Commit Graph

3034 Commits

Author SHA1 Message Date
Imbris
3ddbb0a5fb Merge branch 'mohs/refactoring_character_behavior' into 'master'
reducing complexity of character_behavior's run method by extracting logical pieces.

See merge request veloren/veloren!2697
2021-07-31 02:47:55 +00:00
Thomas Kosel
2bf8a8c55c
improving code quality by removing superfluous & 2021-07-30 10:12:20 +02:00
Monty Marz
14eb0f9aa2 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
Thomas Kosel
3735688e4c
changing <Sys> to Self to be a little more speaking and less riddles. 2021-07-29 23:14:46 +02:00
Thomas Kosel
005c33bb28
renaming methods to match the names of the methods called within 2021-07-29 22:55:58 +02:00
Thomas Kosel
0b07b14093
moving CharacterState interpreting methods to character_state.rs 2021-07-29 22:38:20 +02:00
Thomas Kosel
93045ba1ee
reducing complexity of character_behavior's run method by extracting logical pieces. 2021-07-29 20:09:31 +02:00
Imbris
6b54bedcd0 Merge branch 'imbris/1002-fix' into 'master'
Add comment to physics and replace magic number in climbing boost with a named...

Closes #1002

See merge request veloren/veloren!2694
2021-07-29 17:46:14 +00:00
Imbris
9fb6b84670 Merge branch 'juliancoffee/hud_refactor' into 'master'
Skillbar hud refactoring (+ shortened key names)

See merge request veloren/veloren!2663
2021-07-29 16:08:56 +00:00
Imbris
01d1089a46 Add comment to physics and replace magic number in climbing boost with a named constant, fixes #1002 2021-07-29 03:11:44 -04:00
Marcel
680492cea6 Merge branch 'juliancoffee/entity_refactor' into 'master'
Improve terms of EntityConfig and LoadoutBuilder

See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
Ben Wallis
01ca6911a9 * Pets are now saved on logout and spawned with the player on login
* Pets now teleport to their owner when they are too far away from them
* Limited the animals that can be tamed to `QuadrupedLow` and `QuadrupedSmall` to prevent players taming overly powerful creatures before the pet feature is further developed
* Added `Pet` component used to store pet information about an entity - currently only used to store the pet's database ID
* Added `pet` database table which stores a pet's `body_id` and `name`, alongside the `character_id` that it belongs to
* Replaced `HomeChunk` component with more flexible `Anchor` component which supports anchoring entities to other entities as well as chunks.
2021-07-28 22:36:41 +00:00
Thomas Kosel
c8527491cc
#918 reverting wrongly merged inventory related changes. 2021-07-28 21:13:09 +02:00
juliancoffee
4adc045627 Added comments on PositionSpecifier usage 2021-07-28 20:03:23 +03:00
juliancoffee
14ac9a8b4e Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
juliancoffee
1bdab02aad Deduplicate bar text 2021-07-28 10:33:51 +03:00
Thomas Kosel
acb7f5dc4b
#918 remove usages of .restrict_mut() from character_behavior.rs 2021-07-27 23:34:16 +02:00
Thomas Kosel
27f666622f
#918 remove usages of .restrict_mut() from mount.rs and stats.rs 2021-07-27 22:22:39 +02:00
Sam
f164d6036e Made swapping equipped weapons a server event instead of being called in common to prevent server-client desyncs. 2021-07-25 18:30:17 -05:00
Joshua Barretto
199d56b1db Fix block-hopping with strangely sized blocks 2021-07-25 20:03:17 +01:00
Imbris
1a081cdc5b Merge branch 'james/map-ui' into 'master'
Reduce number of map layers and remove unneeded alpha channel

See merge request veloren/veloren!2676
2021-07-25 17:24:50 +00:00
Avi Weinstock
edad38098f Revert "Resolve all '#[allow(clippy::excessive_precision)]' error supressions"
This reverts commit 0247ae2bf6.
2021-07-25 12:29:21 -04:00
Avi Weinstock
516ad1c772 Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0.
2021-07-25 12:28:25 -04:00
Jonathan Berglin
cd2992afd3 Tygyh/resolve clippy error supressions 2021-07-25 15:35:14 +00:00
James Melkonian
54eb97b9de Reduce number of map layers and remove unneeded alpha channel 2021-07-24 19:54:40 -07:00
Joshua Barretto
37077b5703 Merge branch 'Resolve-unused-clippy-supressions' into 'master'
Resolve unused clippy supressions

