Joshua Barretto
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
...
Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
Marcel
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
...
Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
Samuel Keiffer
1374900928
Merge branch 'sam/combat-fixes' into 'master'
...
Fixes gaining combo by shooting loot bag
See merge request veloren/veloren!1953
2021-03-22 02:01:22 +00:00
Joshua Barretto
f9612c1c26
Made pickaxe obtainable
2021-03-22 00:24:07 +00:00
Joshua Barretto
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
Marcel
0372e89fb8
Merge branch 'xMAC94x/benches' into 'master'
...
reduce benches to O2 and enable incremental
See merge request veloren/veloren!1964
2021-03-22 00:19:44 +00:00
Joshua Barretto
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
...
Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
Marcel Märtens
3d017f6a35
reduce benches to O2 and enable incremental
2021-03-21 23:25:02 +01:00
Marcel
083af5599b
Merge branch 'xMAC94x/deps' into 'master'
...
update dependencies
See merge request veloren/veloren!1963
2021-03-21 22:24:27 +00:00
Marcel Märtens
2940693a76
update dependencies
2021-03-21 22:53:44 +01:00
Joshua Barretto
6ea5aa796b
Faster pick, less vibrant block selection
2021-03-21 20:38:08 +00:00
Joshua Barretto
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
Sam
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
Joshua Barretto
003e76113f
Fetch InputAttr from controller
2021-03-21 19:11:44 +00:00
Marcel
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
...
Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
Marcel
b9f8aff75e
Merge branch 'xMAC94x/keepalive' into 'master'
...
add keepalive in server-cli so we know it still ticks, ~ all 30s
See merge request veloren/veloren!1960
2021-03-21 18:34:27 +00:00
Marcel
e64258afcf
Merge branch 'xMAC94x/tracing_slowjob' into 'master'
...
harden slowjob code
See merge request veloren/veloren!1961
2021-03-21 18:34:21 +00:00
Marcel
732bc3378d
Merge branch 'sorted-playerlist' into 'master'
...
Sort the playerlist alphabetically
See merge request veloren/veloren!1958
2021-03-21 18:34:09 +00:00
Marcel
d088694281
Merge branch 'xMAC94x/prometheus_improvements' into 'master'
...
remove prometheus dos via protocol.
See merge request veloren/veloren!1955
2021-03-21 18:34:00 +00:00
Marcel
a62f2ab133
Merge branch 'falldamage-20210320' into 'master'
...
Update fall damage calculations.
See merge request veloren/veloren!1954
2021-03-21 18:33:48 +00:00
Marcel
4c42b09c3a
Merge branch 'vfoulon80/fr-custist-alarm' into 'master'
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[FR] Translate cultist_alarm
See merge request veloren/veloren!1951
2021-03-21 18:33:34 +00:00
Marcel Märtens
96049904a6
add keepalive in server-cli so we know it still ticks, ~ all 30s
2021-03-21 19:15:40 +01:00
Marcel Märtens
a77578a25b
harden slowjob code
2021-03-21 18:45:23 +01:00
Joshua Barretto
b45df7fe10
Switched to BasicMelee
2021-03-21 17:45:01 +00:00
Joshua Barretto
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
Joshua Barretto
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
Vincent Foulon
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
Vincent Foulon
985c26dd0a
improve climbing icon
2021-03-21 13:26:44 +01:00
RedlineTriad
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
Vincent Foulon
9e11a574d2
remove CharacterAbility::Climb
2021-03-21 00:35:34 +01:00
Vincent Foulon
d0df01fe51
move climbing skill adjustment into climb module
2021-03-21 00:22:04 +01:00
Marcel Märtens
18aefa8dbf
remove prometheus dos via protocol.
...
Clean up unused labely to keep prometheus values down
2021-03-20 23:50:38 +01:00
Avi Weinstock
1351b9515c
Update fall damage calculations.
2021-03-20 18:46:34 -04:00
Vincent Foulon
8b01abde67
address comments
2021-03-20 22:56:54 +01:00
Vincent Foulon
71d3bf5821
fix typo in sceptre aura skill
2021-03-20 22:12:43 +01:00
Sam
d7090315ff
Increased combo duration by 50%
2021-03-20 16:44:18 -04:00
Sam
c8c368adec
Rebalanced a few stats
2021-03-20 16:28:03 -04:00
Sam
92c9e8c477
Fixed gaining combo by shooting loot bags
2021-03-20 16:26:10 -04:00
Vincent Foulon
8ef30dd2f3
fix one line from custist_alarm vector
2021-03-20 20:53:27 +01:00
Vincent Foulon
d4fbc78d06
Translate cultist_alarm in FR
2021-03-20 17:37:59 +01:00
Vincent Foulon
7dad972632
add changelog entry
2021-03-20 17:18:32 +01:00
Vincent Foulon
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
Joshua Yanovski
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
...
This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
Marcel
1afe3b7de5
Merge branch 'xMAC94x/release_numbers' into 'master'
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Change the version number to 0.9
See merge request veloren/veloren!1948
2021-03-20 12:48:05 +00:00
Marcel Märtens
2733ba2e27
Change the version number to 0.9
2021-03-20 13:07:09 +01:00
Marcel
ac4d753fc9
Merge branch 'aweinstock/fix-playerentity-20210319' into 'master'
...
Set PlayerEntity in `Client::clean_state`. This fixes several issues where...
See merge request veloren/veloren!1945
2021-03-20 11:06:42 +00:00
Avi Weinstock
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
Avi Weinstock
03d0748d40
Set PlayerEntity in Client::clean_state
. This fixes several issues where interpolation would kick in after changing characters, causing the player to be locked in place or shoot into the sky on respawn or teleport.
2021-03-19 19:02:39 -04:00
Marcel
bf5be892d8
Merge branch 'sam/parallelize-beam' into 'master'
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Parallelized beam
See merge request veloren/veloren!1944
2021-03-19 20:18:37 +00:00
Samuel Keiffer
d489ade082
Parallelized beam
2021-03-19 20:18:36 +00:00