Benoît du Garreau
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8488c7b25e
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Upgrade assets_manager to 0.8.0 and image to 0.24
This removes a significant number of duplicated dependencies
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2022-05-28 23:18:31 +02:00 |
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Christof Petig
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2bf8e1865f
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Skiing and ice skating
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2022-05-27 17:19:52 +00:00 |
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Sam
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534c7dc8b9
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Simplified item key (no assets)
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2022-05-18 16:28:06 -04:00 |
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Sam
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c0dd748bc7
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Addressed second round of balance feedback (no assets).
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2022-05-16 15:11:40 -04:00 |
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Sam
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64d07d02c4
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Changed item definition id to better handle modular items.
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2022-05-16 15:11:34 -04:00 |
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Sam
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08b7bb781f
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Changed Item to have ItemBase instead of ItemDef. NO ASSETS.
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2022-05-16 15:11:10 -04:00 |
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Sam
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38cb465722
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Fixed loading of modular weapons from the loadout to work with nested components.
Modular weapons can now be correctly dispalyed when wielded.
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2022-05-16 15:10:57 -04:00 |
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Sam
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6620c1dd1f
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Added HandsKind to automatically resolve handedness of modular weapons.
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2022-05-16 15:10:51 -04:00 |
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Joshua Barretto
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01e1cb34b0
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Fixed minor LoD issues
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2022-05-11 15:00:44 +01:00 |
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Joshua Barretto
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9ac84c0a3a
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Improved LoD models
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2022-05-11 12:20:42 +01:00 |
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Joshua Barretto
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5e1f16fb7a
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Better tree colours
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2022-05-11 00:15:05 +01:00 |
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Joshua Barretto
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907ba3dcbc
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Added giant trees to LoD
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2022-05-10 20:30:48 +01:00 |
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Joshua Barretto
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d4fd9d2d0e
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Added LoD houses
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2022-05-10 19:19:46 +01:00 |
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Joshua Barretto
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c7e51a6c59
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Added frustum culling for LoD objects
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2022-05-10 16:21:14 +01:00 |
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Joshua Barretto
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06300bc75f
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Updated changelog
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2022-05-10 12:56:24 +01:00 |
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Joshua Barretto
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f35c98d1a1
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Added LoD distance setting
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2022-05-10 12:40:06 +01:00 |
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Joshua Barretto
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2df01385d2
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Voxelise trees
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2022-05-10 12:38:37 +01:00 |
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Joshua Barretto
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1db7cc7fde
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LoD trees in snow are white
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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cf346d05c1
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Different kinds of tree
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2022-05-10 12:38:36 +01:00 |
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Joshua Barretto
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b3126ca687
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Initial implementation of LoD trees
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2022-05-10 12:38:36 +01:00 |
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Marcel Märtens
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697673bcca
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update toolchain to nightly-2022-04-25
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2022-05-03 15:22:28 +02:00 |
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Marcel Märtens
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fa49248c31
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switch to upstream vek again
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2022-04-28 09:10:55 +02:00 |
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Youssef Fahmy
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aec866e5ec
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Balance tweaks
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2022-04-23 14:54:01 +00:00 |
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Leonid Toshchev
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860af759a4
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# Fix 994: fix panic when hotloading figure manifests
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2022-04-14 15:53:39 +00:00 |
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Mehmet-dev
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903e216d32
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fixing blood particles on bodies not supposed to bleed from gameplay perspective
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2022-03-20 15:45:50 +00:00 |
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Mel
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0ba3a806c0
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Apply mount transform position to weapon trails
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2022-03-15 21:47:17 +01:00 |
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DaforLynx
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7b6f424bb0
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Loud rivers
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2022-03-13 07:47:23 +00:00 |
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DaforLynx
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123fee2707
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Fix swim sfx, fix glider sfx, add glide sfx
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2022-03-13 05:44:07 +00:00 |
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Sam
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89bf529a5e
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Addressed review comments
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2022-03-03 01:12:40 -05:00 |
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Sam
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0a0fffd5ed
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Addressed review comments
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2022-03-03 01:11:17 -05:00 |
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Sam
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5a60562eee
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Addressed review comments
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2022-03-03 01:11:16 -05:00 |
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Sam
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ce70c512e2
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Arrow trails
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2022-03-03 01:11:15 -05:00 |
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Sam
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48c97cd829
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Glider trails
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2022-03-03 01:11:13 -05:00 |
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Sam
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eacd43be16
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Moved weapon offset functions up a level. Should allow gliders and arrows to be handled better.
