris/phys' into 'master'
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More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
See merge request veloren/veloren!1942
2021-03-19 11:12:32 +00:00
eabddd7263
Merge branch 'christof/trading_fix2' into 'master'
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fix merchant getting stuck in non-existant trade when declining after accepting
See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00
9fb44e5674
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations
2021-03-18 21:20:22 -04:00
987f2d2b34
Merge branch 'agentflight-fix-20210318' into 'master'
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Fix agent flight by enabling flight mode at the start of each tick of the...
See merge request veloren/veloren!1940
2021-03-18 23:48:27 +00:00
fb40cd93a9
fix merchant getting stuck in non-existant trade when declining after accepting
2021-03-19 00:43:23 +01:00
a770ef0f4a
Fix agent flight by enabling flight mode at the start of each tick of the agent system.
2021-03-18 18:54:23 -04:00
87883d9b11
Merge branch 'sarrakitty/glowy-fixes' into 'master'
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tweaking glow and shine
See merge request veloren/veloren!1926
2021-03-18 22:34:20 +00:00
e5afb2fcf7
Various visual fixes
2021-03-18 22:53:06 +01:00
eaaf65127d
cleaning up some tools
2021-03-18 22:52:50 +01:00
d1e16a2a00
tweaking glow and shine
2021-03-18 22:52:40 +01:00
587d94fceb
Merge branch 'imbris/speeeeeeeeeeeeeed' into 'master'
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Combine 5 things into 1
See merge request veloren/veloren!1938
2021-03-18 15:51:54 +00:00
e6e56f19f9
cleanup faster physics calc
2021-03-18 15:22:28 +01:00
bf383d9562
Combine 5 things into 1
2021-03-18 14:26:32 +01:00
571a6689e3
Merge branch 'vfoulon80/loading-animations' into 'master'
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Remove unwraps when asset loading fails
See merge request veloren/veloren!1939
2021-03-18 12:56:17 +00:00
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
8afaea9af7
Merge branch 'zesterer/worldgen-tweaks' into 'master'
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Reduced frequency of bee hives
See merge request veloren/veloren!1936
2021-03-18 08:27:32 +00:00
99805f9a8d
Merge branch 'imbris/voxel-collider-broadphase' into 'master'
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Spatial grid for voxel colliders as well as a basic bounding sphere test
See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
a6cae66a54
Merge branch 'sam/fix-dash' into 'master'
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Fixed dash
See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
9c95e971f2
Merge branch 'vfoulon80/loading-animations' into 'master'
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Add new random loading animations
See merge request veloren/veloren!1931
2021-03-18 02:28:34 +00:00
6c939b35b8
Merge branch 'zesterer/network-tweaks' into 'master'
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Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
64c8f75a4f
Merge branch 'sam/remove-combat-last-pos' into 'master'
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Shockwaves and beams no longer use last position in calculating if they hit.
See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
5384e5a01e
Fixed dash
2021-03-17 20:13:12 -04:00
9a3731e810
Merge branch 'DaforLynx/aura-sfx' into 'master'
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Adds sfx for Sceptre aura
See merge request veloren/veloren!1932
2021-03-17 23:54:50 +00:00
fbf4defa04
Adds sfx for Sceptre aura
2021-03-17 23:54:49 +00:00
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
fadf5ee1ec
Reduced frequency of bee hives
2021-03-17 21:43:08 +00:00
e8b053a09f
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage
2021-03-17 21:31:07 +00:00
2bceb2d3a6
Shockwaves and beams no longer use last position in calculating if they hit.
2021-03-17 17:24:39 -04:00