Commit Graph

1807 Commits

Author SHA1 Message Date
jshipsey
e3e513cc11 initial quadlow ranged work 2020-11-24 17:48:27 -06:00
jshipsey
ae06016e9a Wolf attacks and ai.
initial wolf dash testing

tool.rs

Wolf attack AI
2020-11-24 17:48:20 -06:00
Yusuf Bera Ertan
62d34422fe
fix and improve nix build: actually output a proper veloren voxygen package now 2020-11-25 02:00:50 +03:00
Sam
17656c990d Changed default main and secondary tool from Some(empty) to None. 2020-11-23 21:54:12 -06:00
Samuel Keiffer
7774599a19 Merge branch 'sam/rt-loadout-fix' into 'master'
Fixes loadout for RT NPCs

See merge request veloren/veloren!1545
2020-11-24 01:34:18 +00:00
Sam
0abe02ca13 Restructures loadout builder function to better support weapons being passed in. 2020-11-23 18:22:24 -06:00
Christof Petig
a3db20c9d6 Show caves in map 2020-11-23 19:05:17 +01:00
Joshua Barretto
26fd40c0e3 Fmt, make clippy happy 2020-11-23 15:39:03 +00:00
Joshua Barretto
765a1ca17b Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
Snowram
b7a33c56cc Add basic guards to towns 2020-11-23 10:58:21 +00:00
Monty Marz
d069eb9a57 street lamp particles, ground fire bowl, misc fixes 2020-11-23 10:58:21 +00:00
Snowram
8885efd702 Adds (mini)bosses spawns 2020-11-23 10:58:21 +00:00
Joshua Barretto
e461fbd951 Make chimneys glow 2020-11-23 10:58:21 +00:00
Joshua Barretto
b539ecf438 More lights, minimised light and glow map data 2020-11-23 10:58:21 +00:00
Joshua Barretto
54989cf4a6 Switched to pure iterator space search 2020-11-23 10:57:57 +00:00
Snowram
0737c71749 Adds new cultist armors, defines loadouts for dungeons 2020-11-23 10:57:57 +00:00
Joshua Barretto
8fd2e4537d Addressed review comments 2020-11-23 10:57:57 +00:00
Joshua Barretto
51d1a2ecff Added glow 2020-11-23 10:57:56 +00:00
Snowram
3bcffe1bf7 Assigns spawned npcs loadout with new method 2020-11-23 10:57:56 +00:00
Sam
0b86943e66 Added LoadoutConfig to better specify loadouts. 2020-11-23 10:57:56 +00:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Joshua Barretto
de685b00b2 Improved water pathfinding 2020-11-23 10:45:01 +00:00
Joshua Barretto
71b7e1ef90 Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
Joshua Barretto
b352ef5d55 Terrain pop-in, fixed agent pathfinding in water 2020-11-23 10:45:01 +00:00
Joshua Barretto
d4d4f17d3c Added world map size icons 2020-11-23 10:45:01 +00:00
Joshua Barretto
450bc6c4ae Prevented rtsim entities always climbing 2020-11-23 10:45:01 +00:00
Joshua Barretto
22fb71905b Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
Joshua Barretto
99a881f349 Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
Joshua Barretto
808d1873bd Began implementing rtsim 2020-11-23 10:37:59 +00:00
Joshua Barretto
3ee4245652 Added test poles, minor improvements 2020-11-23 10:37:59 +00:00
Joshua Barretto
da9b23d4f6 Merge branch 'knarkzel/fix-npc-spawn' into 'master'
Fix bug that caused campfires and other stuff to duplicate

See merge request veloren/veloren!1543
2020-11-22 21:03:06 +00:00
Odd-Harald Lillestø Myhren
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
Imbris
1355c1e8f5 Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
Joshua Barretto
2ae51de7f0 Added more creature spawns 2020-11-21 14:33:32 +01:00
Imbris
e72c69ca41 Merge branch 'imbris/fix-apple-bug' into 'master'
Fix issues with not being able to grab highlighted apples by unifying distance checking