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2022-03-03 01:11:12 -05:00 |
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jshipsey
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6ba8af5434
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anim additions
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2022-03-03 01:11:11 -05:00 |
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Sam
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f3c5c2b5e3
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Pointy trails
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2022-03-03 01:11:10 -05:00 |
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Sam
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b3a19ebc00
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Weapon trails now works with dual wielding
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2022-03-03 01:11:08 -05:00 |
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Sam
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a967daa2f5
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Trails now controlled and enabled from animation files.
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2022-03-03 01:11:07 -05:00 |
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Sam
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fc1a9f3c61
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Trail thinning is now smooth
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2022-03-03 01:11:06 -05:00 |
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Sam
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87434c472c
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Trails shrinks over time
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2022-03-03 01:11:05 -05:00 |
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Sam
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ab4c5dac87
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Reset vertices for trails in trail manager.
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2022-03-03 01:11:04 -05:00 |
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Sam
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bee16001ed
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Don't upload weapon trails to GPUs for entities that have only zero quds.
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2022-03-03 01:11:03 -05:00 |
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Sam
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cfbb3a5bca
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Changed to a single dynamic model
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2022-03-03 01:11:02 -05:00 |
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Monty Marz
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82def16969
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visuals
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2022-03-03 01:11:00 -05:00 |
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Sam
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c6dc96b795
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Settings button to turn off weapon trails.
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2022-03-03 01:10:59 -05:00 |
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Sam
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f4abe4f275
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More tweaks
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2022-03-03 01:10:58 -05:00 |
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Sam
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b558331b32
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Finishing touches
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2022-03-03 01:10:55 -05:00 |
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Sam
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d23dd6c9e9
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Fixed a few errors
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2022-03-03 01:10:54 -05:00 |
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Sam
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5018a9f476
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Game now runs, still doesn't work
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2022-03-03 01:10:53 -05:00 |
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Sam
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33419c7b4c
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Trails are now hackily created.
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2022-03-03 01:10:51 -05:00 |
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Sam
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05f53a5316
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Changed to one dynamic model per entity.
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2022-03-03 01:10:50 -05:00 |
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Sam
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d9028ec978
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Dynamic model now used for trail.
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2022-03-03 01:10:49 -05:00 |
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Sam
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0794f980fe
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Mostly snaked through another rendering pipeline
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2022-03-03 01:10:47 -05:00 |
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ninefox
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329051c6df
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removed extra fields from item_drop_manifest.ron
added TODO about applying non-random rotations in load.rs
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2022-02-26 10:13:04 -08:00 |
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ninefox
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5aa98b7b3e
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Applied review suggestions
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2022-02-23 18:37:04 -08:00 |
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ninefox
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61913402a2
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add code to center item drops
reduce size of coins
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2022-02-23 17:16:10 -08:00 |
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Samuel Keiffer
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6c7c0eefae
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Merge branch 'gnarlings' into 'master'
Gnarlings
See merge request veloren/veloren!3194
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2022-02-15 00:22:37 +00:00 |
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Sam
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3373985a5f
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Comments
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2022-02-13 23:35:18 -05:00 |
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Sam
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6dafacaa24
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Addressed review comments
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2022-02-13 21:49:46 -05:00 |
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unvariant
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9d98cd9e58
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Render item drops instead of placeholder textures
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2022-02-14 02:09:45 +00:00 |
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jshipsey
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2eee43865f
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chieftain anims
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2022-02-11 02:18:48 -05:00 |
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Sam
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377906dfa0
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Ground shockwave particle tweaks.
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2022-02-10 22:40:26 -05:00 |
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Sam
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86a00e75bb
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Tweaked fire particles
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2022-02-10 14:58:37 -05:00 |
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Sam
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bf7e84c6ae
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Initial particle work
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2022-02-10 14:58:37 -05:00 |
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jshipsey
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0c788997a4
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anims
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2022-02-10 14:58:34 -05:00 |
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Sam
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e1f164d099
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Initial AI for gnarling logger/mugger.
