Commit Graph

7872 Commits

Author SHA1 Message Date
d0df01fe51 move climbing skill adjustment into climb module 2021-03-21 00:22:04 +01:00
18aefa8dbf remove prometheus dos via protocol.
Clean up unused labely to keep prometheus values down
2021-03-20 23:50:38 +01:00
1351b9515c Update fall damage calculations. 2021-03-20 18:46:34 -04:00
8b01abde67 address comments 2021-03-20 22:56:54 +01:00
71d3bf5821 fix typo in sceptre aura skill 2021-03-20 22:12:43 +01:00
Sam
d7090315ff Increased combo duration by 50% 2021-03-20 16:44:18 -04:00
Sam
c8c368adec Rebalanced a few stats 2021-03-20 16:28:03 -04:00
Sam
92c9e8c477 Fixed gaining combo by shooting loot bags 2021-03-20 16:26:10 -04:00
8ef30dd2f3 fix one line from custist_alarm vector 2021-03-20 20:53:27 +01:00
d4fbc78d06 Translate cultist_alarm in FR 2021-03-20 17:37:59 +01:00
7dad972632 add changelog entry 2021-03-20 17:18:32 +01:00
d0aa68a9d2 Add climbing speed and cost 2021-03-20 17:17:28 +01:00
866cc79d2e Enable allocation of new textures on atlas allocation failure.
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees.  For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it.  Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
1afe3b7de5 Merge branch 'xMAC94x/release_numbers' into 'master'
Change the version number to 0.9

See merge request veloren/veloren!1948
v0.9.0
2021-03-20 12:48:05 +00:00
2733ba2e27 Change the version number to 0.9 2021-03-20 13:07:09 +01:00
ac4d753fc9 Merge branch 'aweinstock/fix-playerentity-20210319' into 'master'
Set PlayerEntity in `Client::clean_state`. This fixes several issues where...

See merge request veloren/veloren!1945
2021-03-20 11:06:42 +00:00
0ef42e3854 Address MR 1945 review comments. 2021-03-19 19:53:17 -04:00
03d0748d40 Set PlayerEntity in Client::clean_state. This fixes several issues where interpolation would kick in after changing characters, causing the player to be locked in place or shoot into the sky on respawn or teleport. 2021-03-19 19:02:39 -04:00
bf5be892d8 Merge branch 'sam/parallelize-beam' into 'master'
Parallelized beam

See merge request veloren/veloren!1944
2021-03-19 20:18:37 +00:00
d489ade082 Parallelized beam 2021-03-19 20:18:36 +00:00
94f82960dd Merge branch 'snowram/hair-fix' into 'master'
Fix a missing dwarf hairstyle

See merge request veloren/veloren!1943
2021-03-19 14:11:16 +00:00
cb3bf0c884 Fix a missing dwarf hairstyle 2021-03-19 12:45:08 +01:00
2dd0fe1c02 Merge branch 'imbris/phys' into 'master'
More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations

See merge request veloren/veloren!1942
2021-03-19 11:12:32 +00:00
eabddd7263 Merge branch 'christof/trading_fix2' into 'master'
fix merchant getting stuck in non-existant trade when declining after accepting

See merge request veloren/veloren!1941
2021-03-19 09:29:45 +00:00
9fb44e5674 More voxel collision speedups by reducing the common cases from 5 to 3 voxel iterations 2021-03-18 21:20:22 -04:00
987f2d2b34 Merge branch 'agentflight-fix-20210318' into 'master'
Fix agent flight by enabling flight mode at the start of each tick of the...

See merge request veloren/veloren!1940
2021-03-18 23:48:27 +00:00
fb40cd93a9 fix merchant getting stuck in non-existant trade when declining after accepting 2021-03-19 00:43:23 +01:00
a770ef0f4a Fix agent flight by enabling flight mode at the start of each tick of the agent system. 2021-03-18 18:54:23 -04:00
87883d9b11 Merge branch 'sarrakitty/glowy-fixes' into 'master'
tweaking glow and shine

See merge request veloren/veloren!1926
2021-03-18 22:34:20 +00:00
e5afb2fcf7 Various visual fixes 2021-03-18 22:53:06 +01:00
eaaf65127d cleaning up some tools 2021-03-18 22:52:50 +01:00
d1e16a2a00 tweaking glow and shine 2021-03-18 22:52:40 +01:00
587d94fceb Merge branch 'imbris/speeeeeeeeeeeeeed' into 'master'
Combine 5 things into 1

See merge request veloren/veloren!1938
2021-03-18 15:51:54 +00:00
e6e56f19f9 cleanup faster physics calc 2021-03-18 15:22:28 +01:00
bf383d9562 Combine 5 things into 1 2021-03-18 14:26:32 +01:00
571a6689e3 Merge branch 'vfoulon80/loading-animations' into 'master'
Remove unwraps when asset loading fails

See merge request veloren/veloren!1939
2021-03-18 12:56:17 +00:00
80635004a4 Remove unwraps when asset loading fails 2021-03-18 12:56:17 +00:00
8afaea9af7 Merge branch 'zesterer/worldgen-tweaks' into 'master'
Reduced frequency of bee hives

See merge request veloren/veloren!1936
2021-03-18 08:27:32 +00:00
99805f9a8d Merge branch 'imbris/voxel-collider-broadphase' into 'master'
Spatial grid for voxel colliders as well as a basic bounding sphere test

See merge request veloren/veloren!1927
2021-03-18 07:03:04 +00:00
a6cae66a54 Merge branch 'sam/fix-dash' into 'master'
Fixed dash

See merge request veloren/veloren!1933
2021-03-18 03:09:46 +00:00
9c95e971f2 Merge branch 'vfoulon80/loading-animations' into 'master'
Add new random loading animations

See merge request veloren/veloren!1931
2021-03-18 02:28:34 +00:00
6c939b35b8 Merge branch 'zesterer/network-tweaks' into 'master'
Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage

See merge request veloren/veloren!1935
2021-03-18 01:47:29 +00:00
64c8f75a4f Merge branch 'sam/remove-combat-last-pos' into 'master'
Shockwaves and beams no longer use last position in calculating if they hit.

See merge request veloren/veloren!1934
2021-03-18 01:07:18 +00:00
Sam
5384e5a01e Fixed dash 2021-03-17 20:13:12 -04:00
9a3731e810 Merge branch 'DaforLynx/aura-sfx' into 'master'
Adds sfx for Sceptre aura

See merge request veloren/veloren!1932
2021-03-17 23:54:50 +00:00
fbf4defa04 Adds sfx for Sceptre aura 2021-03-17 23:54:49 +00:00
eafa69ee4c allow loading animations to be contributed from a manifest file 2021-03-17 23:41:28 +01:00
fadf5ee1ec Reduced frequency of bee hives 2021-03-17 21:43:08 +00:00
e8b053a09f Reduced rubber-banding and interpolation jerk without significantly impacting upon network usage 2021-03-17 21:31:07 +00:00
Sam
2bceb2d3a6 Shockwaves and beams no longer use last position in calculating if they hit. 2021-03-17 17:24:39 -04:00