Closes #820

See merge request veloren/veloren!1532
2020-11-21 02:55:09 +00:00
Imbris
ea275e320f Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module 2020-11-20 20:51:44 -05:00
Sam
c00720fb44 Swapped bool values, only_roll changed to attack_interrupts. 2020-11-20 11:54:56 -06:00
Sam
e62960e75d Rolling can now interrupt any attack. 2020-11-20 11:30:48 -06:00
Snowram
d98bfa72ad Improves bipedlarge and theropod anims, balance tweaks 2020-11-19 00:56:50 +01:00
Snowram
b48de84f8c Adds 3 new npcs 2020-11-19 00:53:17 +01:00
Snowram
44fe398ba3 Adds 2 new npcs, some models tweaks 2020-11-19 00:53:13 +01:00
Snowram
42d2108c39 Adds mindflayer npc 2020-11-19 00:53:09 +01:00
Snowram
9bfccd42d3 Adds new animals 2020-11-19 00:53:02 +01:00
jiminycrick
3b47add55a Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
jiminycrick
b3aa454f8e Initial work to move combat sfx to outcomes 2020-11-18 13:31:12 -08:00
jiminycrick
77d624f640 Made level up sounds use outcomes instead of emitting an event 2020-11-18 13:31:12 -08:00
jiminycrick
a9711eea01 Beginning to address comments 2020-11-18 13:31:12 -08:00
jiminycrick
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
jiminycrick
bc1059610b More clippy fixes 2020-11-18 13:31:12 -08:00
jiminycrick
c2a2361c22 Fix rebase 2020-11-18 13:31:12 -08:00
jiminycrick
ea1bc2941b Clippy fixes 2020-11-18 13:31:12 -08:00
jiminycrick
695cc7f5cb Broken wind implementation 2020-11-18 13:31:12 -08:00
jiminycrick
9b759efe41 Snow footsteps 2020-11-18 13:31:12 -08:00
jiminycrick
09a1974974 River water sfx 2020-11-18 13:31:12 -08:00
jiminycrick
c8d79b0b0e Dungeon and cave specific music 2020-11-18 13:31:12 -08:00
jiminycrick
46d3f6f6d2 Initial biome specific music and ambient sound channel 2020-11-18 13:31:11 -08:00
Imbris
7427367d96 Fix issues with not being able to grab highlighted apples by unifying distance checking 2020-11-17 23:06:02 -05:00
Snowram
950eb1976d Addressed more comments 2020-11-17 23:54:01 +01:00
Snowram
83b2640e02 Makes basic beam Y offset depend on body scale 2020-11-17 23:27:13 +01:00
Snowram
7af561263d Addressed comments 2020-11-17 23:27:13 +01:00
Snowram
93642428f2 Move eye sight and scale in body.rs, mounts tweaks 2020-11-17 23:27:13 +01:00
Imbris
cbb701f30d Temp fix for the home command 2020-11-15 20:40:12 -05:00
Knarkzel
917ae5a0b5 added persist combo counter on roll when mid-combo 2020-11-15 23:08:14 +01:00
Imbris
891e81cf58 Merge branch 'imbris/save-selected-char' into 'master'
Save the selected character, deselect character when deleting, auto select newly created character

See merge request veloren/veloren!1516
2020-11-15 01:40:44 +00:00
Imbris
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
Imbris
2072929a5a Send ability map from the server to the client on connection instead of loading from the assets 2020-11-14 16:07:07 -05:00
Samuel Keiffer
0c7cd3d8fb Merge branch 'jasonkjl72/axe-spin-adjustment' into 'master'
Make Axe Spin More Realistic

Closes #827

See merge request veloren/veloren!1510
2020-11-14 04:15:50 +00:00
Jason Lee
1d2ccd5762 Make Axe Spin More Realistic 2020-11-13 21:49:12 -05:00
Imbris
1373b752ff Merge branch 'imbris/fix-5' into 'master'
Remove randomization of species and body_type with the randomize button in char creation

See merge request veloren/veloren!1512
2020-11-14 01:56:28 +00:00
Imbris
51dd5110d0 Merge branch 'imbris/fix-3' into 'master'
Tweak clock related things and fix voxygen tracy feature

See merge request veloren/veloren!1506
2020-11-14 01:39:33 +00:00
Imbris
1952785af2 Remove randomization of species and body_type with the randomize button in char creation 2020-11-13 19:43:32 -05:00
Sam
b5f59f9cf3 Fixed tests. Addressed comments. 2020-11-13 10:41:34 -06:00
Sam
e2fe2fd532 Speed and power on weapons are now able to modify abilities after they are loaded from ron files. 2020-11-12 21:24:36 -06:00
Imbris
37e4ea4669 Remove ability map from top level functions 2020-11-12 21:24:35 -06:00
Sam
9b4fa4e961 Started moving loading of ability manifest to an ecs variable. 2020-11-12 21:24:34 -06:00
Sam
050ad82e55 Abilities are now loaded from .ron files. 2020-11-12 21:24:34 -06:00
Sam
770aaf6b93 Added projectile constructor. Removed a bunch of cloning. 2020-11-12 21:24:32 -06:00
Sam
abf7301a89 Changed how buffs were constructed on projectiles. 2020-11-12 21:24:32 -06:00
Sam
f4244ecbaf Added ron files for unique and WIP tools. 2020-11-12 21:24:31 -06:00
Imbris
27d4310498 Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds 2020-11-12 19:18:54 -05:00
Imbris
c0e8298ac3 Display averaged busy dt 2020-11-11 23:26:13 -05:00
Imbris
a97b188bea Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
Imbris
ba042c76c8 Only limit negative z velocity by gravity instead of total negative z velocity 2020-11-11 20:09:07 -05:00
Snowram
bed3a5c70a Adds a speed variable to charged states 2020-11-11 22:06:05 +01:00
Snowram
af346806de Addressed comments 2020-11-11 22:03:54 +01:00
Snowram
fe977f0a6c Adds a speed stat to weapons 2020-11-11 22:03:53 +01:00
Imbris
cd1a134c26 Fix bug in body.validate(), add sliders to iced char creation screen, make char selection screen more closely resemble the master version in style 2020-11-11 03:02:22 -05:00
James Melkonian
6085edaa34 Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Marcel
696f607a70 Merge branch 'xMAC94x/clock' into 'master'
massivly switch clock algorithm.

See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
72afd7af6c switch to spin_sleep 2020-11-10 22:39:10 +01:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Justin Shipsey
a8ac051f33 Merge branch 'james/axe-hammer-keyframes' into 'master'
James/axe hammer keyframes

See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
jshipsey
cd188fd32b tweaks 2020-11-09 18:32:23 -05:00
Joshua Barretto
71718d9c98 Better humidity, better snow trees 2020-11-09 15:06:37 +00:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
Sam
edff3a75c3 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00