Commit Graph

73 Commits

Author SHA1 Message Date
Maxicarlos08
ac377e2bbf
Hide invites comming from muted players 2023-04-01 18:45:19 +02:00
Sam
9875008efa Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement). 2023-03-21 19:29:34 -04:00
Sam
4c79936c07 Added wrapper type to durations related to buffs and auras. 2023-03-11 16:47:11 -05:00
Sam
89aa934c3c Initial work 2023-03-11 16:45:10 -05:00
Monty Marz
a763a865fe Musical Instruments part 2 2022-11-10 20:59:53 +00:00
Sam
c97bfdfb94 Defensive stance AI 2022-10-27 20:07:01 -04:00
Sam
191174aa30 The currently active stance shows as a buff 2022-10-27 20:06:56 -04:00
parzivale
cf09348306 second cleaning pass after removing i18n.get 2022-08-23 13:14:29 +02:00
juliancoffee
d000cc90a1 Migrate code to new i18n API 2022-08-06 21:56:01 +03:00
tygyh
5e5698249b Remove unnecessarily qualified paths 2022-07-15 14:49:46 +02:00
Avi Weinstock
5f8957d8ef Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments}. 2022-01-30 20:16:20 +01:00
Sam
c62162c2d3 Changed weights of cr calculation and exp from cr formula. 2021-09-25 21:52:20 -04:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
3d31248ced Fixed health ui in few places and xp scaling from health. 2021-09-14 10:55:14 -04:00
Sam
b26ceb6339 Removed a few unnecessary casts. 2021-09-13 10:41:55 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Ygor Souza
54c3adf9af Use all armor stats to calculate combat rating
- Added terms to account for poise (stun resistance), max energy bonus,
  energy reward bonus, and crit power.
- The weights were chosen to yield roughly the same CR for each of the 3
  types of armor in the same tier.
- Weapon rating multiplied by a constant to keep in the same order of
  magnitude as the other terms.
2021-08-16 19:59:54 +02:00
Imbris
89eee332c9 Replace stamina -> energy in code, i18n keys, and asset names 2021-07-31 01:34:40 -04:00
Marcel Märtens
4c0b74150d remove some reexports 2021-07-29 22:18:34 +02:00
schnippl0r
9e3b2a20d0 Moved GameInput to own module and made use of strum's EnumIter and AsRefStr. 2021-07-21 13:23:45 +02:00
Dr. Dystopia
fdee2d4a62 Resolve all '#[allow(clippy::unused_unit)]' error supressions 2021-07-14 21:42:29 +02:00
Monty Marz
e379aacf8c char selection frames, adjustments 2021-07-13 13:31:01 +02:00
Marcel Märtens
9b3b21f368 fix clippy warnings 2021-07-12 12:09:09 +02:00
Imbris
315ab872f5 add prof_span to hud elements 2021-06-19 04:27:51 -04:00
Illia Denysenko
efd54021a7 Fix campfire heal buff description 2021-04-25 23:06:47 +00:00
holychowders
568a8d9666 Resolve Issue #978 - Extract SkillSet Into Its Own Component 2021-04-14 15:35:34 +00:00
Adam Blanchet
0d7d069d41
Display keys based off of scancodes
Queries the OS to translate physical keyboard scancodes into
Strings that can be shown in the UI.
Addresses issues #861 and #354
2021-04-13 11:16:47 +02:00
Sam
0c19679406 Fixed offset of decayed health 2021-03-27 21:06:21 -04:00
Monty
345ef1ca22 decay display for groups and overhead bars 2021-03-27 21:05:17 -04:00
Sam
06bd7bd929 Removed experimental group health decay 2021-03-27 21:05:17 -04:00
Sam
c0c6ff3063 Initial work to show decayed health in healthbars 2021-03-27 21:05:13 -04:00
PersianKnight
dcb32a7ff1 Separated InterfaceSettings from GameplaySettings 2021-03-12 22:45:44 +03:30
Sam
531c38c3ad Factored formatting of buff text out to a single function. 2021-02-28 16:04:33 -05:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Avi Weinstock
78014d7d3b Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers. 2021-02-23 15:49:34 -05:00
Avi Weinstock
c984035976 MR 1775 review fixes.
- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
abb5684883 Trade implementation progress.
- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
ae528124fc Trade implementation progress.
- State machine for modifying trades.
- ServerGeneral/ClientGeneral messages.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement. 2021-02-12 18:43:09 -05:00
Entropy9s
1f6cf7e155 StaminaPlus buff, modifying stamina via buffs
trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

bracket bulldozing, boldly

hopefully this should be good?

need to rebase real quick

please let me be done

StaminaPlus buff, modifying stamina via buffs

trying to fix this, coming back to this later

please remember to change potion back future self!

this ALMOST works. maybe MR ready, kinda jank tho

so close, and yet so far...

IT WORKS IT WORKS IT WORKS IT WORKS IT WORKS IT WO

did the same with health, ill fix this garbage l8r

think we're basically done here

whoops forgot to change the food back

fixing and cleaning up part 1

fixed everything part 2 now with buff images

ran clippy + fmt, fixed items that i modified

hopefully this should be good?

cargo clippy fmt stuff

deleted an extraneous file?? how did that even...?
2021-01-26 22:47:55 +00:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Monty Marz
1eb7f78189 Revert "Added TR translations for deaths by debuffs."
This reverts commit 0817e45e13.
2021-01-20 11:20:06 +00:00
Monty Marz
ac60bf5794 Better visuals for skill button labels, don't show "0 EXP" in the SCT
Made functions that were called every frame significantly cheaper.

Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
Sam
a606313856 Added scaling exp costs per skill point.
Fix tooltip being red.

multiple fixes, started translation

change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Joshua Barretto
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
Joshua Barretto
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
Monty Marz
f9d4d744a0 Better group frame placement 2020-12-10 21:31:19 +01:00
Marcel Märtens
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
Joshua Barretto
77a39d74d4 Removed public fields from Client, turned a character error into a frontend event 2020-12-05 11:20:25 +00:00