Commit Graph

11896 Commits

Author SHA1 Message Date
Joshua Barretto
86814eba04 Made rain look better 2022-07-04 18:07:03 +02:00
Benjam Soule H. Walker
99c76be297 added sound for rain 2022-07-04 18:07:02 +02:00
Joshua Barretto
502145a6f9 Cloud movement is more prominent 2022-07-04 18:07:01 +02:00
Joshua Barretto
dc90d637c1 Smoother clouds 2022-07-04 18:07:01 +02:00
Joshua Barretto
4181331e6b Balanced rain density 2022-07-04 18:07:00 +02:00
IsseW
273c5ed2f0 Temporary noise solution 2022-07-04 18:07:00 +02:00
IsseW
67683f315f Put rain behind expiremental shader 2022-07-04 18:06:59 +02:00
IsseW
9c84a20cef better sim 2022-07-04 18:06:58 +02:00
IsseW
0c804af773 reasonable delta time 2022-07-04 18:06:58 +02:00
IsseW
547301ff5f rainbows 2022-07-04 18:06:57 +02:00
IsseW
78c1de19cf More accurate weather sim 2022-07-04 18:04:39 +02:00
IsseW
6585ef1513 weather dependant music 2022-07-04 18:11:43 +02:00
IsseW
102156c4b3 Better particle light 2022-07-04 18:11:42 +02:00
IsseW
9cb67e6283 Rain shader 2022-07-04 18:11:41 +02:00
IsseW
b7c0196129 Server weather sim 2022-07-04 18:11:41 +02:00
Isse
eb0b5998ab Merge branch 'fix-hot-mimalloc' into 'master'
Fix mimalloc for hot reloading

See merge request veloren/veloren!3453
2022-07-04 10:08:27 +00:00
Isse
16c5c657cc Fix mimalloc for hot reloading 2022-07-04 10:08:27 +00:00
Isse
53f885ff57 Merge branch 'isse/mimalloc' into 'master'
Switch to mimalloc on windows

See merge request veloren/veloren!3452
2022-07-04 08:13:17 +00:00
IsseW
57d6b4a55f Switch to mimalloc on windows 2022-07-04 09:15:18 +02:00
Marcel
1a50b20845 Merge branch 'xMAC94x/remote_addresses' into 'master'
Add a event system to the network crate

See merge request veloren/veloren!3443
2022-07-03 20:17:57 +00:00
Marcel Märtens
50d85940d8 implement a event channel that posts regular information on events for Participants 2022-07-03 21:21:59 +02:00
Marcel
8c04b28d07 Merge branch 'xMAC94x/network_internal_addr' into 'master'
Prepare network crate to reconnect on dropped connection

See merge request veloren/veloren!3448
2022-07-03 19:21:42 +00:00
Marcel Märtens
c2b043e524 add a comment about QUIC like Isse proposed 2022-07-03 20:51:49 +02:00
Imbris
f42db06603 Merge branch 'imbris/greedy-atlas' into 'master'
Reduce sprite preparation time on startup

See merge request veloren/veloren!3450
2022-07-02 05:06:28 +00:00
Imbris
85487897fa Update changelog 2022-07-01 23:49:54 -04:00
Imbris
54f6f278a0 Include an associated Config type in the atlas trait which is provided when creating the atlas 2022-07-01 23:47:42 -04:00
Imbris
95f17a6d22 General cleanup, remove local dependency, switch to u16 from i32 in several places, avoid guillotiere types in atlas API (one spot still remains) 2022-07-01 23:47:42 -04:00
Imbris
16461cfcba Cleanup atlas allocator work, remaining TODO:
* refactor meshing and trait API to replace guillotiere types
* associated config type on atlas trait
* investigate other areas of sprite performance like LOD scaling (i.e.
  there are now significant gaps in between meshing)
2022-07-01 23:47:41 -04:00
Imbris
5e5f7885e5 Tiled guillotiere allocator for sprites working 2022-07-01 23:47:41 -04:00
Imbris
b1f5fc01db Before removing variable size edge tiles 2022-07-01 23:47:41 -04:00
Samuel Keiffer
0bd08b1f9e Merge branch 'socksonme/rework_sct' into 'master'
Rework SCT

See merge request veloren/veloren!3126
2022-07-02 02:42:42 +00:00
Imbris
6c8970f6fd Merge branch 'imbris/voxygen-compile-time' into 'master'
Improve voxygen compile time with small tweak

