Commit Graph

523 Commits

Author SHA1 Message Date
Ben Wallis
8ed2109bcf Fixed suppressed clippy warnings for #587 - collapsible_if 2020-06-12 20:34:54 +01:00
Marcel Märtens
0e59ee901e dependency reduction:
- authc no longer uses reqwest
 - image only supports PNG
 - replace routille with tiny_http
 - several other dependencies
 - cargo upgrade
 - following improvement was measured on R7 1700X:
   before:
    - cargo build: 3076.73s user / 4:45 total / 589 dependencies
    - cargo test: 6118.38s user / 7:30 total / 959 dependencies
   after:
    - cargo build: 2680.54s user / 4:05 total / 480 dependencies
    - cargo test: 5351.81s user / 7:04 total / 791 dependencies
 - added xMAC94x to CODEOWNERS for Cargo.toml, he will protect them from now on and hit people with evil looks ;)
2020-06-11 20:55:34 +02:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
Monty Marz
b34da9b07b More item drops 2020-06-03 17:59:09 +00:00
CapsizeGlimmer
78a06550d0 Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame 2020-05-27 13:49:18 +02:00
Joshua Barretto
786665eac4 Merge branch 'sharp/deterministic-civsim' into 'master'
Make civsim and sites deterministic.

See merge request veloren/veloren!1009
2020-05-26 19:22:48 +00:00
Treeco
4c41cc1050 Changed SEED_SKIP to 0 2020-05-21 21:59:59 +01:00
Joshua Yanovski
2f89b863e0 Merge branch 'treeco/new-map' into 'master'
Changed default map and seed, lowered site counts

See merge request veloren/veloren!992
2020-05-21 20:46:54 +00:00
Joshua Yanovski
34427373ef Make civsim and sites deterministic.
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use!  This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
Marcel Märtens
ec03c4518a Change the version number to 0.6 2020-05-16 00:50:40 +02:00
Joshua Barretto
db59a3ca3d Merge branch 'small-fixes' into 'master'
Dungeon Bosses

See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
Joshua Barretto
fff4021777 Better spawn town 2020-05-15 19:26:09 +01:00
Joshua Barretto
ba80f7c872 Fixed square staircases in dungeons 2020-05-15 18:34:05 +01:00
Joshua Barretto
93de58252e More interesting dungeon features 2020-05-15 17:22:51 +01:00
Joshua Barretto
fb0c817528 More powerful bosses 2020-05-15 16:32:09 +01:00
Joshua Barretto
aac28d04d5 Added dungeon bosses, boss loot, boss arenas 2020-05-15 16:05:50 +01:00
Treeco
61bcfbeeb2 Changed default map and seed, lowered site counts 2020-05-15 11:36:19 +01:00
François Mockers
c757645587 fix links 2020-05-14 22:13:20 +02:00
Joshua Barretto
dd91fc53f8 Resolved bizarre dungeon spawn rate bug 2020-05-13 15:49:33 +01:00
Treeco
6281ab865a Increased the spawn rate of towns and dungeons 2020-05-11 18:37:34 +01:00
Treeco
2797af0c87 Removed old-style dungeons
I believe this means that trees are the only thing still using the
old-style structure spawning. Maybe it can be simplified a lot more?
2020-05-11 18:37:16 +01:00
Monty Marz
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Joshua Barretto
44fc88b4d1 Better dungeon waypoint placement 2020-04-29 17:01:35 +02:00
Joshua Barretto
3e86b20c2c Fixed dungeon offsets 2020-04-29 17:01:34 +02:00
Joshua Barretto
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00
Joshua Barretto
a1983712d3 Prevented windows spawning inside houses 2020-04-25 21:44:23 +01:00
Joshua Barretto
90de779559 Better LoD variable names 2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009 Added configurable sprite view distance, minor bug fixes 2020-04-25 21:44:23 +01:00
Joshua Barretto
8bf5709ddf Implemented Treeco's z-only LoD suggestion 2020-04-25 21:44:23 +01:00
Joshua Barretto
5bdc420726 Harbarboofarfoobar 2020-04-25 21:44:23 +01:00
Joshua Barretto
1feae79243 Added reseeding for sites 2020-04-25 21:44:23 +01:00
Joshua Barretto
b588be4962 fmt 2020-04-23 22:10:05 +01:00
Joshua Barretto
c0bd0279fc Added sites to the map 2020-04-23 21:59:09 +01:00
Joshua Barretto
8c1fb3255c Downgraded minifb 2020-04-23 20:05:44 +01:00
Joshua Barretto
0a892e488a Updated examples 2020-04-23 18:20:34 +01:00
Joshua Barretto
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
Joshua Barretto
06dc96c56b Made paths connect at the ends, removed paths from dungeons 2020-04-23 18:19:42 +01:00
Joshua Barretto
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
Joshua Barretto
840078d2b7 Gave some villagers weapons 2020-04-23 18:19:42 +01:00
Joshua Barretto
982886b3f8 Made players spawn in the nearest town to the centre of the world, delete object.zip 2020-04-23 18:19:41 +01:00
Joshua Barretto
57153a1720 Balanced dungeon spawn rates slightly 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd5e4ef3b7 Better path colour on map, typo fixes 2020-04-23 18:19:41 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
e35dff2f4b Fixed noise on bridges 2020-04-23 18:19:41 +01:00
Joshua Barretto
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
Joshua Barretto
514281c837 Made lantern placement on paths more regular 2020-04-23 18:19:41 +01:00
Joshua Barretto
89f99dbcc9 Added lanterns to town streets 2020-04-23 18:19:41 +01:00