jshipsey
5b76ed23f4
small fixes
2020-07-20 21:37:13 -04:00
Monty Marz
e353bd3cfc
Fix cut off chat
2020-07-18 21:56:45 +00:00
Imbris
d46bf03e27
Merge branch 'imbris/screenshot-tweak' into 'master'
...
Only screenshot and toggle fullscreen once per frame
See merge request veloren/veloren!1217
2020-07-18 19:08:42 +00:00
Joshua Yanovski
2101113b46
Higher detail LOD.
2020-07-18 18:55:25 +02:00
Imbris
14d500abbc
Only screenshot and toggle fullscreen once per frame
2020-07-18 12:21:22 -04:00
Imbris
d53ad7eb43
Fix color depth selection
2020-07-18 08:17:42 -04:00
Imbris
2a9785a40c
Remove supplement_events from Window, fix suppresed clippy lint, actually use exlusive fullscreen instead of a borderless window
2020-07-17 22:18:43 -04:00
Imbris
c8133ded43
Fix issue where client_init was not set to None after it finished, use tweaked version of winit to avoid macos link failure in the CI, small comment fixes
2020-07-17 21:26:21 -04:00
Imbris
953773e1d3
Temporarily remove voxygen character_renderer example until we move to a more actively maintained rendering backend
2020-07-17 21:26:21 -04:00
Imbris
0275cc9523
Tweak pausing code to reduce duplication
2020-07-17 21:26:21 -04:00
Imbris
2f5c8fa3f3
Fixes for Alt key related issues
2020-07-17 21:26:21 -04:00
Imbris
27bfc74928
small fix and refactor stop auto walk to a method
2020-07-17 21:26:21 -04:00
Imbris
9bfb1b5f00
Fix rebase mistake
2020-07-17 21:26:21 -04:00
Imbris
97364d49ed
Increment glutin version in Cargo.toml file
2020-07-17 21:26:20 -04:00
Imbris
a0d88e0774
Fix mistake with event processing
2020-07-17 21:26:20 -04:00
Imbris
f0d4ec32f5
clippy fixes
2020-07-17 21:26:20 -04:00
Imbris
8cd2207495
Proper fix for winit / cpal conflict
2020-07-17 21:26:20 -04:00
Imbris
29c877cff3
Winit 0.22 released
2020-07-17 21:26:16 -04:00
Imbris
61983b1b06
poll twice
2020-07-17 21:24:29 -04:00
Imbris
28e00a0f6e
Fix singleplayer feature and rebase related stuff
2020-07-17 21:24:28 -04:00
Imbris
7dfb24d4a5
Clean comments, fix mistake, change dep source now that compatible version is available on crates.io
2020-07-17 21:24:28 -04:00
Imbris
5e8d74e00e
fix Window::logical_size
2020-07-17 21:24:28 -04:00
Imbris
70eba0c30a
Update changelog
2020-07-17 21:24:28 -04:00
Imbris
db91ebe9b5
fix a few minor bugs
2020-07-17 21:24:28 -04:00
Imbris
21a1382850
Update to winit 0.21.0
2020-07-17 21:24:28 -04:00
Imbris
d1b635efa4
Rearrange PlayState system to work without loop control
2020-07-17 21:24:28 -04:00
Imbris
515dbc30a7
Switch to updated gfx_window_glutin
2020-07-17 21:24:28 -04:00
Joshua Barretto
807a27328c
Updated to winit 20
2020-07-17 21:24:27 -04:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
Joshua Yanovski
add2cfae04
Revert some irrelevant stuff.
2020-07-16 01:57:39 +02:00
lausek
05cc6f222b
avoid comparing to own entity when mounting; fix coding style
2020-07-15 15:31:42 +02:00
lausek
a3326b5744
fix #611 ; add distance check when mounting pet
2020-07-15 14:54:53 +02:00
Joshua Yanovski
2e2ab3dc1e
Fixing various things about shadows.
...
* Correcting optimal LISPSM parameter.
* Figure shadows are cast when they're not visible.
* Chunk shadows stay cast until you look away.
* Seamless cubemaps for point lights.
* Etc.
2020-07-15 13:30:49 +02:00
Joshua Barretto
8d6b442193
Crafting
2020-07-14 20:11:39 +00:00
Marcel
d5bfae886e
Merge branch 'xMAC94x/net-improve' into 'master'
...
xMac94x/net improve
See merge request veloren/veloren!1162
2020-07-14 14:09:43 +00:00
Joshua Barretto
446923f7d8
Merge branch 'zesterer/small-fixes' into 'master'
...