See merge request veloren/veloren!3449
2022-07-01 08:22:05 +00:00
Imbris
e9ed7007ec Convert hashmap to array of SpriteConfigs to ensure we keep quick lookup times since this is queried for every block when processing a new chunk, 2022-07-01 03:34:35 -04:00
Marcel Märtens
b5d0ee22e4 deactivate some features again and only keep the internal code for now to reuse it in automatic reconnect code 2022-06-30 22:14:24 +02:00
Marcel Märtens
f3e4f022cb rather than letting the api/Participant handling the cleanup, we had to move over to the bParticipant::shutdownmanager.
Because the old case didn't account for the Scheduler got dropped but Participant keept around.
Shutdown behavior is quite easy now: bParticipant sends a oneshot, when that hits we stop. also when Participant gets droped we still stop as there woul dbe no sense in continue running the report_mgr ...
2022-06-30 22:14:24 +02:00
Marcel Märtens
5b63035506 Add a new/unstable functionality report_channel.
This will ask the bparticipant for a list of all channels and their respective connection arguments.
With that one could prob reach the remote side.
The data is gathered by scheduler (or channel for the listener code).
It requeres some read logs so we shouldn't abuse that function call.

in bparticipant we have a new manager that also properly shuts down as the Participant holds the sender to the respective receiver.
The sender is always dropped. inside the Mutex via disconnect and outside via Drop (we need 2 Options as otherwise we would create a runtime inside async context implicitly o.O )
(also i didn't liked the alternative by just overwriting the sender with a fake one, i want a propper Option that can be taken)

The code might also come handy in the future when we implement a auto-reconnect feature in the bparticipant.
2022-06-30 22:14:24 +02:00
Socksonme
4e4c466925 Move changelog changes to bottom 2022-06-30 07:26:31 +03:00
Imbris
291a424b4e This seems to save at least 30 seconds (out of 90 to 120 secs) when tweaking TILE_SIZE in voxygen/src/mesh/greedy.rs (NOTE: I did some more timing, see associated MR description) 2022-06-30 00:11:04 -04:00
Marcel
5284e9ec94 Merge branch 'james/triggered' into 'master'
Wiring System Documentation and Refactoring

See merge request veloren/veloren!3447
2022-06-29 20:28:10 +00:00
James Melkonian
8439f3ef6d Wiring System Documentation and Refactoring 2022-06-29 20:28:09 +00:00
Marcel
fddc97bc77 Merge branch 'tweaks' into 'master'
tweaks entity stats

See merge request veloren/veloren!3437
2022-06-29 19:29:38 +00:00
Socksonme
6a355c58f2 Remove instance from PoiseChange 2022-06-29 18:36:05 +03:00
Socksonme
da0baa674f Remove hp_floaters whenever they wouldn 2022-06-29 17:31:59 +03:00
Socksonme
d0e8f6f9d4 Edit changelog 2022-06-29 17:31:58 +03:00
Socksonme
b7a718cb99 Remove old comments 2022-06-29 17:31:58 +03:00
Socksonme
f048600335 Add back old i18n + some small fixes
- Fix .filter() for combo_floater
- Rename sct_inc_dmg_accum_duration to sct_inc_dmg, as it was in the
  wrong place

to rebase
2022-06-29 17:31:58 +03:00
Socksonme
f6189a61f2 Address review - addendum
- `BlockFloater`s and `ComboFloater`s don't store the owner anymore,
  `ExpFloater` still does, however the field is used to prevent
  accumulating old floaters with new ones. This change also makes it so
  that if the client changes entity, they keep the old entity's
  floaters.
- The `combo_floaters` field is now `combo_floater` plus it now uses an
  Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`combo_floater` plus
  it now uses an Option<ExpFloater>.
- Changed `handle_health_change` to change the health even if the entity
  does not have a `Pos` or `Uid`, now uses `emit_now`
- Changed some comments
2022-06-29 17:31:58 +03:00
Socksonme
2c5fd06d0b Address review
- Change hp_pulse to not be framerate dependent
- Change some of the HpFloater checks to be inside the find() function
- Remove unnecessary join
- Add back option for showing incoming damage + add option for
  experience accumulation
- Change `ExpFloater`s to not store the owner, as they are only shown
  for the player (will have to see if the implementation is correct so
  that it may be applied to the other floaters)
- Rename `Outcome::Damage` to `Outcome::HealthChange` and `DamageInfo`
  to `HealthChangeInfo`
- Update some outdated comments/documentation
2022-06-29 17:31:58 +03:00
socksonme
8feaea5cdf Exp floater accumulation + ignore all below 0.1 2022-06-29 17:31:57 +03:00
socksonme
eabbfe6a51 Remove damage batch option + crit_mult 2022-06-29 17:31:54 +03:00