Knightress Paladin
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5c5b8ed94e
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Added check for exploding lava and glowing blocks
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2021-07-05 19:41:25 -07:00 |
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Enrico Marconi
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8106ac492a
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Actually check if entity is alive
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2021-07-05 16:09:39 +02:00 |
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Enrico Marconi
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7e97b9e495
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Check if entity is alive before applying a buff
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2021-07-05 16:09:39 +02:00 |
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Samuel Keiffer
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dcdf1c83a3
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Merge branch 'swrup/fix_combo_decay_on_death' into 'master'
fix combo not reset at respawn
See merge request veloren/veloren!2553
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2021-07-05 03:56:24 +00:00 |
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Swrup
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971dd9059c
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fix combo not reset at respawn
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2021-07-04 17:28:11 +02:00 |
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Avi Weinstock
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836f10ae63
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Remove allocation in SpriteKind::collectible_id .
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2021-07-03 15:32:36 -04:00 |
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Sam
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4cdf081a40
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Removed potential for accessing OOB index and panicking in animations for combo melee.
Made only entities with a character state component emit a death outcome on death.
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2021-06-29 06:20:26 -05:00 |
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Snowram
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3ec5306ed0
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Adds an outcome to death with SFX and VFX
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2021-06-29 00:14:05 +02:00 |
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Snowram
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ef6d6563ea
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Ajust new npcs from feedback
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2021-06-25 03:26:32 +02:00 |
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Snowram
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8760b69345
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Husk brute animations
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2021-06-24 19:31:19 +02:00 |
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Snowram
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58b95d12d4
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Adds alpaca and llama npcs
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2021-06-24 19:30:15 +02:00 |
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Snowram
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fef0f407d3
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Removes warlord and warlock armours
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2021-06-24 19:30:11 +02:00 |
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DaforLynx
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9a5b95bc16
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Added npc hurt sfx
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2021-06-17 05:49:09 +00:00 |
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Snowram
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8351aab25d
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Addresses comments about roc AI
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2021-06-15 09:50:23 +02:00 |
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Snowram
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97ce50e5d4
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Add troll variants and roc npcs
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2021-06-15 09:49:13 +02:00 |
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Avi Weinstock
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9d4a65e8ac
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Adjust mining xp numbers and add SkillGroupKind information to Outcome::ExpChange.
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2021-06-13 14:34:42 -04:00 |
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Avi Weinstock
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0e394029de
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Mining skill tree.
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2021-06-13 14:34:42 -04:00 |
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juliancoffee
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6c11aa80e0
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adjust staff firebomb
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2021-06-11 15:41:38 +03:00 |
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jshipsey
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4deeb42155
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cave adjustments
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2021-06-07 11:02:34 +02:00 |
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jshipsey
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8acd3832e3
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more loot tables, overworld ores, more items
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2021-06-07 11:00:00 +02:00 |
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jshipsey
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1c17d8fe5e
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cave changes
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2021-06-07 10:59:44 +02:00 |
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Sam
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6790b71d53
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Energy recovery stat functional.
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2021-06-07 10:58:32 +02:00 |
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jshipsey
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1b575a5a04
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crafting item partial re-organization, armor recipes, some specific animal drops
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2021-06-07 10:56:35 +02:00 |
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jshipsey
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ffc9a0ae22
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more drops, armors
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2021-06-07 10:56:16 +02:00 |
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jshipsey
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ca907f1b87
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added some meat
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2021-06-07 10:55:34 +02:00 |
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Sam
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b826d5cb2b
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Fixed exp splitting in inactive equip slots.
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2021-05-26 21:13:16 -05:00 |
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Ludvig Böklin
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46d1bb5f18
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Adjusted masses; less excessive knockbacks; prevent loot shooting off
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2021-05-22 17:56:13 +00:00 |
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holychowders
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d5f3ba77d4
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Make NPCs Aware of Sound - See Issue #913
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2021-05-15 19:36:27 +00:00 |
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Avi Weinstock
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e4cda4309e
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Add DamageKind , and make piercing damage partially ignore damage resistence.
- Tweak bow/staff M1 stats.
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2021-05-06 17:39:06 -04:00 |
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Sam
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372eff2a02
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Initial SCT implementation to display blocks.
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2021-04-25 13:09:09 -04:00 |
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Sam
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288a6f3a82
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Blocking now works if no weapon is equipped in main hand.
Added temp sfx for blocking and parrying.
Added temp particles for successful parry.
Tweaked values of default block ability.
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2021-04-25 13:09:02 -04:00 |
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Sam
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91c6288213
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Melee weapons can now block.
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2021-04-25 13:08:42 -04:00 |
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Ludvig Böklin
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762c68cfbb
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Basic fluid dynamics and physical properties for entities
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2021-04-20 17:38:19 +02:00 |
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Marcel Märtens
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5862920f32
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seperate sys/state
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2021-04-20 01:30:17 +02:00 |
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Enrico Marconi
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a941833ff1
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fix issue #1077: show kill msg only to group members and nearby players if...
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2021-04-18 20:46:16 +00:00 |
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Monty
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ed233efc53
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Temporarily remove death messages
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2021-04-14 20:31:34 +02:00 |
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holychowders
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568a8d9666
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Resolve Issue #978 - Extract SkillSet Into Its Own Component
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2021-04-14 15:35:34 +00:00 |
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DaforLynx
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6734198104
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Adds on-hit combat sfx
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2021-04-04 03:04:02 +00:00 |
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Sam
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27f178286d
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Removed all rng matches in code to determine loot tables, and moved to loot tables specific for each sprite, creature, or dungeon.
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2021-04-02 23:24:55 -04:00 |
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Sam
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9ad5b0f6b7
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Changelog. Fixed a few qualities.
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2021-04-02 23:04:36 -04:00 |
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Sam
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a2906168a6
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Moved materials into their own loot tables.
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2021-04-02 23:04:33 -04:00 |
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Sam
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cb638180f8
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Moved food items into their own loot tables.
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2021-04-02 23:04:32 -04:00 |
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Sam
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31e69021cb
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Switched loot tables from declaring each weapon individually to just referencing a different loot table.
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2021-04-02 23:04:31 -04:00 |
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Sam
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833f1f3309
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Converted all armor in loot tables to reference armor set loot tables.
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2021-04-02 23:04:28 -04:00 |
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Sam
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96b354c178
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Consolidated loot tables by switching to CreatureMaterial where possible
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2021-04-02 23:04:27 -04:00 |
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Sam
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ab2fca21cf
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Fixed trading
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2021-04-02 23:04:26 -04:00 |
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Sam
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cbca2a66b6
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Support for creature specific materails and materials having a quantity.
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2021-04-02 23:04:25 -04:00 |
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Sam
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247004d180
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Loot tables can now recursively specify loot tables. Mercahnts broken.
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2021-04-02 23:04:25 -04:00 |
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Sam
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f117a57083
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Switched to using ForceUpdate to forcefully update the client position after a blink
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2021-03-27 21:33:45 -04:00 |
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Sam
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f9835e78da
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Pets no longer drop loot on death. Code to determine targeting of pets is less hacky and now takes into account alignment of their owner.
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2021-03-27 21:05:07 -04:00 |
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