Sam
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816c265662
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Rebase stuffs
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2022-05-16 15:11:26 -04:00 |
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Sam
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fceb48c3ac
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Removed vec allocation for component recipe iterators
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2022-05-16 15:11:26 -04:00 |
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Sam
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a5a517916e
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Initial UI including ingredients in crafting modular components
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2022-05-16 15:11:25 -04:00 |
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Sam
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085b18c07a
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Formatting tweaks to tooltips
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2022-05-16 15:11:25 -04:00 |
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Bryant Deters
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075fee5190
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modular component tooltips
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2022-05-16 15:11:25 -04:00 |
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Sam
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e69aa8c4ee
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Fixed items with components having incorrect hashes
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2022-05-16 15:11:24 -04:00 |
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Sam
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6fa7852a8c
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Fixed random generation of modular weapons.
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2022-05-16 15:11:23 -04:00 |
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Sam
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e86d2ab46a
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Fixed rebase
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2022-05-16 15:11:22 -04:00 |
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Sam
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cb04433c14
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Fix rebase
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2022-05-16 15:11:22 -04:00 |
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Sam
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d436362a8d
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Consolidated crafting UI for the primnary component of modular weapons.
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2022-05-16 15:11:21 -04:00 |
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Sam
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5877334ed3
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Tags are now generated for modular items.
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2022-05-16 15:11:20 -04:00 |
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Sam
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ef5b2e4a1e
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Added method of differing names for 1h and 2h variants of a modular wepaon.
Added all 1h melee weapon models.
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2022-05-16 15:11:19 -04:00 |
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Sam
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af50864643
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Fixed issue in updating item config when loading persisted items.
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2022-05-16 15:11:18 -04:00 |
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Sam
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bf348b7f43
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Addressed further review.
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2022-05-16 15:11:16 -04:00 |
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Sam
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94c19735ca
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Fixed broken stuff during rebase.
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2022-05-16 15:11:16 -04:00 |
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Sam
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81c83c5e83
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Items with components can now have their name modified by the components. Also addressed more review. NO ASSETS
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2022-05-16 15:11:15 -04:00 |
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Sam
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524845b661
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Addressed more comments on MR.
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2022-05-16 15:11:15 -04:00 |
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Sam
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259db56ca6
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Addressed more comments in MR review.
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2022-05-16 15:11:14 -04:00 |
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Sam
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fa9e034757
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Gave modular items a pseudo item definition id that can be used when serializing ItemBase or when persisting items to the database. NO ASSETS
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2022-05-16 15:11:13 -04:00 |
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Sam
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36da0cf981
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Removed inner toolkind from ModularBase::Tool.
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2022-05-16 15:11:13 -04:00 |
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Sam
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a9e9a70687
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Changed ModularComponent to allow it to be more extensible. Overhauled random modular weapon function so that there is less runtime cost to generate one. NO ASSETS
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2022-05-16 15:11:11 -04:00 |
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Sam
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b048179c0a
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Changed Item to have ItemBase instead of ItemDef. ONLY ASSETS.
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2022-05-16 15:11:11 -04:00 |
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Sam
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08b7bb781f
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Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
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2022-05-16 15:11:10 -04:00 |
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Sam
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5bacf526ad
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Began addressing initial review of modular weapons.
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2022-05-16 15:11:10 -04:00 |
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Sam
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03ab68eb60
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Added models for sword blade, axe head, and hammer head components.
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2022-05-16 15:11:09 -04:00 |
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Sam
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2aad3f3961
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Switched to item list as an input for modular components so that allowed items could be centralized.
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2022-05-16 15:11:08 -04:00 |
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Sam
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539c3307a6
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Fixed persistence error that would occur when dropping a modular item and then picking up that same item in the same persistence cycle.
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2022-05-16 15:11:06 -04:00 |
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Sam
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33feee787b
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Removed stuff no longer needed after new method of crafting modular weapons.
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2022-05-16 15:11:05 -04:00 |
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Sam
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00649f8ebb
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Added crafting method for modular weapons.
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2022-05-16 15:11:04 -04:00 |
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Sam
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4f466d0523
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Modular weapons now work in kits.
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2022-05-16 15:11:03 -04:00 |
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Sam
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ca644f8f0b
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Added more interesting ingredients to recipes.
Changed bow main component from held (grip) to damage (limbs).
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2022-05-16 15:11:02 -04:00 |
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Sam
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01450b7e34
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Fixed migration to properly insert components in the correct position. Fixed small error in how names were generated for any modular weapon that used the held component as its main component.
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2022-05-16 15:11:01 -04:00 |
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Sam
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21084e48f0
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Removed old weapons that were migrated to modular weapons.
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2022-05-16 15:11:00 -04:00 |
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Sam
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b4e86bf741
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Fixed csv import
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2022-05-16 15:10:59 -04:00 |
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Sam
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c10fa35fa4
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Added correct names to every bow, staff, and sceptre component.
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2022-05-16 15:10:58 -04:00 |
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Sam
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0a44874e88
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Renamed components of bow, staff, and sceptre
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2022-05-16 15:10:58 -04:00 |
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Sam
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38cb465722
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Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
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2022-05-16 15:10:57 -04:00 |
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Sam
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0a38567e8d
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Modular weapons can now be properly displayed in the inventory.
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2022-05-16 15:10:57 -04:00 |
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Sam
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762b3be3c3
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Modular weapons can now be dropped as loot or assigned to enemies.
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2022-05-16 15:10:56 -04:00 |
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Sam
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c01fe655f1
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Added wood
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2022-05-16 15:10:55 -04:00 |
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Sam
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d380a2dbaf
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Quality is now propogated through modular items from the quality of the components.
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2022-05-16 15:10:55 -04:00 |
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Sam
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c6f4b51215
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Removed descriptions from modular weapons and components.
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2022-05-16 15:10:54 -04:00 |
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Sam
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885bb9aaa7
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Added programmatic names for modular components.
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2022-05-16 15:10:53 -04:00 |
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Sam
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405b9b2448
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Modular weapons now have programmatically generated names.
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2022-05-16 15:10:53 -04:00 |
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Sam
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4e89bc7485
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Added test functions to assist in fixing unit tests that broke from changed functionality.
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2022-05-16 15:10:52 -04:00 |
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Sam
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f9256ecd62
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Added recipes
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2022-05-16 15:10:51 -04:00 |
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Sam
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6620c1dd1f
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Added HandsKind to automatically resolve handedness of modular weapons.
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2022-05-16 15:10:51 -04:00 |
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Sam
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85b7382487
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Added handedness requirements to recipes and components.
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2022-05-16 15:10:50 -04:00 |
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Sam
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2feb8f298b
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Removed deprecated functionality from modular weapons.
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2022-05-16 15:10:49 -04:00 |
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Sam
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511f39c5ae
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Adds support for loading modular item from database with an arbitrary amount of component nesting.
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2022-05-16 15:10:49 -04:00 |
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