See merge request veloren/veloren!2673
2021-07-24 20:44:06 +00:00
Dr. Dystopia
db48e30ea1 Resolve unused '#[allow(clippy::needless_range_loop)]' error supressions 2021-07-24 20:22:05 +02:00
Dr. Dystopia
f039321cd7 Resolve unused '#[allow(clippy::redundant_pattern_matching)]' error supressions 2021-07-24 20:19:16 +02:00
Dr. Dystopia
c577a7d677 Resolve unused '#[allow(clippy::while_let_on_iterator)]' error supressions 2021-07-24 20:04:52 +02:00
Dr. Dystopia
575db6f51d Resolve unused '#[allow(clippy::assign_op_pattern)]' error supressions 2021-07-24 20:01:11 +02:00
Joshua Barretto
6fa3ac610b Merge branch 'aweinstock/fix-waypoint-2' into 'master'
Further improve handling of underground waypoints:

See merge request veloren/veloren!2665
2021-07-24 17:59:58 +00:00
Avi Weinstock
5dd56b724c Rename find_space_opt to try_find_space. 2021-07-24 13:09:10 -04:00
Samuel Keiffer
85b9f70469 Merge branch 'knightresspaladin/fix-circle-charge' into 'master'
Fixed CircleCharge and buffed Rugged Hide droppers

See merge request veloren/veloren!2613
2021-07-23 14:56:36 +00:00
Avi Weinstock
ca10d89068 Further improve handling of underground waypoints:
- Set the waypoint to the valid position after chunk load, so that respawns work.
- Search for the nearest valid surface before falling back to the top of the chunk, so that waypoints inside caves/buildings work.
2021-07-22 23:03:52 -04:00
Marcel Märtens
baf19b4d60 remove an unused queue_created in the Queue, might be added in the future again for more metrics. Also use core than std in one place 2021-07-22 20:57:16 +02:00
Marcel Märtens
7d93d907f6 implement slowjob metrics to measuere time in queue and execution time 2021-07-22 19:31:21 +02:00
Knightress Paladin
7ce9a3e284 Removed exhausted check from BasicAura and reformat max call 2021-07-21 20:20:27 -07:00
Knightress Paladin
c48a7c0072 Used integer types to store combo values 2021-07-21 16:46:26 -07:00
Knightress Paladin
578cacc194 Relocated BasicAura's combo reading to its static data 2021-07-21 16:46:26 -07:00
Knightress Paladin
9be690770a Added check to prevent heal aura from being negative 2021-07-21 16:46:26 -07:00
Knightress Paladin
ce31ac9fd1 Added exhaustion check to BasicAura to try to prevent repeated casts 2021-07-21 16:46:26 -07:00
Knightress Paladin
68725a0131 Added check for 0 combo in healing aura strength equation 2021-07-21 16:46:26 -07:00
Dr. Dystopia
9abd066e53 Apply same member order as in trait 2021-07-20 09:43:52 +02:00
Knightress Paladin
081c6e5362 Fixed CircleCharge and buffed Rugged Hide droppers 2021-07-18 23:12:55 -07:00
Imbris
d2b8a5a169 Fix check before calculating entity pushback, was causing a NaN and probably other bugs 2021-07-19 01:31:40 -04:00
Imbris
3e6fd0ee1d Setup animation mount points for quadruped medium, update offsets in
common for new quadruped mediums, properly transform the offset in the
mount system using ori, fix issue with composing in the base ori with
the mounting bone ori in voxygen.
2021-07-18 15:09:36 -04:00
Imbris
b2bf83e200 Rework mounting animation so that full hierarchies of animation transforms can be applied to the mounter, factor out some common code in figure/mod.rs 2021-07-18 15:04:02 -04:00
Snowram
09cbb90f61 Make the mounter animations dependant of the mountee animation 2021-07-18 15:03:57 -04:00
Jonathan Berglin
b15f426ee5 Resolve all approved error supressions 2021-07-18 17:11:46 +00:00
Samuel Keiffer
37147e2a83 Merge branch 'juliancoffee/overworld_assetization' into 'master'
Wildlife assetization

See merge request veloren/veloren!2591
2021-07-18 13:43:32 +00:00