scott-c
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5acfe44cbb
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Add toggle particles graphics setting
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2020-08-08 19:25:01 +08:00 |
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scott-c
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bb2a5c885b
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Add fireball and bomb particle effects
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2020-08-08 19:25:00 +08:00 |
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scott-c
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4bc373a832
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remove particle emitter component
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2020-08-08 19:25:00 +08:00 |
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scott-c
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803677f0fb
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Add particle velocity and ability particle emitter
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2020-08-08 19:25:00 +08:00 |
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scott-c
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39b676cd8f
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Add ParticleMgr
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2020-08-08 19:24:55 +08:00 |
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scott-c
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7e35617f59
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Add particle pipeline
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2020-08-08 19:24:25 +08:00 |
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Joshua Barretto
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30619771af
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Improved block picking
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2020-07-06 23:04:13 +01:00 |
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Joshua Barretto
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62b59de95a
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Fixed sprite select flickering
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2020-07-06 22:41:21 +01:00 |
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Joshua Barretto
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f1b166d15d
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Innumerable camera improvements
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2020-05-18 23:40:28 +01:00 |
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Joshua Barretto
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68e77f43f8
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Made figure placement correct with warping
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2020-05-18 15:15:58 +01:00 |
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Joshua Barretto
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1e91f7a0ab
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Added 1 extra bit per figure vertex position component, resolved char screen bug
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2020-04-29 15:22:08 +01:00 |
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Marcel Märtens
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83af40a460
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Allow for 0.5 offsets in figures
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2020-04-29 14:10:46 +02:00 |
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Joshua Barretto
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8e95444d85
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Made GPU bone updates more conservative for moar fps
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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7208b37dc5
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Squashed figure vertices for better performance
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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37301706d4
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Reduced size of terrain sprite vertices
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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c05f4fe009
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Added configurable sprite view distance, minor bug fixes
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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3e62f7edc3
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Better LoD distance scaling
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2020-04-25 21:44:23 +01:00 |
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Joshua Barretto
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1c2f05ac51
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Fully fixed sub-voxel noise issue
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2020-04-23 22:05:14 +01:00 |
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Joshua Barretto
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c0bd0279fc
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Added sites to the map
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2020-04-23 21:59:09 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
|
Joshua Barretto
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8d4f1da3a6
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Improved path rendering on the map, removed ugly path noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7edd0e701c
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Fixed sub-voxel noise flickering on NVIDIA cards
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431e199731
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Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e242604a4c
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Further improved AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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6448c17110
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Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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525cba5029
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Added dungeon rooms, corridors, mazes
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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568a8ab87c
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Increased block rendering altitude range
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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0125897117
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Slightly better clouds
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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4830757bc9
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Began adding building skeleton structure
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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dde0319293
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Lighting improvements, fixed NaN issue for agents
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d7385fd99b
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Fixed cheap shader
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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16a175abe0
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Nicer water shaders
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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a0dae82a2b
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Added correctly allocated labours, fishing
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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46190aa634
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Began work on basic economic simulation
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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b9cc0f387b
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Cleaner clouds, better movement
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2020-04-23 18:19:40 +01:00 |
|
Joshua Barretto
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df5aa93fd7
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Better AO, fixed cloud pixelation
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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d91d66027a
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Fixed cloud bugs, made pets run into you less
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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5f2d0021a3
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Reversed water draw order
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2020-04-23 18:19:40 +01:00 |
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Joshua Barretto
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0021bd6452
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Added new settlement generation to world, basic rendering
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2020-04-23 18:19:40 +01:00 |
|
Capucho
|
8f6686adc1
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Fix the problems of players walking over water with dithering
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2020-04-07 22:50:01 +00:00 |
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Capucho
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a21ae27a77
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Add player transparency and silhouette
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2020-04-04 19:36:55 +00:00 |
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Joshua Barretto
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3a989f061f
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Better water shaders
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2020-03-27 15:13:36 +00:00 |
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Joshua Barretto
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3559252a5e
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Nicer point lights
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2020-03-17 13:29:42 +00:00 |
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Treeco
|
abe47d8621
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Gamma setting now works
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2020-02-17 00:46:31 +00:00 |
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