scott-c
803677f0fb
Add particle velocity and ability particle emitter
2020-08-08 19:25:00 +08:00
scott-c
39b676cd8f
Add ParticleMgr
2020-08-08 19:24:55 +08:00
scott-c
7e35617f59
Add particle pipeline
2020-08-08 19:24:25 +08:00
Imbris
d00e88b804
Hotreload animations using libloading
2020-06-19 00:48:19 -04:00
Ben Wallis
8ed2109bcf
Fixed suppressed clippy warnings for #587 - collapsible_if
2020-06-12 20:34:54 +01:00
Ben Wallis
967fd9280b
Fixed suppressed clippy warnings for #587 - many_single_char_names
2020-06-11 20:07:46 +01:00
Ben Wallis
950c62efc6
Suppressed all existing clippy warnings in preparation for fixes as part of #587
2020-06-10 22:01:42 +01:00
Joshua Barretto
1e91f7a0ab
Added 1 extra bit per figure vertex position component, resolved char screen bug
2020-04-29 15:22:08 +01:00
Marcel Märtens
83af40a460
Allow for 0.5 offsets in figures
2020-04-29 14:10:46 +02:00
Joshua Barretto
8e95444d85
Made GPU bone updates more conservative for moar fps
2020-04-25 21:44:23 +01:00
Joshua Barretto
7208b37dc5
Squashed figure vertices for better performance
2020-04-25 21:44:23 +01:00
Joshua Barretto
37301706d4
Reduced size of terrain sprite vertices
2020-04-25 21:44:23 +01:00
Joshua Barretto
c05f4fe009
Added configurable sprite view distance, minor bug fixes
2020-04-25 21:44:23 +01:00
Joshua Barretto
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d
Enabled AO in darkness, better light attenuation
2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c
Increased block rendering altitude range
2020-04-23 18:19:41 +01:00
Capucho
a21ae27a77
Add player transparency and silhouette
2020-04-04 19:36:55 +00:00
Treeco
abe47d8621
Gamma setting now works
2020-02-17 00:46:31 +00:00
Monty Marz
93d7c67cdc
Hack to allow minimap rotation.
...
Currently it just always rotates towards the camera, but it wouldn't be
hard to create a config option that swaps out the rotation of the
indicator and the map.
2020-02-06 17:34:32 +00:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Joshua Barretto
8e7a8aa4f9
Shader optimisations
2020-01-21 12:58:20 +00:00
Monty Marz
851d7858e6
Scrolling Combat Text (SCT)
2020-01-10 00:33:38 +00:00
Yusuf Bera Ertan
fd9cc76786
Reimplement #210
2020-01-07 18:40:45 +03:00
Joshua Barretto
28e625635f
Split terrain rendering to avoid redrawing skybox
2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5
Added clouds
2019-11-19 19:09:22 +00:00
Joshua Barretto
04c64dc122
Better (and faster) water shaders
2019-10-17 17:11:55 +01:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014
Animated chunk loading
2019-09-26 00:15:07 +01:00
Imbris
e9bedf529d
Pixel perfection, vox orientation, image rotation
2019-09-01 15:34:20 -04:00
Joshua Barretto
75e1ee3cd7
Added per-instance transformation matrix, variable wind swaying
2019-08-21 13:47:29 +01:00
Joshua Barretto
7960e6ea6d
Sprite distance fading, grass
2019-08-19 22:54:16 +01:00
Joshua Barretto
b31cca4bb3
Added wheat and sprite rendering
2019-08-19 21:09:35 +01:00
Joshua Barretto
e2082088c8
Added sprite pipeline
2019-08-19 18:01:23 +01:00
Joshua Barretto
f0e52e6002
Better reflections and water fog
2019-08-18 10:33:18 +01:00
Joshua Barretto
fa6825f13b
Better fluid meshing, disabled fluid backface culling and depth buffer writing
2019-08-18 10:33:18 +01:00
Joshua Barretto
42237a84e4
Added translucent meshing pass, water reflections
2019-08-18 10:33:18 +01:00
Luc Fauvel
4a29900914
Copying terrain pipeline and shaders for fluids
2019-08-18 10:33:18 +01:00
Imbris
c09eb77149
Add srgb converion in shaders
2019-08-15 23:56:14 -04:00
Joshua Barretto
b34d22565e
Added point lights
2019-07-21 19:22:49 +01:00
Joshua Barretto
92d4b4dfbe
Smoothed world borders
2019-07-09 21:42:27 +01:00
Joshua Barretto
e671d8473c
Bluer snow, altered rock colour
2019-06-13 11:59:05 +01:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
Joshua Barretto
c3cd3b9a69
Compressed vertex data even more
2019-06-04 00:09:49 +02:00
Joshua Barretto
e2182b1a68
Added basic light
2019-06-03 22:50:47 +01:00
Imbris
4a8e85ef64
restore lost changes
...
Former-commit-id: a94c52677287131e02c88748694dfbcaf90b531a
2019-05-26 11:24:25 -04:00
Imbris
b828bffba9
Make name labels work
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Former-commit-id: 633905535d2842b320d347e368a28ac967a8469a
2019-05-24 02:31:02 -04:00
Imbris
7fd3854093
ingame_ui
...
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
2019-05-24 02:31:01 -04:00
Joshua Barretto
3963d4a3ef
fmt
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Former-commit-id: b76defa253e555cd381ab6ccf66c8e7f3e816433
2019-05-22 19:49:06 +01:00