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2022-02-10 14:58:27 -05:00 |
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jshipsey
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72f2b2eee8
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clippy
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2022-02-09 19:35:05 -05:00 |
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jshipsey
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7ae85aef50
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tweaks
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2022-02-09 19:34:24 -05:00 |
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jshipsey
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6d34a6b544
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wallrunning
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2022-02-09 19:34:23 -05:00 |
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jshipsey
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6f8cadc847
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wall contact, run anim tweaks
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2022-02-09 19:34:22 -05:00 |
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Imbris
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2325ac3d78
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Use ori as fallback for look_dir so that other entities will turn properly when shooting (controller component is not synced)
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2022-01-30 23:30:34 -05:00 |
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Marcel Märtens
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201a5ac2c7
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stricten some rules and fix some clippy warnings
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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5f8957d8ef
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Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
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2022-01-30 20:16:20 +01:00 |
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juliancoffee
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6a0458ddf1
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Move voxygen to 2021 edition
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2022-01-26 15:47:39 +02:00 |
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jshipsey
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067f06561f
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hold weapon while rolling
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2022-01-24 03:55:00 -05:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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InfRandomness
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69c3480fce
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Move alpha values calculation
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2022-01-23 17:16:22 +00:00 |
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jshipsey
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136555dbbe
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fix crash
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2022-01-20 02:14:49 -05:00 |
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jshipsey
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82df5f23c3
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spit anim
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2022-01-19 19:01:16 +01:00 |
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jshipsey
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269b1fcd00
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summon an
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2022-01-19 19:01:15 +01:00 |
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Snowram
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1e6ead4005
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Arthropod charge
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2022-01-19 19:01:13 +01:00 |
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Snowram
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02ed6ffd60
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More arthropod work
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2022-01-19 19:01:13 +01:00 |
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Snowram
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2871fa83bc
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Arthropod run
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2022-01-19 19:01:12 +01:00 |
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Snowram
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f67bf2a539
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Adds arthropod skeleton
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2022-01-19 19:01:11 +01:00 |
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Samuel Keiffer
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c3e92b6c7a
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Merge branch 'sam/melee-constructor' into 'master'
Melee Constructor
See merge request veloren/veloren!3111
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2022-01-19 06:36:51 +00:00 |
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Sam
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b0644ca767
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Melee attacks are now created through a melee constructor.
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2022-01-17 20:41:24 -05:00 |
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jshipsey
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1d76d484bb
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anim tweaks
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2022-01-17 06:45:26 -05:00 |
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jshipsey
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41ed0f284f
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swivel, quadsmall/quadlow offsets
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2022-01-17 03:42:56 -05:00 |
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jshipsey
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ed9de26f27
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jump anim, quad med
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2022-01-16 14:09:55 -05:00 |
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Joshua Barretto
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bde3aade2b
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Updated changelog, fixed incorrect hint for mineable blocks
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2022-01-16 17:53:51 +00:00 |
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Joshua Barretto
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043016a433
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Don't try to mount unmountable entities, clippy fixes and fmt
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2022-01-16 17:53:14 +00:00 |
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Joshua Barretto
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537cc38b5e
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Fixed lantern position when mounting
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2022-01-16 17:53:13 +00:00 |
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Joshua Barretto
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b3e2d825ed
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Overhauled mounting to make it more reliable
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2022-01-16 17:53:13 +00:00 |
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DaforLynx
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13e87375d6
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River sounds and more
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2022-01-03 22:40:31 +00:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Joshua Barretto
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3b4fa6b328
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Snow for ice
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2021-12-20 18:06:53 +00:00 |
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Snowram
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66a5f9fded
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Fixes animation hot reloading (credit to Imbris)
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2021-12-18 20:36:14 +01:00 |
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Benoît du Garreau
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aca088388b
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Update assets_manager to 0.7
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2021-12-12 22:11:47 +01:00 |
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Jonathan Berglin
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596307c9b7
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Remove unused clippy suppressions
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2021-12-05 17:59:02 +00:00 |
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Marcel Märtens
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086f9737e4
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move server.voxel for airship to common
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2021-11-15 16:39:39 +01:00 |
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