Zesterer/small fixes
See merge request veloren/veloren!1190
2020-07-14 09:54:17 +00:00
Joshua Barretto
3e5c3de2ac
Neater compass
2020-07-13 23:23:44 +01:00
Marcel Märtens
c74e5e4b47
Changes requested in rewiew
2020-07-13 23:41:32 +02:00
Ben Wallis
a9be045cb8
Fixed suppressed clippy warnings for #587 - useless_conversion
2020-07-13 20:57:13 +01:00
Marcel Märtens
9d32e3f884
proper voxygen connect and code cleanups:
...
- voxygen abort when the server has a invalid veloren_network handshake, e.g. by outdated version instead of try again
- rename Network `Address` to `ProtocolAddr` as sugested by zest as it's a combination of Protocol and std::io::Addr
- remove the manual byte arrays in `protocols.rs` with something more nice
2020-07-13 13:03:20 +02:00
Marcel
2b13b7d952
Merge branch 'yusdacra/fix-i18n-test' into 'master'
...
Fix localization test and add translation status percentage
See merge request veloren/veloren!1196
2020-07-13 10:02:00 +00:00
Marcel
2414d5ae5e
Merge branch 'gSpera/no_autowalk_after_die' into 'master'
...
Stopping auto-walk after death: Fixes #607
Closes #607
See merge request veloren/veloren!1197
2020-07-13 08:39:39 +00:00
Marcel Märtens
5d60fb2e1d
move i18n test to i18n file to reduce compile time && merge gitlab jobs to only have 1 cargo test job
2020-07-13 09:50:55 +02:00
Yusuf Bera Ertan
730a54dad5
localization test: add per file data to overall status, better alignments
2020-07-13 00:40:43 +03:00
Kai
8e523364ac
Prevent GameInputs from being bound to multiple keys unless explicitly allowed. Add a Reset to Defaults button for controls.
2020-07-12 11:59:55 -07:00
Joshua Yanovski
6c31e6b562
Fix shadow creation.
2020-07-12 19:50:26 +02:00
Joshua Yanovski
6332cbe006
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-07-12 18:47:00 +02:00
Joshua Yanovski
be438657c3
Tweaks to shadows.
...
Added shadow map resolution configuration, added seamless cubemaps,
documented all existing rendering options, and fixed a few Clippy
errors.
2020-07-12 18:28:08 +02:00
Yusuf Bera Ertan
95fd89b4f9
add more error messages, add percentage calculation for each i18n file and an overall percentage result
2020-07-12 14:54:03 +03:00
Yusuf Bera Ertan
72ec565678
fix localization test
2020-07-12 05:38:11 +03:00
Kai
6b771b8dca
Add a clientside check to only allow freefly camera for admins
2020-07-11 13:59:47 -07:00
Kai
738fa34534
Add freefly camera mode and cycle camera mode keybind
2020-07-11 11:39:04 -07:00
Ben Wallis
6ca6e2d646
Removed rounding from ping delta and added weighted rolling average ping calculation
2020-07-11 15:39:31 +01:00
Joshua Barretto
3c72022c81
Nicer north colour
2020-07-10 18:21:34 +01:00
Joshua Barretto
cf69d0c5d8
Added minimap compass
2020-07-10 15:00:20 +01:00
Songtronix
728d349c77
fix: show loading screen for singleplayer
2020-07-10 11:05:09 +02:00
Songtronix
5b57072064
fix: use correct specs(-idvs) versions
...
related to torvus
2020-07-09 19:46:30 +02:00
Samuel Keiffer
fe47a14ba5
Spin attack for axe
2020-07-08 19:58:41 +00:00
Joshua Yanovski
23b4058906
Fix moon, use nonlinear noise for terrain.
...
Note that the latter has a bit of performance cost.
2020-07-08 10:11:19 +02:00
Joshua Yanovski
7fbe5cbfbb
Address lies about max texture size.
2020-07-08 02:23:02 +02:00
Joshua Yanovski
75e3626a78
OpenGL 3.3 minimum.
2020-07-08 02:21:52 +02:00
Joshua Yanovski
90c5d1ca36
Lower near distance.
2020-07-07 21:11:48 +02:00
Giovanni Spera
4232148b83
Stopping auto-walk after death: Fixes #607
2020-07-07 20:56:44 +02:00
Joshua Yanovski
db1401a691
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-07-07 19:34:17 +02:00
Joshua Yanovski
69e508d8c9
Make it easy to switch to SIMD for math.
2020-07-07 18:41:37 +02:00
Justin Shipsey
e8b4b29d70
Merge branch 'scott-c/1h-fixes' into 'master'
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1h fixes
See merge request veloren/veloren!1158
2020-07-07 15:29:33 +00:00
Marcel Märtens
6ddd09b7b6
specs back to master
2020-07-07 12:55:06 +02:00
Marcel
b85a4493ea
revert dispatch
2020-07-07 11:19:38 +02:00
Marcel Märtens
c212de00c2
updated dependencies and fixed stuff
...
