Commit Graph

4529 Commits

Author SHA1 Message Date
DaforLynx
bf4a582cf7 WIP: New music, "now playing" line in debug overlay, and music frequency slider 2022-08-01 17:41:44 +00:00
Isse
cfdc2a8ae6 Add setting to disable flashing lights 2022-07-31 21:53:25 +00:00
Sam
ea0192b7e3 Tweaked tooltips so that item name and kind are next to image, to reduce amount of empty space. 2022-07-30 11:38:28 -04:00
Sam
29dd9eac9b Remvoed CR from UI. Changed all stats in tools and armor to be same size. Cleaned up item stats UI code. 2022-07-28 19:19:20 -04:00
Marcel Märtens
bfcc2cb802 Change the version number to 0.13 2022-07-23 14:06:08 +02:00
John Heath
edc10519c6 fix for #1604 : use correct values in calculation 2022-07-21 18:34:06 +01:00
DaforLynx
d2710635d8 Lightning strikes are less audible; cave music restored; fixed audio permanently stopping on logout 2022-07-21 08:27:35 +00:00
Avi Weinstock
7f6ba8e492 Closing a subwindow (such as inventory or the list of online players) only regrabs the cursor if no other subwindow requires it.
Fixes #1116.
2022-07-17 14:58:02 -04:00
Forest Anderson
67534488b3 Merge branch 'tygyh/CleanUp' into 'master'
Tygyh/clean up

See merge request veloren/veloren!3480
2022-07-17 14:04:45 +00:00
Joshua Barretto
79ad06ab60 Early light filter 2022-07-16 15:54:12 +01:00
Joshua Barretto
cda6c031b8 Limit number of minor lights applied to entities to solve performance problems 2022-07-16 15:39:06 +01:00
Treeco
7efddc33f7 Merge branch 'more_humanoid_models' into 'master'
Humanoid Model Overhaul

See merge request veloren/veloren!3478
2022-07-16 11:13:24 +00:00
Youssef Fahmy
91c85dea22 Humanoid Model Overhaul 2022-07-16 11:13:24 +00:00
Joshua Barretto
ea39f78dfd Minimised rain occlusion problems 2022-07-16 11:14:12 +01:00
Joshua Barretto
b08a501aef Cleaned up ready for merge 2022-07-16 11:09:35 +01:00
tygyh
9f6df715e7 Readd needed qualifiers 2022-07-15 19:36:36 +02:00
tygyh
120ee6b6c0 Fix typos 2022-07-15 18:59:37 +02:00
tygyh
abdd5e3906 Lift return out of if-statements 2022-07-15 16:36:11 +02:00
tygyh
25e20b5fa0 Remove unecesssary lifetimes 2022-07-15 16:20:15 +02:00
tygyh
fb7bdd8bf8 Fix deprecated imports 2022-07-15 16:17:19 +02:00
tygyh
fefe745508 Reorder impl member order to match trait member order 2022-07-15 15:54:32 +02:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Joshua Barretto
07ba4dcc33 Fixed particles for non-body entities, AO for non-volumetric illumination 2022-07-15 08:43:34 +01:00
Joshua Barretto
59655451c9 Made particle spawning use interpolated position 2022-07-15 08:42:56 +01:00
Christof Petig
2dce472d1f Merge branch 'christof/modular-weapon-prices' into 'master'
Implement material (de-)composition for modular weapons, add tusk+crest+pincer to price list

See merge request veloren/veloren!3469
2022-07-14 18:24:21 +00:00
DaforLynx
194b1866c6 Music, ambience tweaks, and more 2022-07-14 00:55:35 +00:00
Isse
1e3b5383cf Merge branch 'zesterer/better-rain' into 'master'
Better rain

See merge request veloren/veloren!3464
2022-07-13 23:25:33 +00:00
Joshua Barretto
f48665366b More lightning position variety 2022-07-13 21:45:37 +01:00
Christof Petig
5bbb73bc17 changelog + remove dead code, but the test still fails 2022-07-13 20:15:28 +02:00
Christof Petig
2b2ac20403 use ItemDefintionId across trade_pricing 2022-07-13 20:15:27 +02:00
Avi Weinstock
27d2cdeb79 WIP modular weapon pricing. 2022-07-13 20:15:27 +02:00
Joshua Barretto
25c55b6a25 Better rain performance, wetness 2022-07-13 18:34:34 +01:00
Marcel
80d491f003 Merge branch 'socksonme/small_fixes' into 'master'
Small fixes

See merge request veloren/veloren!3465
2022-07-12 21:01:47 +00:00
Socksonme
3f0f1c423c Small fixes 2022-07-12 21:01:47 +00:00
Awkor
6233db8682 Bump shaderc version to 0.8.0 2022-07-10 21:46:30 +02:00
Joshua Barretto
d4906f55bc Fixed rain occlusion issues 2022-07-10 16:40:49 +01:00
Ben Wallis
af04843a20 Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
Joshua Barretto
6fea7205fa Better lightning at distance 2022-07-09 02:08:55 +01:00
Joshua Barretto
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
Joshua Barretto
6d1b46956d Better storms 2022-07-09 00:14:59 +01:00
Joshua Barretto
6796fe2745 Better lightning attenuation 2022-07-08 23:45:08 +01:00
Joshua Barretto
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
DaforLynx
0d1bf3efe6 fmt 2022-07-07 16:10:51 -07:00
DaforLynx
fc80a6278c Fixing looping issues 2022-07-07 16:09:13 -07:00
DaforLynx
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
Marcel
7ae65f2c13 Merge branch 'windows-gnu-linking-fix' into 'master'
Disable mimalloc for non msvc builds

