Sam
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0abe02ca13
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Restructures loadout builder function to better support weapons being passed in.
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2020-11-23 18:22:24 -06:00 |
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Joshua Barretto
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d52b595240
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Merge branch 'zesterer/worldsim' into 'master'
Rtsim, HDR rendering, various worldgen improvements, map improvements
See merge request veloren/veloren!1533
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2020-11-23 16:59:31 +00:00 |
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Joshua Barretto
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26fd40c0e3
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
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Joshua Barretto
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d023265212
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Allow entities to despawn without a home chunk
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2020-11-23 15:16:07 +00:00 |
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Joshua Barretto
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765a1ca17b
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Switched light map iteration order, fire bowls in dungeons
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2020-11-23 10:58:21 +00:00 |
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Joshua Barretto
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8fd2e4537d
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Addressed review comments
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2020-11-23 10:57:57 +00:00 |
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Snowram
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3bcffe1bf7
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Assigns spawned npcs loadout with new method
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2020-11-23 10:57:56 +00:00 |
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Monty Marz
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b950447bed
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added enum for different dungeon enemies
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2020-11-23 10:57:56 +00:00 |
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Sam
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0b86943e66
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Added LoadoutConfig to better specify loadouts.
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2020-11-23 10:57:56 +00:00 |
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Joshua Barretto
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7850b0bcaf
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
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Joshua Barretto
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42c6142ec6
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Added occasional sky emission at night
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2020-11-23 10:57:15 +00:00 |
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Joshua Barretto
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28b0a00b44
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Removed per-level dungeon waypoints
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2020-11-23 10:57:14 +00:00 |
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Joshua Barretto
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29a8e8c359
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Fixed rebase
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2020-11-23 10:45:02 +00:00 |
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Monty Marz
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1864f4626c
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map icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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de685b00b2
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Improved water pathfinding
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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d4d4f17d3c
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Added world map size icons
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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c906764889
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Better LoD
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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450bc6c4ae
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Prevented rtsim entities always climbing
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2020-11-23 10:45:01 +00:00 |
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Monty Marz
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225756b011
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npc armour
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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7359dc6e1f
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Removed giants, gave lanterns to rtsim NPCs
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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22fb71905b
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Added rtsim entities moving when unloaded, better generation
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2020-11-23 10:45:01 +00:00 |
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Joshua Barretto
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59bb0c433e
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Added simulation entity updating
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2020-11-23 10:45:00 +00:00 |
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Joshua Barretto
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99a881f349
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
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Joshua Barretto
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808d1873bd
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Began implementing rtsim
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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3ee4245652
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Added test poles, minor improvements
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2020-11-23 10:37:59 +00:00 |
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Joshua Barretto
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da9b23d4f6
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Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate
See merge request veloren/veloren!1543
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2020-11-22 21:03:06 +00:00 |
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Odd-Harald Lillestø Myhren
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56e37a4846
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Fix bug that caused campfires and other stuff to duplicate
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2020-11-22 21:03:06 +00:00 |
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Imbris
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4e60d19762
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Remove accidental leftover dbg
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2020-11-22 02:58:44 -05:00 |
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Monty Marz
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8235e94aa4
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Conversion to struct to please clippy
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2020-11-21 15:42:43 +01:00 |
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Snowram
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a939eac30d
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Refines spawn values, add gradients to debug_column
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2020-11-21 14:33:35 +01:00 |
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Snowram
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2b08e8b931
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Make /debug_column pick current location as default
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2020-11-21 14:33:34 +01:00 |
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Snowram
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febe79e602
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Added remaining creature spawns
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2020-11-21 14:33:33 +01:00 |
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Joshua Barretto
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2ae51de7f0
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Added more creature spawns
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2020-11-21 14:33:32 +01:00 |
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Joshua Barretto
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bb6ca9fcba
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Don't despawn entities so eagerly
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2020-11-21 14:33:31 +01:00 |
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Joshua Barretto
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87edbf02ab
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Random orientation for spawned NPCs
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2020-11-21 14:33:31 +01:00 |
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Imbris
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2e94a63246
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Merge branch 'ubruntu/system-independent-itempaths' into 'master'
Ubruntu/system independent itempaths
See merge request veloren/veloren!1538
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2020-11-21 04:08:12 +00:00 |
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ubruntu
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198c59d2df
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Ubruntu/system independent itempaths
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2020-11-21 04:08:11 +00:00 |
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Imbris
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e72c69ca41
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Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking
Closes #820
See merge request veloren/veloren!1532
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2020-11-21 02:55:09 +00:00 |
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Imbris
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ea275e320f
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Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
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2020-11-20 20:51:44 -05:00 |
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jiminycrick
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b3aa454f8e
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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77d624f640
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Made level up sounds use outcomes instead of emitting an event
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2020-11-18 13:31:12 -08:00 |
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Imbris
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7427367d96
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Fix issues with not being able to grab highlighted apples by unifying distance checking
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2020-11-17 23:06:02 -05:00 |
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Snowram
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950eb1976d
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Addressed more comments
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2020-11-17 23:54:01 +01:00 |
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Snowram
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7af561263d
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Addressed comments
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2020-11-17 23:27:13 +01:00 |
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Snowram
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93642428f2
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Move eye sight and scale in body.rs, mounts tweaks
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2020-11-17 23:27:13 +01:00 |
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Ben Wallis
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143ecd6e34
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Moved waypoint persistence to new waypoint column on stats table
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2020-11-17 07:51:50 +00:00 |
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Imbris
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cbb701f30d
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Temp fix for the home command
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2020-11-15 20:40:12 -05:00 |
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Sam
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69bb54b4a2
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Campfires can no longer be yeeted by arrows.
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2020-11-15 11:13:03 -06:00 |
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Joshua Barretto
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d72c981808
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Merge branch 'treeco/home-removes-waypoint' into 'master'
Made home command reset waypoint to world spawn
See merge request veloren/veloren!1520
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2020-11-15 02:12:12 +00:00 |
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Imbris
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891e81cf58
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Merge branch 'imbris/save-selected-char' into 'master'
Save the selected character, deselect character when deleting, auto select newly created character
See merge request veloren/veloren!1516
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2020-11-15 01:40:44 +00:00 |
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