- replace serde_derive by feature of serde
incl. source code modifications to compile
- reduce futures-timer to "2.0" to be same as async_std
- update notify
- removed mio, bincode and lz4 compress in common as networking is now in own crate
btw there is a better lz4 compress crate, which is newer than 2017
- update prometheus to 0.9
- can't update uvth yet due to usues
- hashbrown to 7.2 to only need a single version
- libsqlite3 update
- image didn't change as there is a problem with `image 0.23`
- switch old directories with newer directories-next
- no num upgrade as we still depend on num 0.2 anyways
- rodio and cpal upgrade
- const-tewaker update
- dispatch (untested) update
- git2 update
- iterations update
2020-07-07 09:43:49 +02:00
Joshua Barretto
d1cdb6ea55
Updated changelog
2020-07-07 01:11:37 +01:00
Joshua Barretto
e626f6255f
Prevented pet damage
2020-07-07 01:01:39 +01:00
Joshua Barretto
f77d2f06c6
Fixed staff RMB, bug in ranged weapon code
2020-07-06 23:37:44 +01:00
Joshua Barretto
30619771af
Improved block picking
2020-07-06 23:04:13 +01:00
Joshua Barretto
62b59de95a
Fixed sprite select flickering
2020-07-06 22:41:21 +01:00
Joshua Barretto
ddaa0a9246
Made char select handle client events
2020-07-06 17:11:19 +01:00
scott-c
b72d817cf7
Fix 1h models in character select idle animation #662
2020-07-06 17:54:26 +08:00
scott-c
6014bd8364
fix 1h second item cache issue #661
2020-07-06 17:54:26 +08:00
Marcel
e19d170b61
Merge branch 'imbris/smaller-fixes' into 'master'
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Stop spamming loadout, Update specs
See merge request veloren/veloren!1165
2020-07-06 09:50:46 +00:00
Imbris
8d39f27458
Upgrade hashbrown
2020-07-06 03:15:06 -04:00
Snowram
d6da1f0e75
post-quad rewrite fixup
2020-07-06 06:07:29 +00:00
Imbris
c2d6d00b00
point to github specs to access PairedStorage type, fix Loadout sync spam
2020-07-06 01:56:02 -04:00
Joshua Barretto
43f75f2f54
Removed bomb timeout
2020-07-05 16:15:51 +01:00
Joshua Barretto
fd39ee97bc
Added training dummies
2020-07-05 16:15:51 +01:00
Joshua Barretto
2f6a618d5a
Added bombs, throwable items, more block kinds, weaker explosions
2020-07-05 16:15:48 +01:00
jshipsey
50fcd6c6a3
remove slowmo test mode
2020-07-05 10:00:44 -04:00
jshipsey
2c14b2f891
clippy fixes
2020-07-05 09:39:56 -04:00
jshipsey
62eb66173f
tweaks and fixes
2020-07-05 09:39:55 -04:00
Snowram
1b778ca191
Various small improvements to anims and models
2020-07-05 09:38:15 -04:00
Joshua Barretto
8508b5177b
Velocity-corrected bezier pathfinding control, swimming control
2020-07-05 09:38:15 -04:00
jshipsey
ca9ae13527
more latitude tilt, better attack anims, addressed aesthetic concerns, deleted dead assets
2020-07-05 09:38:15 -04:00
jshipsey
014cab0257
remove warnings, rebase fix
2020-07-05 09:38:14 -04:00
jshipsey
e97be07e97
minor changes to account for movement speeds
2020-07-05 09:38:14 -04:00
Joshua Barretto
177bd7a128
More tolerant pathfinding
2020-07-05 09:38:14 -04:00
Joshua Barretto
db26c10299
Run tilting, per-species running speed
2020-07-05 09:38:14 -04:00
jshipsey
e689de3c8a
better everything
2020-07-05 09:38:14 -04:00
Snowram
86b2272176
Salamander model fixes
2020-07-05 09:38:14 -04:00
jshipsey
9ef383ff03
simplify quadmed run, integrate dampener variable
2020-07-05 09:38:14 -04:00
Snowram
ce9cd29720
Add offset to quadmed legs + various fixes and improvements
2020-07-05 09:38:14 -04:00
jshipsey
f164bd2280
placeholder attack anim
2020-07-05 09:38:14 -04:00
jshipsey
894a823aad
orientation tilt, make run frequency proportional to species size
2020-07-05 09:38:14 -04:00