See merge request veloren/veloren!3460
2022-07-06 20:21:25 +00:00
Isse
7e18384e1c Disable mimalloc for non msvc builds 2022-07-06 19:08:19 +02:00
Marcel Märtens
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
IsseW
5a0cdc2528 add rain threshold that depends on chunk moisture 2022-07-04 18:18:43 +02:00
IsseW
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
IsseW
6562c7076f remove fluid model todo 2022-07-04 18:18:42 +02:00
Imbris
b2d3759105 Cleanup profiling comments and commented code 2022-07-04 18:18:39 +02:00
Imbris
5866e23e32 Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00
IsseW
80e29e2c20 put rain_density in uniform 2022-07-04 18:18:37 +02:00
IsseW
5b7b13adce Add medium check to rain 2022-07-04 18:18:36 +02:00
IsseW
ab707b6df1 sample weather at correct position for occlusion 2022-07-04 18:18:36 +02:00
IsseW
a7c724a46d Limit figures drawn for rain occlusion 2022-07-04 18:18:35 +02:00
DaforLynx
ac82689f83 Clean up audio code, fix egui bug 2022-07-04 18:18:34 +02:00
IsseW
9f26afb4a5 refactor rain_dir to rain_vel 2022-07-04 18:11:45 +02:00
DaforLynx
9104a07530 Code cleanup, doubled volume of leaves.ogg 2022-07-04 18:11:43 +02:00
Treeco
0d21361e05 Add player-relative rain direction 2022-07-04 18:11:42 +02:00
IsseW
fa589e915e make rain view distance smaller, dont put wind in texture 2022-07-04 18:11:41 +02:00
DaforLynx
dc8424c549 Moving audio code 2022-07-04 18:10:05 +02:00
IsseW
6215ccd522 Remove dead code 2022-07-04 18:07:24 +02:00
DaforLynx
05e7de5629 Adjust some values for ambience volume 2022-07-04 18:07:23 +02:00
IsseW
b82bb5b247 Don't have rain be behind an expiremental shader 2022-07-04 18:07:22 +02:00
IsseW
6274d54e56 fix todos 2022-07-04 18:07:21 +02:00
IsseW
a93240d2a6 cleaner get_ambient_channel 2022-07-04 18:07:20 +02:00
IsseW
3eabe24f12 base occlusion texture size of off voxels 2022-07-04 18:07:19 +02:00
DaforLynx
a6fd5d5c8b Some organization. Faster volume lerping. 2022-07-04 18:07:19 +02:00
IsseW
08b0989789 add slider for rain map resolution 2022-07-04 18:07:18 +02:00
DaforLynx
6059a30f27 Rain diminishes with distance above terrain 2022-07-04 18:07:16 +02:00
IsseW
54f958acc7 more correct occlusion 2022-07-04 18:07:16 +02:00
DaforLynx
83ee54001e Ambience slider; fix to utterances 2022-07-04 18:07:15 +02:00
DaforLynx
365f45397b At this point all sfx should be able to detect underwater 2022-07-04 18:07:14 +02:00
DaforLynx
088d1cfe9d Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial 2022-07-04 18:07:13 +02:00
IsseW
234ed5afb2 Rain occlusion projection matrix 2022-07-04 18:07:13 +02:00
IsseW
79cac935c8 Added rain occlusion 2022-07-04 18:07:11 +02:00
DaforLynx
b3200ed89f More ambience :) 2022-07-04 18:07:10 +02:00
DaforLynx
c4239e074f Prevent unnecessary running of code 2022-07-04 18:07:09 +02:00
DaforLynx
aafd13508d Completely redoing ambient sound again. 2022-07-04 18:07:08 +02:00
DaforLynx
16ca1410be Remove extraneous sfx code 2022-07-04 18:07:08 +02:00
DaforLynx
ca815f25a1 merging some UI sfx from a now-dead branch
Merge part 2

merge part 3

Merge part 4

merge part 5
2022-07-04 18:07:07 +02:00
IsseW
b578f0231f Interpolate in client 2022-07-04 18:07:06 +02:00
IsseW
4fa2644507 Interpolate weather in voxygen 2022-07-04 18:07:04 +02:00
IsseW
e37f2be820 Put rainbows behind experimental 2022-07-04 18:07:03 +02:00
Benjam Soule H. Walker
99c76be297 added sound for rain 2022-07-04 18:07:02 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
6585ef1513 weather dependant music 2022-07-04 18:11:43 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Isse
16c5c657cc Fix mimalloc for hot reloading 2022-07-04 10:08:27 +00:00
IsseW
57d6b4a55f Switch to mimalloc on windows 2022-07-04 09:15:18 +02:00
Imbris
54f6f278a0 Include an associated Config type in the atlas trait which is provided when creating the atlas 2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22 General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains) 2022-07-01 23:47:42 -04:00
Imbris
16461cfcba Cleanup atlas allocator work, remaining TODO:
* refactor meshing and trait API to replace guillotiere types
* associated config type on atlas trait
* investigate other areas of sprite performance like LOD scaling (i.e.
  there are now significant gaps in between meshing)
2022-07-01 23:47:41 -04:00
Imbris
5e5f7885e5 Tiled guillotiere allocator for sprites working 2022-07-01 23:47:41 -04:00
Imbris
b1f5fc01db Before removing variable size edge tiles 2022-07-01 23:47:41 -04:00